TouchedEnded 优于 TouchesBegan - Swift iOS SpriteKit

TouchedEnded over TouchesBegan - Swift iOS SpriteKit

我会开始触摸(将您带到一个单独的场景),但我也有一个 SKSpriteNode 设置,当您触摸它时,您会转到另一个场景。这是我的代码,用于查找 settingsPage 节点是否已被触及。

override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {
    let touch = touches.anyObject() as UITouch
    let touchLocation = touch.locationInNode(self)

    if (settingsPage .containsPoint(touchLocation))
    {
        println("Going to Settings")
        settingsScene()
    }   
}

出于某种原因,touches begin 优先于 touchesEnded。

他们有办法解决这个问题吗?

 override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
    /* Called when a touch begins */


    let touch = touches.anyObject() as UITouch
    let touchLocation = touch.locationInNode(self)

    if (settingsPage .containsPoint(touchLocation))
    {
        println("Going to Settings")
        settingsScene()
   }






    game1 = 1

    if (Menu == 0) {
        movingObjects.speed = 1
        birdPhysics()
        let action = SKAction.rotateByAngle(CGFloat(-M_PI), duration:0.8)
        bird.runAction(SKAction.repeatActionForever(action))



        taptoflap.removeFromParent()

        started = 1

        if (powerupStatus == 1) {
            PUten = NSTimer.scheduledTimerWithTimeInterval(8, target: self, selector: Selector("plustenSpawn"), userInfo: nil, repeats: true)
        }

    }

    if (gameOver == 0) {




        bird.physicsBody?.velocity = CGVectorMake(0, 0)
        bird.physicsBody?.applyImpulse(CGVectorMake(0, impulse))



        // Add 1 to the currentTouches
        currentTouches++

        Menu = 1

    } else {
        scoreLabel.text = "0"
        bird.physicsBody?.velocity = CGVectorMake(0,0)
        settingsPage.removeFromParent()
        gameOver = 0                                                                                
        movingObjects.speed = 1
        // Animate Bird
        var animation = SKAction.animateWithTextures([birdTexture, birdTexture2, birdTexture3, birdTexture4], timePerFrame: 0.08)
        var makeBirdFlap = SKAction.repeatActionForever(animation)
        bird.runAction(makeBirdFlap)
        bird.texture = birdDeadTexture
        normButton.removeFromSuperview()
        highscoreClassic.removeFromParent()

        let height = self.frame.size.height
        let width = self.frame.size.width

        var speedGameScene: SpeedGameScene = SpeedGameScene(size: CGSizeMake(width, height))
        var spriteView: SKView = self.view as SKView!
        var trans:SKTransition = SKTransition.doorsCloseHorizontalWithDuration(0.7)
        spriteView.presentScene(speedGameScene, transition: trans)

    }
}

touchesBegan中的代码后面加上return,不执行其余代码。

if (settingsPage.containsPoint(touchLocation))
{
    println("Going to Settings")
    settingsScene()
    return
}