Swift iOS Tinder 风格滑动屏幕的动画
Swift iOS animations for Tinder-style swipe screen
我构建了一个与 Tinder 主屏幕非常相似的屏幕。我已经在可拖动图标上设置了边框,下一张卡片通过从屏幕顶部动画加载。目前有 2 个按钮(1 个接受按钮,1 个拒绝按钮),当它们被按下时,卡片会旋转并以正确的方向从屏幕中移出。这个函数目前完成这个动画...
func rejectAnimation() {
let scale = CGAffineTransformMakeScale(1, 1)
let translate = CGAffineTransformMakeTranslation(0, 0)
self.cardUIView.transform = CGAffineTransformConcat(scale, translate)
springWithCompletion(0.75, animations: {
let rotate = CGAffineTransformMakeRotation(CGFloat(-M_PI_2))
let translate = CGAffineTransformMakeTranslation((-375), 0)
self.cardUIView.transform = CGAffineTransformConcat(rotate, translate)
}, completion: { finished in 0
self.refreshView()
})
}
和
func acceptAnimation() {
let scale = CGAffineTransformMakeScale(1, 1)
let translate = CGAffineTransformMakeTranslation(0, 0)
self.cardUIView.transform = CGAffineTransformConcat(scale, translate)
springWithCompletion(0.75, animations: {
let rotate = CGAffineTransformMakeRotation(CGFloat(M_PI_2))
let translate = CGAffineTransformMakeTranslation(375, 0)
self.cardUIView.transform = CGAffineTransformConcat(rotate, translate)
}, completion: { finished in 0
self.refreshView()
})
}
我的问题是这样的。我如何制作动画,以便当用户将卡片拖放到右侧或左侧边界之外时,卡片继续沿其在重置为新卡片之前滑动的方向平移出屏幕?
注意:springWithCompletion 是一个在特定时间段内执行动画的函数。
只需使用 UIPanGestureRecognizer 并计算两点之间的差异即可知道要为哪个方向设置动画(多次调用处理程序)。如果您需要同时为 x 轴和 y 轴设置动画,那么它会变得更加复杂。
let panGesture = UIPanGestureRecognizer(target: self, action: Selector("onPan:"))
cardView.addGestureRecognizer(panGesture)
func onPan(gestureRecognizer: UIPanGestureRecognizer) {
let point = gestureRecognizer.locationInView(maskView)
看看这个。写在swift 4
func beingDragged(_ gestureRecognizer: UIPanGestureRecognizer) {
xFromCenter = gestureRecognizer.translation(in: self).x
yFromCenter = gestureRecognizer.translation(in: self).y
switch gestureRecognizer.state {
case .began:
originalPoint = self.center;
break;
case .changed:
let rotationStrength = min(xFromCenter / ROTATION_STRENGTH, ROTATION_MAX)
let rotationAngel = .pi/8 * rotationStrength
let scale = max(1 - fabs(rotationStrength) / SCALE_STRENGTH, SCALE_MAX)
center = CGPoint(x: originalPoint.x + xFromCenter, y: originalPoint.y + yFromCenter)
let transforms = CGAffineTransform(rotationAngle: rotationAngel)
let scaleTransform: CGAffineTransform = transforms.scaledBy(x: scale, y: scale)
self.transform = scaleTransform
updateOverlay(xFromCenter)
break;
case .ended:
afterSwipeAction()
break;
case .possible:break
case .cancelled:break
case .failed:break
}
}
https://github.com/nickypatson/TinderSwipeView
谢谢
我构建了一个与 Tinder 主屏幕非常相似的屏幕。我已经在可拖动图标上设置了边框,下一张卡片通过从屏幕顶部动画加载。目前有 2 个按钮(1 个接受按钮,1 个拒绝按钮),当它们被按下时,卡片会旋转并以正确的方向从屏幕中移出。这个函数目前完成这个动画...
func rejectAnimation() {
let scale = CGAffineTransformMakeScale(1, 1)
let translate = CGAffineTransformMakeTranslation(0, 0)
self.cardUIView.transform = CGAffineTransformConcat(scale, translate)
springWithCompletion(0.75, animations: {
let rotate = CGAffineTransformMakeRotation(CGFloat(-M_PI_2))
let translate = CGAffineTransformMakeTranslation((-375), 0)
self.cardUIView.transform = CGAffineTransformConcat(rotate, translate)
}, completion: { finished in 0
self.refreshView()
})
}
和
func acceptAnimation() {
let scale = CGAffineTransformMakeScale(1, 1)
let translate = CGAffineTransformMakeTranslation(0, 0)
self.cardUIView.transform = CGAffineTransformConcat(scale, translate)
springWithCompletion(0.75, animations: {
let rotate = CGAffineTransformMakeRotation(CGFloat(M_PI_2))
let translate = CGAffineTransformMakeTranslation(375, 0)
self.cardUIView.transform = CGAffineTransformConcat(rotate, translate)
}, completion: { finished in 0
self.refreshView()
})
}
我的问题是这样的。我如何制作动画,以便当用户将卡片拖放到右侧或左侧边界之外时,卡片继续沿其在重置为新卡片之前滑动的方向平移出屏幕?
注意:springWithCompletion 是一个在特定时间段内执行动画的函数。
只需使用 UIPanGestureRecognizer 并计算两点之间的差异即可知道要为哪个方向设置动画(多次调用处理程序)。如果您需要同时为 x 轴和 y 轴设置动画,那么它会变得更加复杂。
let panGesture = UIPanGestureRecognizer(target: self, action: Selector("onPan:"))
cardView.addGestureRecognizer(panGesture)
func onPan(gestureRecognizer: UIPanGestureRecognizer) {
let point = gestureRecognizer.locationInView(maskView)
看看这个。写在swift 4
func beingDragged(_ gestureRecognizer: UIPanGestureRecognizer) {
xFromCenter = gestureRecognizer.translation(in: self).x
yFromCenter = gestureRecognizer.translation(in: self).y
switch gestureRecognizer.state {
case .began:
originalPoint = self.center;
break;
case .changed:
let rotationStrength = min(xFromCenter / ROTATION_STRENGTH, ROTATION_MAX)
let rotationAngel = .pi/8 * rotationStrength
let scale = max(1 - fabs(rotationStrength) / SCALE_STRENGTH, SCALE_MAX)
center = CGPoint(x: originalPoint.x + xFromCenter, y: originalPoint.y + yFromCenter)
let transforms = CGAffineTransform(rotationAngle: rotationAngel)
let scaleTransform: CGAffineTransform = transforms.scaledBy(x: scale, y: scale)
self.transform = scaleTransform
updateOverlay(xFromCenter)
break;
case .ended:
afterSwipeAction()
break;
case .possible:break
case .cancelled:break
case .failed:break
}
}
https://github.com/nickypatson/TinderSwipeView
谢谢