arg 的这种用法可以吗?

Is this usage of arg ok?

msg.append(QString("\"settime\": %1000,")  .arg(eventList[i].failureBegin)); // set time

我想知道 %1 紧挨着 000 是否可以。因为只有 1 个参数,所以显然 QString 不会混淆,但是如果我有 10 个 .arg() 那么它会将它与 %10 混淆,对吗?是否有一个转义序列,或者我是否必须将其分解为串联?

不行。您可以探索 source code of QString::arg 或让我向您展示。

QString QString::arg(qlonglong a, int fieldWidth, int base, QChar fillChar) const
{
    ArgEscapeData d = findArgEscapes(*this);
    if (d.occurrences == 0) {
        qWarning() << ""QString::arg: Argument missing:"" << *this << ',' << a;
        return *this;
    }
    //.... something not important.
}

这就是findArgEscapes的实现方式。我认为 Qt 的源代码比大多数 STL 实现更具可读性。

static ArgEscapeData findArgEscapes(const QString &s)
{
    const QChar *uc_begin = s.unicode();
    const QChar *uc_end = uc_begin + s.length();
    ArgEscapeData d;
    d.min_escape = INT_MAX;
    d.occurrences = 0;
    d.escape_len = 0;
    d.locale_occurrences = 0;
    const QChar *c = uc_begin;
    while (c != uc_end) {
        while (c != uc_end && c->unicode() != '%')
            ++c;
        if (c == uc_end)
            break;
        const QChar *escape_start = c;
        if (++c == uc_end)
            break;
        bool locale_arg = false;
        if (c->unicode() == 'L') {
            locale_arg = true;
            if (++c == uc_end)
                break;
        }

        int escape = c->digitValue();
        if (escape == -1)
            continue;
        ++c;
        if (c != uc_end) {
            int next_escape = c->digitValue();
            if (next_escape != -1) {
                escape = (10 * escape) + next_escape;  //*************
                ++c;
            }
        }
        if (escape > d.min_escape)
            continue;
        if (escape < d.min_escape) {
            d.min_escape = escape;
            d.occurrences = 0;
            d.escape_len = 0;
            d.locale_occurrences = 0;
        }
        ++d.occurrences;
        if (locale_arg)
            ++d.locale_occurrences;
        d.escape_len += c - escape_start;
    }
    return d;
}