在 运行 内存不足的情况下检索图像
Retrieve Images Without Running Out Of Memory
我正在尝试从用户的相机胶卷中检索图像,但遇到内存不足的问题。我一次加载 50 张图像,但不幸的是,加载几次后它会耗尽内存并崩溃。我试过将整个语句包装在一个自动释放池中,但事实证明这没有效果。这是我的代码...
func retrieveImages(thumbnail: Bool, indexOfLibrary: Int) {
/* Retrieve the items in order of modification date, ascending */
var indexSet: NSIndexSet!
let options = PHFetchOptions()
options.sortDescriptors = [NSSortDescriptor(key: "creationDate",
ascending: false)]
/* Then get an object of type PHFetchResult that will contain
all our image assets */
let assetResults = PHAsset.fetchAssetsWithMediaType(.Image,
options: options)
if totalPostsCounted == false {
assetResults.enumerateObjectsUsingBlock { (object: AnyObject!, count: Int, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
if object is PHAsset {
self.totalPosts = count
} else {
self.totalPostsCounted = true
}
}
}
if thumbnail == true {
if totalPosts - libraryImageThumbnails.count < 50 {
allImagesLoaded = true
} else {
if firstTimeLoadedThumb == true {
} else {
firstTimeLoadedThumb = true
}
}
} else {
if totalPosts - libraryImages.count < 50 {
allImagesLoaded = true
} else {
if firstTimeLoaded == true {
} else {
firstTimeLoaded = true
}
}
}
if thumbnail == true {
fiftyIncrementThumb = fiftyIncrementThumb + 50
increment = fiftyIncrementThumb
} else {
fiftyIncrement = fiftyIncrement + 50
increment = fiftyIncrement
}
let imageManager = PHCachingImageManager()
autoreleasepool { () -> () in
assetResults.enumerateObjectsUsingBlock { (object, count: Int, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
if object is PHAsset {
var imageSize: CGSize!
var array: NSArray!
if thumbnail == true {
array = self.libraryImageThumbnails
} else {
array = self.libraryImages
}
autoreleasepool {
if count >= array.count && count <= increment {
if thumbnail == true {
imageSize = CGSize(width: 100, height: 100)
} else {
imageSize = CGSize(width: self.cameraView.bounds.width, height: self.cameraView.bounds.height)
}
let asset = object as! PHAsset
let options = PHImageRequestOptions()
options.deliveryMode = .FastFormat
options.synchronous = true
imageManager.requestImageForAsset(asset,
targetSize: imageSize,
contentMode: .AspectFill,
options: options,
resultHandler: { (image, _: [NSObject : AnyObject]?) -> Void in
if thumbnail == true {
self.libraryImageThumbnails.append(image!)
} else {
self.libraryImages.append(image!)
}
})
}
}
}
}
}
}
我也试过了,它返回 nil 并崩溃了...
let library = ALAssetsLibrary()
library.enumerateGroupsWithTypes(ALAssetsGroupAll, usingBlock: { (group: ALAssetsGroup!, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
group.enumerateAssetsUsingBlock({ (asset, count: Int, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
if asset != nil {
self.libraryImageThumbnails.append(asset)
self.collectionTable.reloadData()
}
})
}, failureBlock: { (error: NSError!) -> Void in
})
如果您需要更多信息,请告诉我!谢谢!
尝试此代码并确保导入 <AssetsLibrary/AssetsLibrary.h>
并将部署目标设为 7.1。
objective-C代码
NSMutableArray *imageArray=[[NSMutableArray alloc] init];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop)
{
[group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
{
if (asset) {
[imageArray addObject:asset];
NSLog(@"imageArray :: %@",imageArray);
}
}];
} failureBlock:^(NSError *error) {
NSLog(@"error :: %@",error);
}];
Swift代码
var imageArray: [AnyObject] = [AnyObject]()
var library: ALAssetsLibrary = ALAssetsLibrary()
library.enumerateGroupsWithTypes(ALAssetsGroupSavedPhotos, usingBlock: {(group: ALAssetsGroup, stop: Bool) -> Void in
group.enumerateAssetsUsingBlock({(asset: ALAsset, index: Int, stop: Bool) -> Void in
if asset != nil {
imageArray.append(asset)
NSLog("imageArray :: %@", imageArray)
}
})
}, failureBlock: {(error: NSError) -> Void in
NSLog("error :: %@", error!)
})
结果:
检查以下 url 以供参考
您还可以使用 iOS 8 之后的照片框架。
photos Framework
希望对您有所帮助。
以下是我在一个项目中所做的可能有帮助的事情:
部分属性:
let requestOptions = PHImageRequestOptions()
let fetchOptions = PHFetchOptions()
let cachingImageManager = PHCachingImageManager()
var assets: [PHAsset] = [] {
willSet {
cachingImageManager.stopCachingImagesForAllAssets()
}
didSet {
cachingImageManager.startCachingImagesForAssets(assets,
targetSize: PHImageManagerMaximumSize,
contentMode: .AspectFit,
options: self.requestOptions
)
}
}
func fetchPhotos() {
requestOptions.resizeMode = PHImageRequestOptionsResizeMode.Exact
requestOptions.version = .Current
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryMode.HighQualityFormat
requestOptions.synchronous = true
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: false)]
if #available(iOS 9.0, *) {
fetchOptions.fetchLimit = 50
} else {
// Fallback on earlier versions
}
fetchResults = PHAsset.fetchAssetsWithMediaType(PHAssetMediaType.Image, options: fetchOptions)
guard let fetchResults = fetchResults else {
print("No PHAssets")
return
}
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0)) { [weak self] in
fetchResults.enumerateObjectsUsingBlock{ object, index, stop in
let asset = object as! PHAsset
self?.assets.append(asset)
}
dispatch_async(dispatch_get_main_queue()) {
self?.photoCollectionView.reloadData()
}
}
}
设置下面的代码对我有用,可以限制获取
let assetFetchOptions = PHFetchOptions()
assetFetchOptions.fetchLimit = 50
然后我只检索了 50 张照片而不是我朋友的 15,000 张照片 phone!!
我正在尝试从用户的相机胶卷中检索图像,但遇到内存不足的问题。我一次加载 50 张图像,但不幸的是,加载几次后它会耗尽内存并崩溃。我试过将整个语句包装在一个自动释放池中,但事实证明这没有效果。这是我的代码...
func retrieveImages(thumbnail: Bool, indexOfLibrary: Int) {
/* Retrieve the items in order of modification date, ascending */
var indexSet: NSIndexSet!
let options = PHFetchOptions()
options.sortDescriptors = [NSSortDescriptor(key: "creationDate",
ascending: false)]
/* Then get an object of type PHFetchResult that will contain
all our image assets */
let assetResults = PHAsset.fetchAssetsWithMediaType(.Image,
options: options)
if totalPostsCounted == false {
assetResults.enumerateObjectsUsingBlock { (object: AnyObject!, count: Int, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
if object is PHAsset {
self.totalPosts = count
} else {
self.totalPostsCounted = true
}
}
}
if thumbnail == true {
if totalPosts - libraryImageThumbnails.count < 50 {
allImagesLoaded = true
} else {
if firstTimeLoadedThumb == true {
} else {
firstTimeLoadedThumb = true
}
}
} else {
if totalPosts - libraryImages.count < 50 {
allImagesLoaded = true
} else {
if firstTimeLoaded == true {
} else {
firstTimeLoaded = true
}
}
}
if thumbnail == true {
fiftyIncrementThumb = fiftyIncrementThumb + 50
increment = fiftyIncrementThumb
} else {
fiftyIncrement = fiftyIncrement + 50
increment = fiftyIncrement
}
let imageManager = PHCachingImageManager()
autoreleasepool { () -> () in
assetResults.enumerateObjectsUsingBlock { (object, count: Int, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
if object is PHAsset {
var imageSize: CGSize!
var array: NSArray!
if thumbnail == true {
array = self.libraryImageThumbnails
} else {
array = self.libraryImages
}
autoreleasepool {
if count >= array.count && count <= increment {
if thumbnail == true {
imageSize = CGSize(width: 100, height: 100)
} else {
imageSize = CGSize(width: self.cameraView.bounds.width, height: self.cameraView.bounds.height)
}
let asset = object as! PHAsset
let options = PHImageRequestOptions()
options.deliveryMode = .FastFormat
options.synchronous = true
imageManager.requestImageForAsset(asset,
targetSize: imageSize,
contentMode: .AspectFill,
options: options,
resultHandler: { (image, _: [NSObject : AnyObject]?) -> Void in
if thumbnail == true {
self.libraryImageThumbnails.append(image!)
} else {
self.libraryImages.append(image!)
}
})
}
}
}
}
}
}
我也试过了,它返回 nil 并崩溃了...
let library = ALAssetsLibrary()
library.enumerateGroupsWithTypes(ALAssetsGroupAll, usingBlock: { (group: ALAssetsGroup!, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
group.enumerateAssetsUsingBlock({ (asset, count: Int, stop: UnsafeMutablePointer<ObjCBool>) -> Void in
if asset != nil {
self.libraryImageThumbnails.append(asset)
self.collectionTable.reloadData()
}
})
}, failureBlock: { (error: NSError!) -> Void in
})
如果您需要更多信息,请告诉我!谢谢!
尝试此代码并确保导入 <AssetsLibrary/AssetsLibrary.h>
并将部署目标设为 7.1。
objective-C代码
NSMutableArray *imageArray=[[NSMutableArray alloc] init];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop)
{
[group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
{
if (asset) {
[imageArray addObject:asset];
NSLog(@"imageArray :: %@",imageArray);
}
}];
} failureBlock:^(NSError *error) {
NSLog(@"error :: %@",error);
}];
Swift代码
var imageArray: [AnyObject] = [AnyObject]()
var library: ALAssetsLibrary = ALAssetsLibrary()
library.enumerateGroupsWithTypes(ALAssetsGroupSavedPhotos, usingBlock: {(group: ALAssetsGroup, stop: Bool) -> Void in
group.enumerateAssetsUsingBlock({(asset: ALAsset, index: Int, stop: Bool) -> Void in
if asset != nil {
imageArray.append(asset)
NSLog("imageArray :: %@", imageArray)
}
})
}, failureBlock: {(error: NSError) -> Void in
NSLog("error :: %@", error!)
})
结果:
检查以下 url 以供参考
您还可以使用 iOS 8 之后的照片框架。 photos Framework
希望对您有所帮助。
以下是我在一个项目中所做的可能有帮助的事情:
部分属性:
let requestOptions = PHImageRequestOptions()
let fetchOptions = PHFetchOptions()
let cachingImageManager = PHCachingImageManager()
var assets: [PHAsset] = [] {
willSet {
cachingImageManager.stopCachingImagesForAllAssets()
}
didSet {
cachingImageManager.startCachingImagesForAssets(assets,
targetSize: PHImageManagerMaximumSize,
contentMode: .AspectFit,
options: self.requestOptions
)
}
}
func fetchPhotos() {
requestOptions.resizeMode = PHImageRequestOptionsResizeMode.Exact
requestOptions.version = .Current
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryMode.HighQualityFormat
requestOptions.synchronous = true
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: false)]
if #available(iOS 9.0, *) {
fetchOptions.fetchLimit = 50
} else {
// Fallback on earlier versions
}
fetchResults = PHAsset.fetchAssetsWithMediaType(PHAssetMediaType.Image, options: fetchOptions)
guard let fetchResults = fetchResults else {
print("No PHAssets")
return
}
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0)) { [weak self] in
fetchResults.enumerateObjectsUsingBlock{ object, index, stop in
let asset = object as! PHAsset
self?.assets.append(asset)
}
dispatch_async(dispatch_get_main_queue()) {
self?.photoCollectionView.reloadData()
}
}
}
设置下面的代码对我有用,可以限制获取
let assetFetchOptions = PHFetchOptions()
assetFetchOptions.fetchLimit = 50
然后我只检索了 50 张照片而不是我朋友的 15,000 张照片 phone!!