将原始图像的十六进制字符串转换为 JavaScript 中的位图图像

Converting a hex string of a raw image to a bitmap image in JavaScript

简介:

我正在从智能卡读取指纹图像数据,如您所知,此数据在智能卡中保存为原始图像。 我正在开发一个客户端程序,它只使用 java 脚本从卡片 reader 的扫描仪读取图像并在客户端页面中显示。

现在我的问题是:

如何将原始数据的十六进制字符串转换为使用适当的 header 位图图像完成的十六进制字符串?请注意,我的图片有 widthheight

尝试过的方法:

我在 java 中由 get buffered image from raw data. Also, I could convert a hex string of a bit map image to base64 by Hex2Base64 and then I could show base64 string in an image tag by base64AsImage 开发了这个程序。然而,当且仅当十六进制包含 header,而我们的数据是原始数据时,这些函数才能正常工作。

我的代码(仅适用于包含 header 的十六进制字符串):

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title></title>

    <script>
        if (!window.atob) {
            var tableStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
            var table = tableStr.split("");

            window.atob = function (base64) {
                if (/(=[^=]+|={3,})$/.test(base64)) throw new Error("String contains an invalid character");
                base64 = base64.replace(/=/g, "");
                var n = base64.length & 3;
                if (n === 1) throw new Error("String contains an invalid character");
                for (var i = 0, j = 0, len = base64.length / 4, bin = []; i < len; ++i) {
                    var a = tableStr.indexOf(base64[j++] || "A"), b = tableStr.indexOf(base64[j++] || "A");
                    var c = tableStr.indexOf(base64[j++] || "A"), d = tableStr.indexOf(base64[j++] || "A");
                    if ((a | b | c | d) < 0) throw new Error("String contains an invalid character");
                    bin[bin.length] = ((a << 2) | (b >> 4)) & 255;
                    bin[bin.length] = ((b << 4) | (c >> 2)) & 255;
                    bin[bin.length] = ((c << 6) | d) & 255;
                };
                return String.fromCharCode.apply(null, bin).substr(0, bin.length + n - 4);
            };

            window.btoa = function (bin) {
                for (var i = 0, j = 0, len = bin.length / 3, base64 = []; i < len; ++i) {
                    var a = bin.charCodeAt(j++), b = bin.charCodeAt(j++), c = bin.charCodeAt(j++);
                    if ((a | b | c) > 255) throw new Error("String contains an invalid character");
                    base64[base64.length] = table[a >> 2] + table[((a << 4) & 63) | (b >> 4)] +
                    (isNaN(b) ? "=" : table[((b << 2) & 63) | (c >> 6)]) +
                    (isNaN(b + c) ? "=" : table[c & 63]);
                }
                return base64.join("");
            };

        }

        function hexToBase64(str) {
            return btoa(String.fromCharCode.apply(null,
                            str.replace(/\r|\n/g, "").replace(/([\da-fA-F]{2}) ?/g, "0x ").replace(/ +$/, "").split(" "))
            );
        }

        function base64ToHex(str) {
            for (var i = 0, bin = atob(str.replace(/[ \r\n]+$/, "")), hex = []; i < bin.length; ++i) {
                var tmp = bin.charCodeAt(i).toString(16);
                if (tmp.length === 1) tmp = "0" + tmp;
                hex[hex.length] = tmp;
            }
            return hex.join(" ");
        }
        function doConvert() {
            var myHex =  document.getElementById('myText').value;
            var myBase64 = hexToBase64(myHex);
            document.getElementById('myImage').src = "data:image/bmp;base64," +  myBase64;
        }
    </script>



</head>
<body>
<div>
    <p>
        Enter Raw Hex:
        <br>
        <textarea rows="4" cols="50" id="myText">Enter Raw Hex String here ...</textarea>
        <br>
        <button id="myButton" onclick="doConvert()"> Click me </button>
        <br>
        <img id="myImage" alt="img1"/>
    </p>
</div>
</body>
</html>

a part of code 解决了 java 中的问题:

private static BufferedImage byte2Buffered(byte[] rawData, int width, int height){
    BufferedImage image = new BufferedImage(width,height,BufferedImage.TYPE_BYTE_GRAY);
    byte[] array = ((DataBufferByte)image.getRaster().getDataBuffer()).getData();
    System.arraycopy(rawData, 0, array, 0, rawData.length);
    return image;
}

请注意,由于 JavaScript 中没有 BufferedImage 类型,我们无法在 JavaScript 中等效此方法。

在您的 window.atob 方法中,您已经从一个 8 位整数数组构建了一个字符串(这就是 bin[length] 正在创建的内容。)只是 return 该数组而不是字符串。

然后,如果您必须支持旧版浏览器,则需要将每个像素单独写入 canvas。但是,如果您可以针对现代浏览器,只需构建一个 Uint8ClampedArray,将其放入 ImageData 对象,并将 putImageData() 放入 canvas.

下面是一些工作示例代码。我正在用随机字节 (data) 填充一个虚拟数组,但您可以使用 atob.

中的字节数组 returned
var canvas = document.querySelector('canvas'),
    ctx = canvas.getContext('2d'),
  width = canvas.width,
  height = canvas.height,
  pixelLength = width * height,
  data,
  imageData;

// You can use any kind of array, including a
// Uint8ClampedArray, since it is just going to be
// crammed into a clamped array anyway. I'm using a
// Uint8Array just as an example.
data = new Uint8Array(pixelLength);

// Create an array of random data
data = data.map(function (btye) { return Math.floor(Math.random() * 256); });

// The source data is 8-bit grayscale, but it needs 
// to be 32-bit RGBA in a Uint8ClampedArray. The
// structure is simple. For every byte of the gray-
// scale array, write out three copies of that byte 
// and then `256` as 100% opaque.
data = data.reduce(function (carry, current, index) {
    var baseIndex = index * 4;

  carry[baseIndex] = current;
    carry[baseIndex + 1] = current;
    carry[baseIndex + 2] = current;
    carry[baseIndex + 3] = 256;

return carry;
}, new Uint8ClampedArray(pixelLength * 4));

// The Uint8ClampedArray can now be used to build the image
imageData = new ImageData(data, width, height);
ctx.putImageData(imageData, 0, 0);