如何让 OpenGL-ES 使用 SDL2 在 Raspberry Pi 上工作?

How to get OpenGL-ES working on Raspberry Pi with SDL2?

我正在尝试让 OpenGL-ES 在 Raspberry Pi 上运行,但到目前为止还没有成功。我用这个从源代码编译了 SDL 2.0.3,因为缺少 Rasbian 版本 Raspberry Pi 支持:

./configure --prefix=/home/pi/run/SDL2-2.0.3/ \
   --disable-video-x11 \
   --disable-pulseaudio \
   --disable-esd \
   --disable-video-opengl

下面的代码应该创建一个 OpenGL 上下文并将屏幕清除为红色。当我 运行 代码时,Raspberry Pi 正在切换视频模式,但屏幕变黑而不是红色,并且调用 glGetString(GL_VERSION) 和 Co. return NULL 这表明 GL 上下文创建有问题。

#include <SDL.h>
#include <SDL_opengles2.h>
#include <iostream>

void print_gl_string(GLenum name)
{
  const GLubyte* ret = glGetString(name);
  if (ret == 0)
  {
    std::cerr << "error getting string: " << name << std::endl;
  }
  else
  {
    std::cerr << name << ": " << ret << std::endl;
  }
}

void set_gl_attribute(SDL_GLattr attr, int value)
{
  if (SDL_GL_SetAttribute(attr, value) != 0)
  {
    std::cerr << "SDL_GL_SetAttribute(" << attr << ", " << value << ") failed: " << SDL_GetError() << std::endl;
  }
}

int main()
{
  if (SDL_Init(SDL_INIT_VIDEO) != 0)
  {
    std::cerr << "SDL_Init() failed: " << SDL_GetError() << std::endl;
    exit(EXIT_FAILURE);
  }

  SDL_DisplayMode videomode;
  if (SDL_GetCurrentDisplayMode (0, &videomode) != 0)
  {
    std::cerr << "Error getting current display mode: " << SDL_GetError() << std::endl;
    exit(EXIT_FAILURE);
  }

  std::cout << "Current screen mode: " << videomode.w << "x" << videomode.h << std::endl;

  set_gl_attribute(SDL_GL_RED_SIZE, 5);
  set_gl_attribute(SDL_GL_GREEN_SIZE, 6);
  set_gl_attribute(SDL_GL_BLUE_SIZE, 5);
  //set_gl_attribute(SDL_GL_DEPTH_SIZE, 8);
  set_gl_attribute(SDL_GL_DOUBLEBUFFER, 1);

  set_gl_attribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
  set_gl_attribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
  set_gl_attribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);

  SDL_Window* window = SDL_CreateWindow("Minimal SDL2 Example",
                                        SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
                                        720, 576,
                                        SDL_WINDOW_OPENGL);
  if (!window)
  {
    std::cerr << "Could not create window: " << SDL_GetError() << std::endl;
    exit(EXIT_FAILURE);
  }

  SDL_GLContext gl_context = SDL_GL_CreateContext(window);

  print_gl_string(GL_RENDERER);
  print_gl_string(GL_SHADING_LANGUAGE_VERSION);
  print_gl_string(GL_VERSION);
  print_gl_string(GL_EXTENSIONS);

  glClearColor(1.0, 0.0, 0.0, 1.0);
  glClear(GL_COLOR_BUFFER_BIT);
  SDL_GL_SwapWindow(window);

  SDL_Delay(5000);

  SDL_GL_DeleteContext(gl_context);
  SDL_DestroyWindow(window);
  SDL_Quit();

  return 0;
}

原来不是代码的问题,而是库路径的问题。添加到编译命令行的简单 -L/opt/vc/lib/ 修复了它。没有它,编译器会选择:

/usr/lib/arm-linux-gnueabihf/libGLESv2.so.2

虽然正确的是(使用 ldd 检查):

/opt/vc/lib/libGLESv2.so