CWinThread 消息映射

CWinThread message maps

所以我正在研究 MFC 的世界,特别是自定义使用 CWinThread 来实现工作线程。我已经通过其他方式成功实现了工作线程,因此将 CWinThread 用于工作线程的主要动机是利用消息映射。

为了将来的使用,我将 CWinThread 派生到最终将成为某种形式的超级 class.. 请参阅以下声明..

class WinThreadBase : public CWinThread
{
    DECLARE_DYNCREATE(WinThreadBase)

protected:
    WinThreadBase();           // protected constructor used by dynamic creation
    DECLARE_MESSAGE_MAP()

public:

     BOOL isdone_;
};

这是由以下扩展和实现的

宣言

class WinThreadImplementation :public WinThreadBase {
    DECLARE_DYNCREATE(WinThreadImplementation)

protected:
    WinThreadImplementation(); //Declare protected because of dynamic creation

public: 

//The following CWinThread methods have to be overriden to complete specfic work.

    virtual BOOL InitInstance();
    virtual int Run();

private:

    CDialog* owner_;
    BOOL isinit_;

public:
    virtual ~WinThreadImplementation();
    void SetOwner( CDialog* pOwner ) { owner_ = pOwner; }
    BOOL Isinit() const { return isinit_; }
    DECLARE_MESSAGE_MAP()

//Message handler declaration
    void OnMyThreadMessage( WPARAM wParam, LPARAM lParam );
    void OnQuit( WPARAM wParam, LPARAM lParam );

};

实现

IMPLEMENT_DYNCREATE( WinThreadImplementation, WinThreadBase)

WinThreadImplementation::WinThreadImplementation() {
    owner_ = FALSE;
    isinit_ = FALSE;
}


WinThreadImplementation::~WinThreadImplementation() {
    //........Do some stuff here... //
}

BOOL WinThreadImplementation::InitInstance() {
    //Do some initialisation here..
    return TRUE; //returning true allows thread start successfully
}

int WinThreadImplementation::Run() {
    isinit_ = TRUE;
    while( !isdone_ ) {
        //Do some work...
        //TRACE( "Hello from pat's derived CWinThread" );
        Sleep( 1000 ); //Give other threads a chance to run..
    }

    owner_->PostMessage( WM_QUIT, 0, 0 ); // Tell our parent thread that this thread has finished work                                                                                 
    return 0;
}

BEGIN_MESSAGE_MAP(WinThreadImplementation,CWinThread)
    //Map messages to handler method here...
    //CWinThread messages must be handles like this....
    ON_THREAD_MESSAGE(WM_MYTHREADMESSAGE,OnMyThreadMessage)
END_MESSAGE_MAP()

//Put message handlers here...`
void WinThreadImplementation::OnMyThreadMessage( WPARAM wParam, LPARAM lParam )       {
    TRACE( "Hello from my message handler\n\r" );
}

现在正式发布消息

mywinthreadimpl_ = (WinThreadImplementation*)
        AfxBeginThread( RUNTIME_CLASS( WinThreadImplementation ),     THREAD_PRIORITY_NORMAL,
        0, CREATE_SUSPENDED );
    mywinthreadimpl_->SetOwner( this );
    mywinthreadimpl_->ResumeThread();

    while( !mywinthreadimpl_->Isinit() ); //Make sure that the thread has initialised before attempting to post a message

    if( PostThreadMessage( mywinthreadimpl_->m_nThreadID,   WM_MYTHREADMESSAGE, NULL, NULL ) ) {
        TRACE( "message was sent correctly\n" );
    }

所以它的结果是编译,我的 CWinThread 派生正在工作并进入覆盖的 运行 函数。但是我这辈子都收不到 PostThreadMessage 发布的消息了。

我已阅读以下内容

http://support.microsoft.com/kb/142415?wa=wsignin1.0

并得出结论,这不适用于我,因为我使用的是 VS 2010。

任何人都可以建议我可能遗漏了什么,这会阻止我的 CWinThread 实现接收消息吗?

谢谢

如果不使用 AfxPumpMessage 或调用 CWinThread 的基础 class 实现 (__super::运行),您将永远不会收到消息!

不要使用 isdone_。而是使用 PostQuitMessage 来终止当前的工作线程。只需使用 运行 运行 线程的基本实现并发送消息。

您还可以使用 OnIdle 或 CWinThread 的其他功能,做一些工作...

只需调用 Sleep 就会阻塞您的线程,但线程永远不会被 windows 消息中断