paintComponent() 正在绘制其他组件

paintComponent() is drawing on other components

我正在使用基于 this answer 中的代码的自定义 class 来绘制形状像对话泡泡的背景。每当我调整应用程序 window 的大小时足以使组件在顶部或底部突出时,所述组件的轮廓就会绘制在其他组件顶部的 JScrollPane 之外;在这种情况下 JPanel.

在左侧图像中,JScrollPane 底部组件的边框被绘制,因为该组件仍然可见;而在右侧图像中,提到的组件不再可见,一切看起来都符合预期。

我认为这与我使用 JScrollPane 来包含组件并因此允许组件在 JPanel 下滑动有关。我该如何防止这种情况?

主要:

public class Main {
    public static void main(String[] args) {
        JPanel panel = new JPanel(), panelbar = new JPanel();
        panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
        panelbar.setLayout(new FlowLayout());

        JScrollPane scroll = new JScrollPane(panel,
                JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,
                JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);

        JFrame frame = new JFrame("");
        frame.setLayout(new BorderLayout());
        frame.setSize(200, 223);

        for (int i = 0; i < 6; i++) {
            JLabel label = new JLabel("JLabel");
            label.setBorder(new CustomBorder());
            label.setOpaque(true);
            label.setBackground(Color.ORANGE);
            panel.add(label);
        }

        panelbar.add(new JLabel("JPanel"));

        frame.add(scroll, BorderLayout.CENTER);
        frame.add(panelbar, BorderLayout.SOUTH);

        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
    }
}

自定义 class:

public class CustomBorder extends AbstractBorder {
    private static final long serialVersionUID = 1L;
    Insets i;

    CustomBorder() {
        i = new Insets(10, 20, 10, 20);
    }

    @Override
    public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
        super.paintBorder(c, g, x, y, width, height);

        Polygon bubble = new Polygon();
        bubble.addPoint(x + 10, y + 5);
        bubble.addPoint(x + width - 10, y + 5);
        bubble.addPoint(x + width - 10, y + height / 3);
        bubble.addPoint(x + width, y + height / 2);
        bubble.addPoint(x + width - 10, y + height * 2 / 3);
        bubble.addPoint(x + width - 10, y - 5 + height);
        bubble.addPoint(x + 10, y - 5 + height);

        Graphics2D g2d = (Graphics2D) g;
        Area rect = new Area(new Rectangle(x, y, width, height));
        rect.subtract(new Area(bubble));
        g2d.setClip(rect);
        g2d.setColor(c.getParent().getBackground());
        g2d.fillRect(0, 0, width, height);
        g2d.setClip(null);
        g2d.setColor(Color.BLACK);
        g2d.draw(bubble);
    }

    @Override
    public Insets getBorderInsets(Component c) {
        return i;
    }

    @Override
    public Insets getBorderInsets(Component c, Insets insets) {
        return i;
    }
}

您的基本问题是,您正在将在绘制组件之前设置的裁剪区域更改为允许您在组件边界之外绘制的东西...

正如所讨论的 here and ,边框不是用来填充的,它们也不会影响 paintComponent

填充的区域

如果您看一下 A Closer Look at the Paint Mechanism,您会看到 paintComponentpaintBorder...

之前被调用

javax.swing.JComponent extends this class and further factors the paint method into three separate methods, which are invoked in the following order:

  • protected void paintComponent(Graphics g)
  • protected void paintBorder(Graphics g)
  • protected void paintChildren(Graphics g)

那么,解决方案是什么?假的!

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.Polygon;
import javax.swing.BoxLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.EmptyBorder;

public class BorderCheat {

    public static void main(String[] args) {
        new BorderCheat();
    }

    public BorderCheat() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JPanel panel = new JPanel(), panelbar = new JPanel();
                panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
                panelbar.setLayout(new FlowLayout());

                JScrollPane scroll = new JScrollPane(panel,
                        JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,
                        JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);

                for (int i = 0; i < 6; i++) {
                    BubblePane bp = new BubblePane();
                    bp.setBackground(Color.ORANGE);
                    JLabel label = new JLabel("JLabel");
                    bp.add(label);
                    panel.add(bp);
                }

                panelbar.add(new JLabel("JPanel"));

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(scroll);
                frame.add(panelbar, BorderLayout.SOUTH);
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class BubblePane extends JPanel {

        public BubblePane() {
            setLayout(new GridBagLayout());
            setBorder(new EmptyBorder(10, 20, 10, 30));
            setOpaque(false);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            Insets insets = getInsets();
            int x = 0;
            int y = 0;
            int width = getWidth();
            int height = getHeight();
            Polygon bubble = new Polygon();
            bubble.addPoint(x, y);
            bubble.addPoint(x + width - insets.right + 10, y);
            bubble.addPoint(x + width - insets.right + 10, y + height / 3);
            bubble.addPoint(x + width, y + height / 2);
            bubble.addPoint(x + width - insets.right + 10, y + height * 2 / 3);
            bubble.addPoint(x + width - insets.right + 10, y + height);
            bubble.addPoint(x, y + height);

            g2d.setColor(getBackground());
            g2d.fill(bubble);
            g2d.setColor(Color.BLACK);
            g2d.draw(bubble);
            g2d.dispose();
        }

    }

}

好吧,"but there's no gap between them"你说。好的,所以使用 CompoundBorder 或允许您指定组件之间的垂直或水平间距的布局...

剪辑代码有两个问题:

  1. 减去气泡时没有从原始剪辑开始(导致组件绘制在滚动窗格外)
  2. 您在绘制气泡之前没有恢复原始剪辑:

更改为:

@Override
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
    super.paintBorder(c, g, x, y, width, height);

    Polygon bubble = new Polygon();
    bubble.addPoint(x + 10, y + 5);
    bubble.addPoint(x + width - 10, y + 5);
    bubble.addPoint(x + width - 10, y + height / 3);
    bubble.addPoint(x + width, y + height / 2);
    bubble.addPoint(x + width - 10, y + height * 2 / 3);
    bubble.addPoint(x + width - 10, y - 5 + height);
    bubble.addPoint(x + 10, y - 5 + height);

    Graphics2D g2d = (Graphics2D) g;
    //Area rect = new Area(new Rectangle(x, y, width, height));
    Shape clip = g2d.getClip();
    Area rect = new Area(clip);
    rect.subtract(new Area(bubble));
    g2d.setClip(rect);
    g2d.setColor(c.getParent().getBackground());
    g2d.fillRect(0, 0, width, height);
    //g2d.setClip(null);
    g2d.setClip(clip);
    g2d.setColor(Color.BLACK);
    g2d.draw(bubble);
}