为 SceneKit 中的 SKVideoNode 确定 size/aspect 视频比例
Determine size/aspect ratio of video for SKVideoNode in SceneKit
如何从 AVPlayer 获取视频的视频大小以设置我的节点的几何大小?
例如,我有一个宽度和高度为
的SCNPlane
let planeGeo = SCNPlane(width: 5, height: 5)
所以现在我实例化我的视频播放器
let videoURL = NSURL(string: someURL)
let player = AVPlayer(URL: videoURL!)
和我的 SKVideoNode
let spriteKitScene = SKScene(size: CGSize(width: 1920, height: 1080))
spriteKitScene.scaleMode = .AspectFit
videoSpriteKitNode = SKVideoNode(AVPlayer: player)
videoSpriteKitNode.anchorPoint = CGPointMake(0,0)
videoSpriteKitNode.size.width = spriteKitScene.size.width
videoSpriteKitNode.size.height = spriteKitScene.size.height
spriteKitScene.addChild(videoSpriteKitNode)
planeGeo!.firstMaterial.diffuse.contents = spriteKitScene
videoSpriteKitNode.play()
所以现在我想要视频大小来将我的平面大小调整为正确的纵横比。我已经摆弄过 AVLPlayerLayer 但这总是给我 0
let avLayer = AVPlayerLayer(player: player)
print(avLayer.videoRect.width) //0
print(avLayer.videoRect.height) //0
我也在这里尝试过,但效果不佳
let avLayer = AVPlayerLayer(player: player)
let layer = avLayer.sublayers![0]
let transformedBounds = CGRectApplyAffineTransform(layer.bounds, CATransform3DGetAffineTransform(layer.sublayerTransform))
print(transformedBounds.width) //0
print(transformedBounds.height) //0
好的,我明白了,KVO 是正确的选择。在viewDidLoad中添加:
player.currentItem?.addObserver(self, forKeyPath: "presentationSize", options: .New, context: nil)
在初始化中:
player.currentItem?.removeObserver(self, forKeyPath: "presentationSize")
然后添加:
override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if keyPath == "presentationSize" {
if let item = object as? AVPlayerItem {
let size = item.presentationSize
let width = size.width
let height = size.height
//Set size of geometry here
}
}
}
如何从 AVPlayer 获取视频的视频大小以设置我的节点的几何大小?
例如,我有一个宽度和高度为
的SCNPlanelet planeGeo = SCNPlane(width: 5, height: 5)
所以现在我实例化我的视频播放器
let videoURL = NSURL(string: someURL)
let player = AVPlayer(URL: videoURL!)
和我的 SKVideoNode
let spriteKitScene = SKScene(size: CGSize(width: 1920, height: 1080))
spriteKitScene.scaleMode = .AspectFit
videoSpriteKitNode = SKVideoNode(AVPlayer: player)
videoSpriteKitNode.anchorPoint = CGPointMake(0,0)
videoSpriteKitNode.size.width = spriteKitScene.size.width
videoSpriteKitNode.size.height = spriteKitScene.size.height
spriteKitScene.addChild(videoSpriteKitNode)
planeGeo!.firstMaterial.diffuse.contents = spriteKitScene
videoSpriteKitNode.play()
所以现在我想要视频大小来将我的平面大小调整为正确的纵横比。我已经摆弄过 AVLPlayerLayer 但这总是给我 0
let avLayer = AVPlayerLayer(player: player)
print(avLayer.videoRect.width) //0
print(avLayer.videoRect.height) //0
我也在这里尝试过,但效果不佳
let avLayer = AVPlayerLayer(player: player)
let layer = avLayer.sublayers![0]
let transformedBounds = CGRectApplyAffineTransform(layer.bounds, CATransform3DGetAffineTransform(layer.sublayerTransform))
print(transformedBounds.width) //0
print(transformedBounds.height) //0
好的,我明白了,KVO 是正确的选择。在viewDidLoad中添加:
player.currentItem?.addObserver(self, forKeyPath: "presentationSize", options: .New, context: nil)
在初始化中:
player.currentItem?.removeObserver(self, forKeyPath: "presentationSize")
然后添加:
override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if keyPath == "presentationSize" {
if let item = object as? AVPlayerItem {
let size = item.presentationSize
let width = size.width
let height = size.height
//Set size of geometry here
}
}
}