AVL树删除C中的项目
AVL tree delete Item in C
当我尝试从我的 AVL 树中删除一些项目时,我丢失了一些其他项目。从图片中的示例中可以看出这一点。
我的代码有什么问题?
#include <stdio.h>
#include <stdlib.h>
typedef struct Tree{
int key;
struct Tree *left,*right;
int height;
}tree;
int height(tree *t)
{
if (t == NULL)
return 0;
return t->height;
}
int getBalance(tree *t)
{
if(t==NULL)
return 0;
return height(t->left)-height(t->right);
}
int max(int a, int b)
{
return (a > b)? a : b;
}
tree* newNode(int key)
{
tree* node = (tree*)malloc(sizeof(tree));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
return(node);
}
tree* insert(tree* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
return node;
}
void print_preorder(tree * tTree)
{
if(tTree)
{
printf("%d ",tTree->key);
print_preorder(tTree->left);
print_preorder(tTree->right);
}
}
void deleteTree(tree * tTree)
{
if (tTree)
{
deleteTree(tTree->left);
deleteTree(tTree->right);
free(tTree);
}
}
tree* minItem(tree *tTree) /* delete */
{
if(tTree->left)
{
tTree = tTree->left;
}
else;
return tTree;
}
tree* del(tree *tTree, int delItem) /* delete( main body) */
{
if(!(tTree))
return tTree;
if(delItem < tTree->key)
tTree->left = del(tTree->left, delItem);
else
if(delItem > tTree->key)
tTree->right = del(tTree->right, delItem);
else
if((tTree->left) && (tTree->right))
{
tree *tmp=minItem(tTree->right);
tTree->key = tmp->key;
if(tTree->right->left)
tTree->right = del(tTree->right,tTree->right->left->key);
else tTree->right = del(tTree->right,tTree->right->key);
}
else
if(tTree->left)
tTree = tTree->left;
else
tTree = tTree->right;
return tTree;
}
tree* rotateLeft(tree* t)
{
tree *y = t->right;
tree *T2 = y->left;
// Perform rotation
y->left = t;
t->right = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
tree* rotateRight(tree* t)
{
tree *x = t->left;
tree *T2 = x->right;
// Perform rotation
x->right = t;
t->left = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
tree *balanceNode(tree *t)
{
if (!t) return t;
int balance = getBalance(t);
if (balance > 1 && getBalance(t->left) >= 0) /* rotateReight */
return rotateRight(t);
if (balance < -1 && getBalance(t->right) <= 0) /* rotateLeft */
return rotateLeft(t);
if (balance > 1 && getBalance(t->left) < 0) /* rotateLeftReight */
{
t->left = rotateLeft(t->left);
return rotateRight(t);
}
if (balance < -1 && getBalance(t->right) > 0) /* rotateReightLeft */
{
t->right = rotateRight(t->right);
return rotateLeft(t);
}
return t;
}
int main()
{
tree *Tree, *delTree;
Tree = NULL; delTree = NULL;
int i, a[]={7,3,9,10,8,1,4,2,6,5};
for(i=0;i<10;i++) /* construct tree */
Tree = insert(Tree,a[i]);
/* Printing nodes of tree */
printf("Pre Order Display\n");
print_preorder(Tree);
printf("\nBalanced Tree\n");
Tree=balanceNode(Tree);
print_preorder(Tree);
while(1)
{
printf("\nEnter an Item that You Want to Delete: ");
scanf("%d",&i);
printf("\n");
delTree = del(Tree,i);
delTree = balanceNode(delTree);
/* Pre-order displays root node, left node and then right node. */
print_preorder(delTree);
}
printf("\n");
deleteTree(Tree);
deleteTree(delTree);
printf("\n");
return 0;
}
最好自己想办法。 print_preorder
函数可用于调试您的代码。
删除的棘手部分是这段代码,因此您可以跟踪那里发生的事情:
if((tTree->left) && (tTree->right))
{
tree *tmp=minItem(tTree->right);
tTree->key = tmp->key;
if(tTree->right->left)
tTree->right = del(tTree->right,tTree->right->left->key);
else tTree->right = del(tTree->right,tTree->right->key);
}
是啊!我使用了一个新变量 "delTree" 从我的树中删除一个节点,但是如果我使用相同的 "Tree" 而不是 "delTree" 就可以了,我需要的
do
{
printf("\nEnter an Item that You Want to Delete: ");
scanf("%d",&i);
printf("\n");
Tree = del(Tree,i);
Tree = balanceNode(Tree);
print_preorder(Tree);
i--;
}while(i);
感谢大家!
这个版本似乎可以工作:
#include <stdio.h>
#include <stdlib.h>
typedef struct Tree{
int key;
struct Tree *left,*right;
int height;
}tree;
int height(tree *t)
{
if (t == NULL)
return 0;
return t->height;
}
int getBalance(tree *t)
{
if(t==NULL)
return 0;
return height(t->left)-height(t->right);
}
int max(int a, int b)
{
return (a > b)? a : b;
}
tree* newNode(int key)
{
tree* node = (tree*)malloc(sizeof(tree));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
return(node);
}
tree* insert(tree* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
return node;
}
void print_preorder(tree * tTree)
{
if(tTree)
{
printf("%d ",tTree->key);
print_preorder(tTree->left);
print_preorder(tTree->right);
}
}
void deleteTree(tree * tTree)
{
if (tTree)
{
deleteTree(tTree->left);
deleteTree(tTree->right);
free(tTree);
}
}
tree* del(tree *tTree, int delItem) /* delete( main body) */
{
if(!(tTree))
return tTree;
if(delItem < tTree->key)
tTree->left = del(tTree->left, delItem);
else
if(delItem > tTree->key)
tTree->right = del(tTree->right, delItem);
else
{
tree *oTree = tTree;
if((tTree->left) && (tTree->right))
{
tree *parent = tTree->right;
tTree = parent->left;
if (tTree)
{
while(tTree->left)
{
parent = tTree;
tTree = tTree->left;
}
parent->left = tTree->right;
tTree->right = oTree->right;
}
else
tTree = parent;
tTree->left = oTree->left;
}
else
if(tTree->left)
tTree = tTree->left;
else
tTree = tTree->right;
free(oTree);
}
return tTree;
}
tree* rotateLeft(tree* t)
{
tree *y = t->right;
tree *T2 = y->left;
// Perform rotation
y->left = t;
t->right = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
tree* rotateRight(tree* t)
{
tree *x = t->left;
tree *T2 = x->right;
// Perform rotation
x->right = t;
t->left = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
tree *balanceNode(tree *t)
{
if (!t) return t;
int balance = getBalance(t);
if (balance > 1 && getBalance(t->left) >= 0) /* rotateReight */
return rotateRight(t);
if (balance < -1 && getBalance(t->right) <= 0) /* rotateLeft */
return rotateLeft(t);
if (balance > 1 && getBalance(t->left) < 0) /* rotateLeftReight */
{
t->left = rotateLeft(t->left);
return rotateRight(t);
}
if (balance < -1 && getBalance(t->right) > 0) /* rotateReightLeft */
{
t->right = rotateRight(t->right);
return rotateLeft(t);
}
return t;
}
int main(void)
{
tree *Tree;
Tree = NULL;
int i, a[]={7,3,9,10,8,1,4,2,6,5};
for(i=0;i<10;i++) /* construct tree */
Tree = insert(Tree,a[i]);
/* Printing nodes of tree */
printf("Pre Order Display\n");
print_preorder(Tree);
printf("\nBalanced Tree\n");
Tree=balanceNode(Tree);
print_preorder(Tree);
while(1)
{
printf("\nEnter an Item that You Want to Delete: ");
scanf("%d",&i);
printf("\n");
Tree = del(Tree,i);
printf("After Delete\n");
/* Pre-order displays root node, left node and then right node. */
print_preorder(Tree);
Tree = balanceNode(Tree);
printf("\nAfter Balance\n");
print_preorder(Tree);
}
printf("\n");
deleteTree(Tree);
printf("\n");
return 0;
}
当我尝试从我的 AVL 树中删除一些项目时,我丢失了一些其他项目。从图片中的示例中可以看出这一点。
我的代码有什么问题?
#include <stdio.h>
#include <stdlib.h>
typedef struct Tree{
int key;
struct Tree *left,*right;
int height;
}tree;
int height(tree *t)
{
if (t == NULL)
return 0;
return t->height;
}
int getBalance(tree *t)
{
if(t==NULL)
return 0;
return height(t->left)-height(t->right);
}
int max(int a, int b)
{
return (a > b)? a : b;
}
tree* newNode(int key)
{
tree* node = (tree*)malloc(sizeof(tree));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
return(node);
}
tree* insert(tree* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
return node;
}
void print_preorder(tree * tTree)
{
if(tTree)
{
printf("%d ",tTree->key);
print_preorder(tTree->left);
print_preorder(tTree->right);
}
}
void deleteTree(tree * tTree)
{
if (tTree)
{
deleteTree(tTree->left);
deleteTree(tTree->right);
free(tTree);
}
}
tree* minItem(tree *tTree) /* delete */
{
if(tTree->left)
{
tTree = tTree->left;
}
else;
return tTree;
}
tree* del(tree *tTree, int delItem) /* delete( main body) */
{
if(!(tTree))
return tTree;
if(delItem < tTree->key)
tTree->left = del(tTree->left, delItem);
else
if(delItem > tTree->key)
tTree->right = del(tTree->right, delItem);
else
if((tTree->left) && (tTree->right))
{
tree *tmp=minItem(tTree->right);
tTree->key = tmp->key;
if(tTree->right->left)
tTree->right = del(tTree->right,tTree->right->left->key);
else tTree->right = del(tTree->right,tTree->right->key);
}
else
if(tTree->left)
tTree = tTree->left;
else
tTree = tTree->right;
return tTree;
}
tree* rotateLeft(tree* t)
{
tree *y = t->right;
tree *T2 = y->left;
// Perform rotation
y->left = t;
t->right = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
tree* rotateRight(tree* t)
{
tree *x = t->left;
tree *T2 = x->right;
// Perform rotation
x->right = t;
t->left = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
tree *balanceNode(tree *t)
{
if (!t) return t;
int balance = getBalance(t);
if (balance > 1 && getBalance(t->left) >= 0) /* rotateReight */
return rotateRight(t);
if (balance < -1 && getBalance(t->right) <= 0) /* rotateLeft */
return rotateLeft(t);
if (balance > 1 && getBalance(t->left) < 0) /* rotateLeftReight */
{
t->left = rotateLeft(t->left);
return rotateRight(t);
}
if (balance < -1 && getBalance(t->right) > 0) /* rotateReightLeft */
{
t->right = rotateRight(t->right);
return rotateLeft(t);
}
return t;
}
int main()
{
tree *Tree, *delTree;
Tree = NULL; delTree = NULL;
int i, a[]={7,3,9,10,8,1,4,2,6,5};
for(i=0;i<10;i++) /* construct tree */
Tree = insert(Tree,a[i]);
/* Printing nodes of tree */
printf("Pre Order Display\n");
print_preorder(Tree);
printf("\nBalanced Tree\n");
Tree=balanceNode(Tree);
print_preorder(Tree);
while(1)
{
printf("\nEnter an Item that You Want to Delete: ");
scanf("%d",&i);
printf("\n");
delTree = del(Tree,i);
delTree = balanceNode(delTree);
/* Pre-order displays root node, left node and then right node. */
print_preorder(delTree);
}
printf("\n");
deleteTree(Tree);
deleteTree(delTree);
printf("\n");
return 0;
}
最好自己想办法。 print_preorder
函数可用于调试您的代码。
删除的棘手部分是这段代码,因此您可以跟踪那里发生的事情:
if((tTree->left) && (tTree->right))
{
tree *tmp=minItem(tTree->right);
tTree->key = tmp->key;
if(tTree->right->left)
tTree->right = del(tTree->right,tTree->right->left->key);
else tTree->right = del(tTree->right,tTree->right->key);
}
是啊!我使用了一个新变量 "delTree" 从我的树中删除一个节点,但是如果我使用相同的 "Tree" 而不是 "delTree" 就可以了,我需要的
do
{
printf("\nEnter an Item that You Want to Delete: ");
scanf("%d",&i);
printf("\n");
Tree = del(Tree,i);
Tree = balanceNode(Tree);
print_preorder(Tree);
i--;
}while(i);
感谢大家!
这个版本似乎可以工作:
#include <stdio.h>
#include <stdlib.h>
typedef struct Tree{
int key;
struct Tree *left,*right;
int height;
}tree;
int height(tree *t)
{
if (t == NULL)
return 0;
return t->height;
}
int getBalance(tree *t)
{
if(t==NULL)
return 0;
return height(t->left)-height(t->right);
}
int max(int a, int b)
{
return (a > b)? a : b;
}
tree* newNode(int key)
{
tree* node = (tree*)malloc(sizeof(tree));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
return(node);
}
tree* insert(tree* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
return node;
}
void print_preorder(tree * tTree)
{
if(tTree)
{
printf("%d ",tTree->key);
print_preorder(tTree->left);
print_preorder(tTree->right);
}
}
void deleteTree(tree * tTree)
{
if (tTree)
{
deleteTree(tTree->left);
deleteTree(tTree->right);
free(tTree);
}
}
tree* del(tree *tTree, int delItem) /* delete( main body) */
{
if(!(tTree))
return tTree;
if(delItem < tTree->key)
tTree->left = del(tTree->left, delItem);
else
if(delItem > tTree->key)
tTree->right = del(tTree->right, delItem);
else
{
tree *oTree = tTree;
if((tTree->left) && (tTree->right))
{
tree *parent = tTree->right;
tTree = parent->left;
if (tTree)
{
while(tTree->left)
{
parent = tTree;
tTree = tTree->left;
}
parent->left = tTree->right;
tTree->right = oTree->right;
}
else
tTree = parent;
tTree->left = oTree->left;
}
else
if(tTree->left)
tTree = tTree->left;
else
tTree = tTree->right;
free(oTree);
}
return tTree;
}
tree* rotateLeft(tree* t)
{
tree *y = t->right;
tree *T2 = y->left;
// Perform rotation
y->left = t;
t->right = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
tree* rotateRight(tree* t)
{
tree *x = t->left;
tree *T2 = x->right;
// Perform rotation
x->right = t;
t->left = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
tree *balanceNode(tree *t)
{
if (!t) return t;
int balance = getBalance(t);
if (balance > 1 && getBalance(t->left) >= 0) /* rotateReight */
return rotateRight(t);
if (balance < -1 && getBalance(t->right) <= 0) /* rotateLeft */
return rotateLeft(t);
if (balance > 1 && getBalance(t->left) < 0) /* rotateLeftReight */
{
t->left = rotateLeft(t->left);
return rotateRight(t);
}
if (balance < -1 && getBalance(t->right) > 0) /* rotateReightLeft */
{
t->right = rotateRight(t->right);
return rotateLeft(t);
}
return t;
}
int main(void)
{
tree *Tree;
Tree = NULL;
int i, a[]={7,3,9,10,8,1,4,2,6,5};
for(i=0;i<10;i++) /* construct tree */
Tree = insert(Tree,a[i]);
/* Printing nodes of tree */
printf("Pre Order Display\n");
print_preorder(Tree);
printf("\nBalanced Tree\n");
Tree=balanceNode(Tree);
print_preorder(Tree);
while(1)
{
printf("\nEnter an Item that You Want to Delete: ");
scanf("%d",&i);
printf("\n");
Tree = del(Tree,i);
printf("After Delete\n");
/* Pre-order displays root node, left node and then right node. */
print_preorder(Tree);
Tree = balanceNode(Tree);
printf("\nAfter Balance\n");
print_preorder(Tree);
}
printf("\n");
deleteTree(Tree);
printf("\n");
return 0;
}