如何等到动画在 Swift 内完成?
How to wait until an animation is finished in Swift?
我尝试在我的测验的下一个问题加载之前让按钮 "shake"。
动画看起来像
var timer = NSTimer()
UIView.animateWithDuration(0.1, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
})
UIView.animateWithDuration(0.2, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x - 4, self.IMGVIEWcat.center.y)
})
UIView.animateWithDuration(0.3, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
})
在此之后调用以下函数
func QueryInformations(){
println("QueryInformationsStart")
self.ActivityIndicator.hidden = false
ObjectIDsArrayCount = ObjectIDsArray.count
var RandomQuestion = Int(arc4random_uniform(ObjectIDsArray.count + 0))
var QuestionID:String = ObjectIDsArray[RandomQuestion]
var query : PFQuery = PFQuery(className: "AddonQuiz")
query.getObjectInBackgroundWithId(QuestionID){
(ObjectHolder : PFObject!, error : NSError!) -> Void in
...
现在动画开始,但下一个问题立即加载,是否有一些简单的等待初学者实现 "waiting" 直到动画完成?
我试过设置
var complet == true
动画中
并且在查询函数中
if complet = true {....
但这对我不起作用,我也找到了一些关于完成处理程序的信息,但没有在我的代码中使用它。
在您调用的函数上使用 completion
块:
UIView.animateWithDuration(0.3, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
}, completion: {(finished:Bool) in
QueryInformations()
})
如果您想在动画结束时使用 completion
块,您还应该使用带有 delay
和 options
参数的结构。
UIView.animateWithDuration(0.3, delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: {
// put here the code you would like to animate
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
}, completion: {(finished:Bool) in
// the code you put here will be compiled once the animation finishes
QueryInformations()
})
我尝试在我的测验的下一个问题加载之前让按钮 "shake"。
动画看起来像
var timer = NSTimer()
UIView.animateWithDuration(0.1, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
})
UIView.animateWithDuration(0.2, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x - 4, self.IMGVIEWcat.center.y)
})
UIView.animateWithDuration(0.3, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
})
在此之后调用以下函数
func QueryInformations(){
println("QueryInformationsStart")
self.ActivityIndicator.hidden = false
ObjectIDsArrayCount = ObjectIDsArray.count
var RandomQuestion = Int(arc4random_uniform(ObjectIDsArray.count + 0))
var QuestionID:String = ObjectIDsArray[RandomQuestion]
var query : PFQuery = PFQuery(className: "AddonQuiz")
query.getObjectInBackgroundWithId(QuestionID){
(ObjectHolder : PFObject!, error : NSError!) -> Void in
...
现在动画开始,但下一个问题立即加载,是否有一些简单的等待初学者实现 "waiting" 直到动画完成?
我试过设置
var complet == true
动画中
并且在查询函数中
if complet = true {....
但这对我不起作用,我也找到了一些关于完成处理程序的信息,但没有在我的代码中使用它。
在您调用的函数上使用 completion
块:
UIView.animateWithDuration(0.3, animations: {
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
}, completion: {(finished:Bool) in
QueryInformations()
})
如果您想在动画结束时使用 completion
块,您还应该使用带有 delay
和 options
参数的结构。
UIView.animateWithDuration(0.3, delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: {
// put here the code you would like to animate
self.IMGVIEWcat.center = CGPointMake(self.IMGVIEWcat.center.x + 2, self.IMGVIEWcat.center.y)
}, completion: {(finished:Bool) in
// the code you put here will be compiled once the animation finishes
QueryInformations()
})