旋转二维多边形而不改变其位置

Rotate 2D polygon without changing its position

我有这个代码:

class Vector2D(object):
    def __init__(self, x=0.0, y=0.0):
        self.x, self.y = x, y

    def rotate(self, angle):
        angle = math.radians(angle)
        sin = math.sin(angle)
        cos = math.cos(angle)
        x = self.x
        y = self.y
        self.x = x * cos - y * sin
        self.y = x * sin + y * cos

    def __repr__(self):
        return '<Vector2D x={0}, y={1}>'.format(self.x, self.y)

class Polygon(object):
    def __init__(self, points):
        self.points = [Vector2D(*point) for point in points]

    def rotate(self, angle):
        for point in self.points:
            point.rotate(angle)

    def center(self):
        totalX = totalY = 0.0
        for i in self.points:
            totalX += i.x
            totalY += i.y

        len_points = len(self.points)

        return Vector2D(totalX / len_points, totalY / len_points)

问题是当我旋转多边形时它也会移动,而不仅仅是旋转。

那么如何在不改变其位置的情况下围绕其中心旋转多边形?

您正在围绕 0/0 旋转,而不是围绕其中心旋转。尝试在旋转之前移动多边形,使其中心为 0/0。然后旋转,最后移回。

例如,如果您只需要针对此特定情况移动 vertices/polygons,您可能只需将 rotate 调整为:

def rotate(self, angle):
    center = self.center()
    for point in self.points:
        point.x -= center.x
        point.y -= center.y
        point.rotate(angle)
        point.x += center.x
        point.y += center.y