在 Phaser 中重置比例

Resetting scale in Phaser

我有一款用 Phaser 制作的游戏,我们正在尝试为其添加全屏功能。当我打电话给

this.game.scale.startFullScreen(false);

它保留了游戏的 maxHeight 和 maxWidth,因为它们是在预加载中设置的,所以它显示了一个以游戏为中心的黑色全屏,所以我为它创建了一个包装器,它可以工作,但当用户与 "Exit fullscreen button" 相反,点击逃逸。开始包装器将 maxWidth 和 maxHeight 设置为空,然后允许全屏显示,停止包装器将它们设置回默认值,当您按下 "exit fullscreen" 按钮时它工作正常,但是当我点击 escape它调用了我的函数,但没有重置屏幕,所以它退出浏览器全屏模式,但仍然比浏览器高 window.

这是我的完整代码:

var startFullscreen = function() {
    // remove maxwith and maxheight
    game.scale.maxWidth = null;
    game.scale.maxHeight = null;

    // set to fullscreen
    game.scale.startFullScreen(false);
}

var stopFullscreen = function() {
    // reset maxWidth and maxHeight
    game.scale.maxWidth = 1000;
    game.scale.maxHeight = 600;

    // turn off fullscreen
    if (game.scale.isFullScreen) { // if the user hit escape, fullscreen is already exited and we only need to reset the scale
        game.scale.stopFullScreen();
    } else {
        // what goes here?
    }
}

$(document).keyup(function (e) {
    if (e.keyCode == 27) { // escape key maps to keycode `27`
        stopFullscreen();
    }
});

感谢任何帮助。提前致谢!

我将重置移动到全屏之后,这样当调用退出全屏时它们已经设置好了,所以它呈现正确,但我仍然愿意接受更好的解决方案。

var startFullscreen = function() {
    // remove maxwith and maxheight
    game.scale.maxWidth = null;
    game.scale.maxHeight = null;

    // set to fullscreen
    game.scale.startFullScreen(false);

    setTimeout(function () {
        // resets height and width so the game will render correctly when fullscreen exits
        game.scale.maxWidth = 1000;
        game.scale.maxHeight = 600;
    }, 500);
}