OpenGL 试图平移对象,但相机也平移,我不需要

OpenGL Trying to translate object, but the camera also translates, which I don't need

我正在尝试翻译云纹理。然而,相机也以这种方式翻译,这是我不想要的。所以只有移动的云,没有其他移动。

我是怎么翻译云朵的:

MatrixID = glGetUniformLocation(programID, "MVP");
transID = glGetUniformLocation(programID, "transformation");

glm::mat4 translate = glm::translate(glm::mat4(1.f), glm::vec3(cloudTranslation, 0.0f, 0.0f));
glUniformMatrix4fv(transID, 1, GL_FALSE, 
glm::value_ptr(translate));
cloudTranslation += 1.0f;

顶点着色器:

#version 330 core

layout(location = 0) in vec3 position;
layout(location = 1) in vec2 uvVerts;

out vec2 uv;

uniform mat4 MVP;
uniform mat4 transformation;

void main(){
    gl_Position =  MVP * transformation * vec4(position,1);
    uv = uvVerts;
}

希望大家能看到问题

注: 是的,我将 MVP(模型视图投影矩阵)与变换矩阵相乘,否则我什至不知道如何移动云。

希望我说得够清楚了。

好吧,我修好了,我忘了乘MVP矩阵的矩阵...