在 iOS 中使用 Core Graphics 绘制 VU 表
Draw VU meter using Core Graphics in iOS
我正在尝试使用 Core Graphics 绘制与此有点相似的图像:
我能画出主弧,但是看不懂,怎么把弧分成parts/draw弧上的刻度?我当前绘制圆弧的代码是:
[path addArcWithCenter:point radius:radius startAngle:DEGREES_TO_RADIANS(specific_start_angle) endAngle:DEGREES_TO_RADIANS(specific_end_angle) clockwise:NO];
我尝试使用 strokeWithBlendMode
,但我遇到了刻度或刻度位置的问题。
你可以用破折号画贝塞尔曲线,像这样::
//// Bezier Drawing
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(54.5, 62.5)];
[bezierPath addCurveToPoint: CGPointMake(121.5, 39.5) controlPoint1: CGPointMake(54.5, 62.5) controlPoint2: CGPointMake(87.5, 39.5)];
[bezierPath addCurveToPoint: CGPointMake(190.5, 62.5) controlPoint1: CGPointMake(155.5, 39.5) controlPoint2: CGPointMake(190.5, 62.5)];
[UIColor.blackColor setStroke];
bezierPath.lineWidth = 10;
CGFloat bezierPattern[] = {24, 2};
[bezierPath setLineDash: bezierPattern count: 2 phase: 0];
[bezierPath stroke];
否则你可以绘制多条贝塞尔曲线路径并绘制成你想要的样子:
像这样:
对于小线:
UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
[bezier2Path moveToPoint: CGPointMake(65, 45)];
[bezier2Path addLineToPoint: CGPointMake(75, 63)];
[UIColor.blackColor setStroke];
bezier2Path.lineWidth = 1.5;
[bezier2Path stroke];
,但确实需要您计算自己的毕业起点和终点。
我建议你创建一个函数,让你在给定的弧度上绘制刻度,在给定长度的情况下计算刻度的起点和终点。
static inline void drawGraduation(CGPoint center, CGFloat radius, CGFloat angle, CGFloat length, CGFloat width, CGColorRef color) {
CGContextRef c = UIGraphicsGetCurrentContext();
CGFloat radius2 = radius+length; // The radius of the end points of the graduations
CGPoint p1 = (CGPoint){cos(angle)*radius+center.x, sin(angle)*radius+center.y}; // the start point of the graduation
CGPoint p2 = (CGPoint){cos(angle)*radius2+center.x, sin(angle)*radius2+center.y}; // the end point of the graduation
CGContextMoveToPoint(c, p1.x, p1.y);
CGContextAddLineToPoint(c, p2.x, p2.y);
CGContextSetStrokeColorWithColor(c, color);
CGContextSetLineWidth(c, width);
CGContextStrokePath(c);
}
然后,当您为 VU 表的主刻度绘制弧线时,您可以在 for 循环中调用它(或者您想要这样做)。您还可以轻松自定义给定间隔的给定刻度的颜色、宽度和长度(例如,此代码每 5 个刻度给出一条更粗和更长的红线)。
- (void)drawRect:(CGRect)rect {
CGRect r = self.bounds;
CGFloat startAngle = -M_PI*0.2; // start angle of the main arc
CGFloat endAngle = -M_PI*0.8; // end angle of the main arc
NSUInteger numberOfGraduations = 16;
CGPoint center = (CGPoint){r.size.width*0.5, r.size.height*0.5}; // center of arc
CGFloat radius = (r.size.width*0.5)-20; // radius of arc
CGFloat maxGraduationWidth = 1.5; // the maximum graduation width
CGFloat maxGraduationWidthAngle = maxGraduationWidth/radius; // the maximum graduation width angle (used to prevent the graduations from being stroked outside of the main arc)
// draw graduations
CGFloat deltaArc = (endAngle-startAngle+maxGraduationWidthAngle)/(numberOfGraduations-1); // the change in angle of the arc
CGFloat startArc = startAngle-(maxGraduationWidthAngle*0.5); // the starting angle of the arc
for (int i = 0; i < numberOfGraduations; i++) {
if (i % 5 == 0) {
drawGraduation(center, radius, startArc+(i*deltaArc), 14, 1.5, [UIColor redColor].CGColor); // red graduation every 5 graduations.
} else {
drawGraduation(center, radius, startArc+(i*deltaArc), 10, 1, [UIColor blackColor].CGColor);
}
}
// draw main arc
UIBezierPath* mainArc = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:NO];
[[UIColor blackColor] setStroke];
mainArc.lineWidth = 2;
[mainArc stroke];
}
输出
我正在尝试使用 Core Graphics 绘制与此有点相似的图像:
我能画出主弧,但是看不懂,怎么把弧分成parts/draw弧上的刻度?我当前绘制圆弧的代码是:
[path addArcWithCenter:point radius:radius startAngle:DEGREES_TO_RADIANS(specific_start_angle) endAngle:DEGREES_TO_RADIANS(specific_end_angle) clockwise:NO];
我尝试使用 strokeWithBlendMode
,但我遇到了刻度或刻度位置的问题。
你可以用破折号画贝塞尔曲线,像这样:
//// Bezier Drawing
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(54.5, 62.5)];
[bezierPath addCurveToPoint: CGPointMake(121.5, 39.5) controlPoint1: CGPointMake(54.5, 62.5) controlPoint2: CGPointMake(87.5, 39.5)];
[bezierPath addCurveToPoint: CGPointMake(190.5, 62.5) controlPoint1: CGPointMake(155.5, 39.5) controlPoint2: CGPointMake(190.5, 62.5)];
[UIColor.blackColor setStroke];
bezierPath.lineWidth = 10;
CGFloat bezierPattern[] = {24, 2};
[bezierPath setLineDash: bezierPattern count: 2 phase: 0];
[bezierPath stroke];
否则你可以绘制多条贝塞尔曲线路径并绘制成你想要的样子:
像这样:
对于小线:
UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
[bezier2Path moveToPoint: CGPointMake(65, 45)];
[bezier2Path addLineToPoint: CGPointMake(75, 63)];
[UIColor.blackColor setStroke];
bezier2Path.lineWidth = 1.5;
[bezier2Path stroke];
,但确实需要您计算自己的毕业起点和终点。
我建议你创建一个函数,让你在给定的弧度上绘制刻度,在给定长度的情况下计算刻度的起点和终点。
static inline void drawGraduation(CGPoint center, CGFloat radius, CGFloat angle, CGFloat length, CGFloat width, CGColorRef color) {
CGContextRef c = UIGraphicsGetCurrentContext();
CGFloat radius2 = radius+length; // The radius of the end points of the graduations
CGPoint p1 = (CGPoint){cos(angle)*radius+center.x, sin(angle)*radius+center.y}; // the start point of the graduation
CGPoint p2 = (CGPoint){cos(angle)*radius2+center.x, sin(angle)*radius2+center.y}; // the end point of the graduation
CGContextMoveToPoint(c, p1.x, p1.y);
CGContextAddLineToPoint(c, p2.x, p2.y);
CGContextSetStrokeColorWithColor(c, color);
CGContextSetLineWidth(c, width);
CGContextStrokePath(c);
}
然后,当您为 VU 表的主刻度绘制弧线时,您可以在 for 循环中调用它(或者您想要这样做)。您还可以轻松自定义给定间隔的给定刻度的颜色、宽度和长度(例如,此代码每 5 个刻度给出一条更粗和更长的红线)。
- (void)drawRect:(CGRect)rect {
CGRect r = self.bounds;
CGFloat startAngle = -M_PI*0.2; // start angle of the main arc
CGFloat endAngle = -M_PI*0.8; // end angle of the main arc
NSUInteger numberOfGraduations = 16;
CGPoint center = (CGPoint){r.size.width*0.5, r.size.height*0.5}; // center of arc
CGFloat radius = (r.size.width*0.5)-20; // radius of arc
CGFloat maxGraduationWidth = 1.5; // the maximum graduation width
CGFloat maxGraduationWidthAngle = maxGraduationWidth/radius; // the maximum graduation width angle (used to prevent the graduations from being stroked outside of the main arc)
// draw graduations
CGFloat deltaArc = (endAngle-startAngle+maxGraduationWidthAngle)/(numberOfGraduations-1); // the change in angle of the arc
CGFloat startArc = startAngle-(maxGraduationWidthAngle*0.5); // the starting angle of the arc
for (int i = 0; i < numberOfGraduations; i++) {
if (i % 5 == 0) {
drawGraduation(center, radius, startArc+(i*deltaArc), 14, 1.5, [UIColor redColor].CGColor); // red graduation every 5 graduations.
} else {
drawGraduation(center, radius, startArc+(i*deltaArc), 10, 1, [UIColor blackColor].CGColor);
}
}
// draw main arc
UIBezierPath* mainArc = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:NO];
[[UIColor blackColor] setStroke];
mainArc.lineWidth = 2;
[mainArc stroke];
}