PyGame/Python: 将圆放在椭圆上
PyGame/Python: Placing a circle onto an ellipse
我正在尝试将多个圆圈放在日食上并能够围绕日食移动该圆圈。通过查看 PyGames 示例,我发现您可以围绕日食旋转一条线,但无法弄清楚如何使用圆圈。
这是我在尝试时收到的错误消息:
Traceback (most recent call last):
File "C:/Python32/Attempts/simple_graphics_demo.py", line 66, in <module>
pygame.draw.circle(screen, BLUE, [x, y], 15, 3)
TypeError: integer argument expected, got float
.
import pygame
import math
# Initialize the game engine
pygame.init()
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
PI = 3.141592653
# Set the height and width of the screen
size = [400, 400]
screen = pygame.display.set_mode(size)
my_clock = pygame.time.Clock()
# Loop until the user clicks the close button.
done = False
angle = 0
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Set the screen background
screen.fill(WHITE)
# Dimensions of radar sweep
# Start with the top left at 20,20
# Width/height of 250
box_dimensions = [20, 20, 250, 250]
# Draw the outline of a circle to 'sweep' the line around
pygame.draw.ellipse(screen, GREEN, box_dimensions, 2)
# Draw a black box around the circle
pygame.draw.rect(screen, BLACK, box_dimensions, 2)
# Calculate the x,y for the end point of our 'sweep' based on
# the current angle
x = 125 * math.sin(angle) + 145
y = 125 * math.cos(angle) + 145
# Draw the line from the center at 145, 145 to the calculated
# end spot
pygame.draw.line(screen, GREEN, [145, 145], [x, y], 2)
# Attempt to draw a circle on the radar
pygame.draw.circle(screen, BLUE, [x, y], 15, 3)
# Increase the angle by 0.03 radians
angle = angle + .03
# If we have done a full sweep, reset the angle to 0
if angle > 2 * PI:
angle = angle - 2 * PI
# Flip the display, wait out the clock tick
pygame.display.flip()
my_clock.tick(60)
# on exit.
pygame.quit()
math.sin
和 math.cos
函数 return 浮动,pygame.draw.circle
的 pos 关键字参数需要整数位置,因此您需要实际转换坐标.您有几种选择:
[int(x), int(y)]
[math.floor(x), math.floor(y)]
[math.ceil(x), math.ceil(y)]
每个都有略微不同的行为,因此您可能想找出最适合您的程序的。 (具体来说:int
和 floor
对负数的处理方式不同——int
向 0 舍入,floor
向下舍入,如预期的那样)
这不是您主要问题的答案 - 因为您已经有了答案。
要放置更多圆,请使用带角度的列表和 for
循环从列表中获取角度(一个接一个)并绘制圆。
import pygame
import math
# === CONSTANTS ===
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
SIZE = (400, 400)
TWO_PI = 2 * math.pi # you don't have to calculate it in loop
# === MAIN ===
# --- init ---
pygame.init()
screen = pygame.display.set_mode(SIZE)
# --- objects ---
angles = [0, 1, math.pi] # angles for many circles
box_dimensions = [20, 20, 250, 250] # create only once
# --- mainloop ---
clock = pygame.time.Clock()
done = False
while not done:
# --- events ---
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
done = True
# --- draws (without updates) ---
screen.fill(WHITE)
pygame.draw.ellipse(screen, GREEN, box_dimensions, 2)
pygame.draw.rect(screen, BLACK, box_dimensions, 2)
# draw many circles
for a in angles:
x = int(125 * math.sin(a)) + 145
y = int(125 * math.cos(a)) + 145
pygame.draw.line(screen, GREEN, [145, 145], [x, y], 2)
pygame.draw.circle(screen, BLUE, [x, y], 15, 3)
pygame.display.flip()
clock.tick(60)
# --- updates (without draws) ---
# new values for many angles
for i, a in enumerate(angles):
a += .03
if a > TWO_PI:
a -= TWO_PI
angles[i] = a
# --- the end ---
pygame.quit()
我正在尝试将多个圆圈放在日食上并能够围绕日食移动该圆圈。通过查看 PyGames 示例,我发现您可以围绕日食旋转一条线,但无法弄清楚如何使用圆圈。
这是我在尝试时收到的错误消息:
Traceback (most recent call last):
File "C:/Python32/Attempts/simple_graphics_demo.py", line 66, in <module>
pygame.draw.circle(screen, BLUE, [x, y], 15, 3)
TypeError: integer argument expected, got float
.
import pygame
import math
# Initialize the game engine
pygame.init()
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
PI = 3.141592653
# Set the height and width of the screen
size = [400, 400]
screen = pygame.display.set_mode(size)
my_clock = pygame.time.Clock()
# Loop until the user clicks the close button.
done = False
angle = 0
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Set the screen background
screen.fill(WHITE)
# Dimensions of radar sweep
# Start with the top left at 20,20
# Width/height of 250
box_dimensions = [20, 20, 250, 250]
# Draw the outline of a circle to 'sweep' the line around
pygame.draw.ellipse(screen, GREEN, box_dimensions, 2)
# Draw a black box around the circle
pygame.draw.rect(screen, BLACK, box_dimensions, 2)
# Calculate the x,y for the end point of our 'sweep' based on
# the current angle
x = 125 * math.sin(angle) + 145
y = 125 * math.cos(angle) + 145
# Draw the line from the center at 145, 145 to the calculated
# end spot
pygame.draw.line(screen, GREEN, [145, 145], [x, y], 2)
# Attempt to draw a circle on the radar
pygame.draw.circle(screen, BLUE, [x, y], 15, 3)
# Increase the angle by 0.03 radians
angle = angle + .03
# If we have done a full sweep, reset the angle to 0
if angle > 2 * PI:
angle = angle - 2 * PI
# Flip the display, wait out the clock tick
pygame.display.flip()
my_clock.tick(60)
# on exit.
pygame.quit()
math.sin
和 math.cos
函数 return 浮动,pygame.draw.circle
的 pos 关键字参数需要整数位置,因此您需要实际转换坐标.您有几种选择:
[int(x), int(y)]
[math.floor(x), math.floor(y)]
[math.ceil(x), math.ceil(y)]
每个都有略微不同的行为,因此您可能想找出最适合您的程序的。 (具体来说:int
和 floor
对负数的处理方式不同——int
向 0 舍入,floor
向下舍入,如预期的那样)
这不是您主要问题的答案 - 因为您已经有了答案。
要放置更多圆,请使用带角度的列表和 for
循环从列表中获取角度(一个接一个)并绘制圆。
import pygame
import math
# === CONSTANTS ===
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
SIZE = (400, 400)
TWO_PI = 2 * math.pi # you don't have to calculate it in loop
# === MAIN ===
# --- init ---
pygame.init()
screen = pygame.display.set_mode(SIZE)
# --- objects ---
angles = [0, 1, math.pi] # angles for many circles
box_dimensions = [20, 20, 250, 250] # create only once
# --- mainloop ---
clock = pygame.time.Clock()
done = False
while not done:
# --- events ---
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
done = True
# --- draws (without updates) ---
screen.fill(WHITE)
pygame.draw.ellipse(screen, GREEN, box_dimensions, 2)
pygame.draw.rect(screen, BLACK, box_dimensions, 2)
# draw many circles
for a in angles:
x = int(125 * math.sin(a)) + 145
y = int(125 * math.cos(a)) + 145
pygame.draw.line(screen, GREEN, [145, 145], [x, y], 2)
pygame.draw.circle(screen, BLUE, [x, y], 15, 3)
pygame.display.flip()
clock.tick(60)
# --- updates (without draws) ---
# new values for many angles
for i, a in enumerate(angles):
a += .03
if a > TWO_PI:
a -= TWO_PI
angles[i] = a
# --- the end ---
pygame.quit()