如何使用 Photon 对接会?

How To use Matchmaking with Photon?

我使用此代码加入光子中的房间:

TypedLobby sqlLobby = new TypedLobby(GAME_LOBBY_NAME, LobbyType.SqlLobby); 
string sqlLobbyFilter = string.Format("L = {0}" , 8); 
PhotonNetwork.JoinRandomRoom(null, 2, MatchmakingMode.FillRoom, sqlLobby, sqlLobbyFilter);

并使用此代码创建房间:

RoomOptions newRoomOptions = new RoomOptions();
newRoomOptions.isOpen = true;
newRoomOptions.isVisible = true;
newRoomOptions.maxPlayers = 2;
// L is League 
newRoomOptions.customRoomPropertiesForLobby = new string[] { "L" };
newRoomOptions.customRoomProperties = new ExitGames.Client.Photon.Hashtable() { { "L", 8 } };

TypedLobby sqlLobby = new TypedLobby(GAME_LOBBY_NAME, LobbyType.SqlLobby);
PhotonNetwork.CreateRoom(null, newRoomOptions, sqlLobby);

我从 Photon 文档中获取此代码 https://doc.photonengine.com/en/pun/current/tutorials/matchmaking-and-lobby 但这会引发异常:

Operation failed: OperationResponse 225: ReturnCode: -2 (SQL logic error or missing database
no such column: L). Parameters: {} Server: MasterServer

谢谢。

使用 C0..C9 属性代替 L。

来自文档: 在内部,SQL-lobbies 在 SQLite table 中列出最多 10 个特殊房间 "filtering-properties"。目前,它们的命名固定为:"C0"、"C1" 到 "C9"。