检测地图圆覆盖中的点击总是返回 false

detecting tap in map circle overlay always returning false

我有一个带有圆形叠加层的地图,它总是从 CGPathContainsPoint 方法返回 false。我是否传递了错误的 tapPoint 值?

func didTapMap(gestureRecognizer: UIGestureRecognizer) {
    let tapPoint: CGPoint = gestureRecognizer.locationInView(map)
    NSLog("%@,%@",tapPoint.x, tapPoint.y)

    for overlay in self.map.overlays{
        if (overlay.isKindOfClass(MKCircle))
        {
            let circle = overlay as MKCircle
            let circleRenderer:MKCircleRenderer = map.rendererForOverlay(circle) as MKCircleRenderer
            circleRenderer.invalidatePath()
            let mapCoordinateIsInCircle = CGPathContainsPoint(circleRenderer.path, nil, tapPoint, false)

            if (mapCoordinateIsInCircle == true)
            {
                NSLog("tapped in circle");
                break
            }
        }
    }

}

是的,错误的抽头点值被传递给 CGPathContainsPoint

覆盖渲染器 path 中的值不在屏幕 CGPoint 单位中。
path 包含与渲染器自身的绘图上下文相对应的值,该上下文不同于屏幕。

您需要先将作为屏幕的点击点 CGPoint 转换为渲染器绘图上下文中的点。

MKOverlayRendererMKCircleRenderer 的基础 class)有方法 pointForMapPoint: 可以提供帮助,但它需要一个 MKMapPoint(不是屏幕 CGPoint).

因此您需要将屏幕 CGPoint 转换为 MKMapPoint,然后最终转换为渲染器上下文中的一个点。

要从屏幕 CGPoint 转换为 MKMapPoint,您需要先使用地图视图的 convertPoint:toCoordinateFromView: 将其转换为 CLLocationCoordinate2D,然后再转换为 MKMapPoint 使用 MKMapPointForCoordinate 函数。

示例:

func didTapMap(gestureRecognizer: UIGestureRecognizer) {
    let tapPoint: CGPoint = gestureRecognizer.locationInView(map)
    NSLog("tapPoint = %f,%f",tapPoint.x, tapPoint.y)

    //convert screen CGPoint tapPoint to CLLocationCoordinate2D...
    let tapCoordinate = map.convertPoint(tapPoint, toCoordinateFromView: map)

    //convert CLLocationCoordinate2D tapCoordinate to MKMapPoint...
    let tapMapPoint = MKMapPointForCoordinate(tapCoordinate)

    for overlay in self.map.overlays{
        if (overlay.isKindOfClass(MKCircle))
        {
            let circle = overlay as MKCircle
            let circleRenderer:MKCircleRenderer = map.rendererForOverlay(circle) as MKCircleRenderer

            //convert MKMapPoint tapMapPoint to point in renderer's context...
            let tapRendererPoint = circleRenderer.pointForMapPoint(tapMapPoint)

            circleRenderer.invalidatePath()

            let mapCoordinateIsInCircle = CGPathContainsPoint(circleRenderer.path, nil, tapRendererPoint, false)

            if (mapCoordinateIsInCircle == true)
            {
                NSLog("tapped in circle");
                break
            }
        }
    }
}


顺便说一句,对于圆圈,检测圆圈内部点击的更简单方法是计算点击点与圆心的距离。如果点距小于或等于圆的半径,则为圆内点。

这样,您就不需要获取圆的渲染器、路径或 CGPathContainsPoint。

示例:

func didTapMap(gestureRecognizer: UIGestureRecognizer) {
    let tapPoint: CGPoint = gestureRecognizer.locationInView(map)
    NSLog("tapPoint = %f,%f",tapPoint.x, tapPoint.y)

    let tapCoordinate = map.convertPoint(tapPoint, toCoordinateFromView: map)

    let tapMapPoint = MKMapPointForCoordinate(tapCoordinate)

    for overlay in self.map.overlays{
        if (overlay.isKindOfClass(MKCircle))
        {
            let circle = overlay as MKCircle

            let circleCenterMapPoint = MKMapPointForCoordinate(circle.coordinate)

            let distanceFromCircleCenter = MKMetersBetweenMapPoints(circleCenterMapPoint, tapMapPoint)

            if distanceFromCircleCenter <= circle.radius {
                NSLog("tapped in circle");
                break
            }
        }
    }       
}