当健康为 0 时,如何在 Qt 中退出 "game"
How to exit a "game" in Qt when health is 0
我对 Qt 很陌生,但我开始尝试制作 2D 游戏。我开始了一个非常粗糙和简单的游戏,但我有一个问题。每当生命值变为 0 时,游戏就不会结束。我只想知道如何结束游戏以及在制作 "Game Over" 屏幕之前将此退出命令放在哪里。我的代码在下面,据我所知,我假设 QApplication::quit() 进入 Game.cpp 文件。通过从 Health.cpp 和 Health.h 中获取健康整数并将其放入 Game.cpp 来执行此操作。任何帮助表示赞赏。这是我认为答案就在其中的代码,如果需要更多信息,请询问。
Game.h
#ifndef GAME_H
#define GAME_H
#include <QGraphicsView>
#include <QWidget>
#include <QGraphicsScene>
#include "Player.h"
#include "Score.h"
#include "Health.h"
#include "Level.h"
#include "Main.h"
class Game: public QGraphicsView{
public:
Game(QWidget * parent=0);
QGraphicsScene * scene;
Player * player;
Score * score;
Health * health;
Level * level;
Main * close;
int end();
};
#endif // GAME_H
Game.cpp
#include "Game.h"
#include <QTimer>
#include <QGraphicsTextItem>
#include <QFont>
#include "Enemy.h"
#include <QMediaPlayer>
#include <QBrush>
#include <QImage>
#include <QApplication>
Game::Game(QWidget *parent){
// create the scene
scene = new QGraphicsScene();
scene->setSceneRect(0,0,800,600); // make the scene 800x600 instead of infinity by infinity (default)
setBackgroundBrush(QBrush(QImage(":/images/bg.png")));
// make the newly created scene the scene to visualize (since Game is a QGraphicsView Widget,
// it can be used to visualize scenes)
setScene(scene);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setFixedSize(800,600);
// create the player
player = new Player();
player->setPos(400,500); // TODO generalize to always be in the middle bottom of screen
// make the player focusable and set it to be the current focus
player->setFlag(QGraphicsItem::ItemIsFocusable);
player->setFocus();
// add the player to the scene
scene->addItem(player);
// create the score/health
score = new Score();
scene->addItem(score);
health = new Health();
health->setPos(health->x(),health->y()+25);
scene->addItem(health);
level = new Level();
scene->addItem(level);Bull
level->setPos(level->x(),level->y()+50);
// spawn enemies
QTimer * timer = new QTimer();
QObject::connect(timer,SIGNAL(timeout()),player,SLOT(spawn()));
timer->start(2000);
// play background music
QMediaPlayer * music = new QMediaPlayer();
music->setMedia(QUrl("qrc:/sounds/bgsound.mp3"));
music->play();
show();
}
int Game::end(){
if (health == 0){
QApplication::quit();
}
return 0;
}
Health.h
#ifndef HEALTH_H
#define HEALTH_H
#include <QGraphicsTextItem>
class Health: public QGraphicsTextItem{
public:
Health(QGraphicsItem * parent=0);
void decrease();
int getHealth();
private:
int health;
};
#endif // HEALTH_H
Health.cpp
#include "Health.h"
#include <QFont>
#include <QApplication>
Health::Health(QGraphicsItem *parent): QGraphicsTextItem(parent){
// initialize the score to 0
health = 3;
// draw the text
setPlainText(QString("Health: ") + QString::number(health)); // Health: 3
setDefaultTextColor(Qt::red);
setFont(QFont("times",16));
}
void Health::decrease(){
health--;
setPlainText(QString("Health: ") + QString::number(health)); // Health: 2
}
int Health::getHealth(){
return health;
}
main.cpp
#include <QApplication>
#include "Game.h"
#include "Main.h"
Game * game;
int main(int argc, char *argv[]){
QApplication a(argc, argv);
game = new Game();
game->show();
return a.exec();
}
您的 end()
函数从未被调用。
实现您想要的目标的最佳方法是使用 Qt's signal/slot mechanism。将事件(信号)连接到动作(插槽)很容易:
- 将
Q_OBJECT
宏添加到Health
和Game
类并确保你的编译环境moc's两个头文件
- 在
Health
中声明一个名为 dead()
的 signal
- 从
Health::decrease()
发出信号
- 使
Game::end()
成为 slot
并成为 void
- 将
Health::dead()
连接到 Game::end()
然后,一旦 Health
达到零,就会调用 Game::end()
。
class Health: public QGraphicsTextItem
{
Q_OBJECT
public:
Health(QGraphicsItem * parent=0);
void decrease();
int getHealth();
signals:
void dead();
private:
int health;
};
...
class Game: public QGraphicsView{
Q_OBJECT
public:
...
public slots:
void end();
};
...
void Health::decrease(){
health--;
setPlainText(QString("Health: ") + QString::number(health));
if ( health == 0 )
emit dead();
}
...
Game::Game(QWidget *parent){
...
connect( health, SIGNAL(dead()), this, SLOT(end()) );
}
...
void Game::end(){
// no need to test health anymore, as signal is emited when health is zero
// do some extra stuff before exiting
QApplication::quit();
}
如果end()
只调用了QApplication::quit()
,你可以去掉它,直接把信号连接到QApplication::quit()
,像这样:
connect( health, SIGNAL(dead()), qApp, SLOT(quit()) );
另请注意,您在 Game::end()
中测试 health == 0
,但 health
是一个指针,并且查看您的代码,它永远不会是 0
(你可能打算写 if ( health->getHealth() == 0 )
.
在 Health::decrease
中发出信号或将其逻辑放在 "player is shot" 区域中。 但要做到这一点,您需要 Health
或 class 的逻辑是 QObject
以便它获得 header 中的信号和槽. 编辑 QGraphicsTextItem
已经是 QObject
。查看评论。
在 Health class 或 Player class 实例化后立即将信号连接到视图的 close()
。
http://doc.qt.io/qt-5/signalsandslots.html
希望对您有所帮助。
我对 Qt 很陌生,但我开始尝试制作 2D 游戏。我开始了一个非常粗糙和简单的游戏,但我有一个问题。每当生命值变为 0 时,游戏就不会结束。我只想知道如何结束游戏以及在制作 "Game Over" 屏幕之前将此退出命令放在哪里。我的代码在下面,据我所知,我假设 QApplication::quit() 进入 Game.cpp 文件。通过从 Health.cpp 和 Health.h 中获取健康整数并将其放入 Game.cpp 来执行此操作。任何帮助表示赞赏。这是我认为答案就在其中的代码,如果需要更多信息,请询问。
Game.h
#ifndef GAME_H
#define GAME_H
#include <QGraphicsView>
#include <QWidget>
#include <QGraphicsScene>
#include "Player.h"
#include "Score.h"
#include "Health.h"
#include "Level.h"
#include "Main.h"
class Game: public QGraphicsView{
public:
Game(QWidget * parent=0);
QGraphicsScene * scene;
Player * player;
Score * score;
Health * health;
Level * level;
Main * close;
int end();
};
#endif // GAME_H
Game.cpp
#include "Game.h"
#include <QTimer>
#include <QGraphicsTextItem>
#include <QFont>
#include "Enemy.h"
#include <QMediaPlayer>
#include <QBrush>
#include <QImage>
#include <QApplication>
Game::Game(QWidget *parent){
// create the scene
scene = new QGraphicsScene();
scene->setSceneRect(0,0,800,600); // make the scene 800x600 instead of infinity by infinity (default)
setBackgroundBrush(QBrush(QImage(":/images/bg.png")));
// make the newly created scene the scene to visualize (since Game is a QGraphicsView Widget,
// it can be used to visualize scenes)
setScene(scene);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setFixedSize(800,600);
// create the player
player = new Player();
player->setPos(400,500); // TODO generalize to always be in the middle bottom of screen
// make the player focusable and set it to be the current focus
player->setFlag(QGraphicsItem::ItemIsFocusable);
player->setFocus();
// add the player to the scene
scene->addItem(player);
// create the score/health
score = new Score();
scene->addItem(score);
health = new Health();
health->setPos(health->x(),health->y()+25);
scene->addItem(health);
level = new Level();
scene->addItem(level);Bull
level->setPos(level->x(),level->y()+50);
// spawn enemies
QTimer * timer = new QTimer();
QObject::connect(timer,SIGNAL(timeout()),player,SLOT(spawn()));
timer->start(2000);
// play background music
QMediaPlayer * music = new QMediaPlayer();
music->setMedia(QUrl("qrc:/sounds/bgsound.mp3"));
music->play();
show();
}
int Game::end(){
if (health == 0){
QApplication::quit();
}
return 0;
}
Health.h
#ifndef HEALTH_H
#define HEALTH_H
#include <QGraphicsTextItem>
class Health: public QGraphicsTextItem{
public:
Health(QGraphicsItem * parent=0);
void decrease();
int getHealth();
private:
int health;
};
#endif // HEALTH_H
Health.cpp
#include "Health.h"
#include <QFont>
#include <QApplication>
Health::Health(QGraphicsItem *parent): QGraphicsTextItem(parent){
// initialize the score to 0
health = 3;
// draw the text
setPlainText(QString("Health: ") + QString::number(health)); // Health: 3
setDefaultTextColor(Qt::red);
setFont(QFont("times",16));
}
void Health::decrease(){
health--;
setPlainText(QString("Health: ") + QString::number(health)); // Health: 2
}
int Health::getHealth(){
return health;
}
main.cpp
#include <QApplication>
#include "Game.h"
#include "Main.h"
Game * game;
int main(int argc, char *argv[]){
QApplication a(argc, argv);
game = new Game();
game->show();
return a.exec();
}
您的 end()
函数从未被调用。
实现您想要的目标的最佳方法是使用 Qt's signal/slot mechanism。将事件(信号)连接到动作(插槽)很容易:
- 将
Q_OBJECT
宏添加到Health
和Game
类并确保你的编译环境moc's两个头文件 - 在
Health
中声明一个名为dead()
的 - 从
Health::decrease()
发出信号
- 使
Game::end()
成为slot
并成为void
- 将
Health::dead()
连接到Game::end()
signal
然后,一旦 Health
达到零,就会调用 Game::end()
。
class Health: public QGraphicsTextItem
{
Q_OBJECT
public:
Health(QGraphicsItem * parent=0);
void decrease();
int getHealth();
signals:
void dead();
private:
int health;
};
...
class Game: public QGraphicsView{
Q_OBJECT
public:
...
public slots:
void end();
};
...
void Health::decrease(){
health--;
setPlainText(QString("Health: ") + QString::number(health));
if ( health == 0 )
emit dead();
}
...
Game::Game(QWidget *parent){
...
connect( health, SIGNAL(dead()), this, SLOT(end()) );
}
...
void Game::end(){
// no need to test health anymore, as signal is emited when health is zero
// do some extra stuff before exiting
QApplication::quit();
}
如果end()
只调用了QApplication::quit()
,你可以去掉它,直接把信号连接到QApplication::quit()
,像这样:
connect( health, SIGNAL(dead()), qApp, SLOT(quit()) );
另请注意,您在 Game::end()
中测试 health == 0
,但 health
是一个指针,并且查看您的代码,它永远不会是 0
(你可能打算写 if ( health->getHealth() == 0 )
.
在 Health::decrease
中发出信号或将其逻辑放在 "player is shot" 区域中。 但要做到这一点,您需要 编辑 Health
或 class 的逻辑是 QObject
以便它获得 header 中的信号和槽.QGraphicsTextItem
已经是 QObject
。查看评论。
在 Health class 或 Player class 实例化后立即将信号连接到视图的 close()
。
http://doc.qt.io/qt-5/signalsandslots.html
希望对您有所帮助。