在 OSx 中模拟/发送修改键(Ctrl、Alt、fn、Shift)
Emulate / send Modifier Key (Cntrl, Alt, fn, Shift) in OSx
我正在发送适用于所有键盘按键的键盘按键按下和按键释放事件。
但是修饰键只有在与修饰键相关联的键是从应用程序而不是从真实硬件发送时才起作用。那就是如果我发送
Shift 和 'a' 从应用程序,它打印 'A' (大写 A,这是预期的)。
但是,如果我从应用程序发送 'shift' 按键事件,并从物理键盘输入 'a',它会打印 'a'(shift 键似乎无法正常工作)不同的设备)。这同样适用于其他修饰键,例如 cmd、alt 和 fn 键!
有没有办法将修改键发送到系统,以便我可以从我的应用程序中模拟修改键?。
具体来说,我想从应用程序激活修改键,并从物理键盘输入组合键。
这是我用来发送按键按下和释放事件的代码。
- (void)setADBKey:(uint32)key value:(int)value
{
if (!eventSource)
{
eventSource = CGEventSourceCreate(kCGEventSourceStatePrivate);
}
CGEventRef event = CGEventCreateKeyboardEvent(eventSource, key, value!=0);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
}
我还尝试通过以下代码创建和发送系统事件
struct
{
CGKeyCode keyCode;
int flag;
int cgEventFlag;
} modifiers[] = {
{ 56, NX_DEVICELSHIFTKEYMASK, kCGEventFlagMaskShift },
{ 60, NX_DEVICERSHIFTKEYMASK, kCGEventFlagMaskShift },
{ 59, NX_DEVICELCTLKEYMASK, kCGEventFlagMaskControl },
{ 58, NX_DEVICELALTKEYMASK, kCGEventFlagMaskAlternate },
{ 61, NX_DEVICERALTKEYMASK, kCGEventFlagMaskAlternate },
{ 55, NX_DEVICELCMDKEYMASK, kCGEventFlagMaskCommand },
{ 54, NX_DEVICERCMDKEYMASK, kCGEventFlagMaskCommand }
};
- (void)setAdbKey:(uint32)adbkey value:(int)value repeat:(BOOL)repeat
{
//int adbkey = def_usb_2_adb_keymap[hidkey];
int modifier = 0;
for(int i=0; i< ARR_SIZE(modifiers); i++)
{
if (adbkey == modifiers[i].keyCode)
{
modifier = modifiers[i].cgEventFlag;
break;
}
}
if (value)
{
flags |= modifier;
}
else
{
flags &= ~modifier;
}
CGEventRef event = CGEventCreateKeyboardEvent(eventSource, adbkey, value!=0);
if (repeat)
{
CGEventSetIntegerValueField(event, kCGKeyboardEventAutorepeat, (int64_t)1);
}
// don't apply modifier flags to a modifier
if (!modifier)
{
CGEventSetFlags(event, flags);
}
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
}
当从应用程序发送修改键和组合键时,这两种方法都有效,但当从应用程序单独设置修改键时则无效。
您所要做的就是创建一个事件点击并设置掩码。
样本:
@interface AppDelegate ()
@property (assign) CFMachPortRef myEventTap;
@property (assign) CFRunLoopSourceRef myRunLoopSource;
@end
@implementation AppDelegate
CGEventRef MyEventTapCallBack(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
CGEventSetFlags(event, kCGEventFlagMaskShift);
return event;
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
self.myEventTap = CGEventTapCreate(kCGHIDEventTap,
kCGHeadInsertEventTap,
kCGEventTapOptionDefault,
CGEventMaskBit(kCGEventKeyDown) | CGEventMaskBit(kCGEventKeyUp) | CGEventMaskBit(kCGEventFlagsChanged),
MyEventTapCallBack,
(__bridge void *)self);
if (self.myEventTap) {
self.myRunLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, self.myEventTap, 0);
if (self.myRunLoopSource)
CFRunLoopAddSource(CFRunLoopGetMain(), self.myRunLoopSource, kCFRunLoopCommonModes);
}
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
if (self.myRunLoopSource) {
CFRunLoopSourceInvalidate(self.myRunLoopSource);
CFRelease(self.myRunLoopSource);
}
if (self.myEventTap)
CFRelease(self.myEventTap);
}
@end
这是我的 appDelegate 以及我是如何让它工作的。
import Cocoa
import CoreGraphics
import Foundation
var shift = false;
var cntrl = false;
var option = false;
var command = false;
func myCGEventCallback(proxy: CGEventTapProxy, type: CGEventType, event: CGEvent, refcon: UnsafeMutableRawPointer?) -> Unmanaged<CGEvent>? {
var mask: CGEventFlags = []
if(shift) {
mask.insert(CGEventFlags.maskShift)
}
if(cntrl) {
mask.insert(CGEventFlags.maskControl)
}
if(option) {
mask.insert(CGEventFlags.maskAlternate)
}
if(command) {
mask.insert(CGEventFlags.maskCommand)
}
if(mask.rawValue != 0) {
event.flags = mask;
}
return Unmanaged.passRetained(event)
}
@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
let mask: CGEventMask = 1 << CGEventType.keyDown.rawValue
let eventTap:CFMachPort = CGEvent.tapCreate(tap: .cghidEventTap, place: .headInsertEventTap, options: .defaultTap, eventsOfInterest: mask, callback: myCGEventCallback, userInfo: nil)!
let runLoopSource:CFRunLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, CFRunLoopMode.commonModes);
CGEvent.tapEnable(tap: eventTap, enable: true);
CFRunLoopRun();
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
public func SetShift() {
shift = !shift;
}
public func SetCtrl() {
cntrl = !cntrl;
}
public func SetCommand() {
command = !command;
}
public func SetOption() {
option = !option;
}
}
我正在发送适用于所有键盘按键的键盘按键按下和按键释放事件。
但是修饰键只有在与修饰键相关联的键是从应用程序而不是从真实硬件发送时才起作用。那就是如果我发送 Shift 和 'a' 从应用程序,它打印 'A' (大写 A,这是预期的)。
但是,如果我从应用程序发送 'shift' 按键事件,并从物理键盘输入 'a',它会打印 'a'(shift 键似乎无法正常工作)不同的设备)。这同样适用于其他修饰键,例如 cmd、alt 和 fn 键!
有没有办法将修改键发送到系统,以便我可以从我的应用程序中模拟修改键?。 具体来说,我想从应用程序激活修改键,并从物理键盘输入组合键。
这是我用来发送按键按下和释放事件的代码。
- (void)setADBKey:(uint32)key value:(int)value
{
if (!eventSource)
{
eventSource = CGEventSourceCreate(kCGEventSourceStatePrivate);
}
CGEventRef event = CGEventCreateKeyboardEvent(eventSource, key, value!=0);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
}
我还尝试通过以下代码创建和发送系统事件
struct
{
CGKeyCode keyCode;
int flag;
int cgEventFlag;
} modifiers[] = {
{ 56, NX_DEVICELSHIFTKEYMASK, kCGEventFlagMaskShift },
{ 60, NX_DEVICERSHIFTKEYMASK, kCGEventFlagMaskShift },
{ 59, NX_DEVICELCTLKEYMASK, kCGEventFlagMaskControl },
{ 58, NX_DEVICELALTKEYMASK, kCGEventFlagMaskAlternate },
{ 61, NX_DEVICERALTKEYMASK, kCGEventFlagMaskAlternate },
{ 55, NX_DEVICELCMDKEYMASK, kCGEventFlagMaskCommand },
{ 54, NX_DEVICERCMDKEYMASK, kCGEventFlagMaskCommand }
};
- (void)setAdbKey:(uint32)adbkey value:(int)value repeat:(BOOL)repeat
{
//int adbkey = def_usb_2_adb_keymap[hidkey];
int modifier = 0;
for(int i=0; i< ARR_SIZE(modifiers); i++)
{
if (adbkey == modifiers[i].keyCode)
{
modifier = modifiers[i].cgEventFlag;
break;
}
}
if (value)
{
flags |= modifier;
}
else
{
flags &= ~modifier;
}
CGEventRef event = CGEventCreateKeyboardEvent(eventSource, adbkey, value!=0);
if (repeat)
{
CGEventSetIntegerValueField(event, kCGKeyboardEventAutorepeat, (int64_t)1);
}
// don't apply modifier flags to a modifier
if (!modifier)
{
CGEventSetFlags(event, flags);
}
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
}
当从应用程序发送修改键和组合键时,这两种方法都有效,但当从应用程序单独设置修改键时则无效。
您所要做的就是创建一个事件点击并设置掩码。
样本:
@interface AppDelegate ()
@property (assign) CFMachPortRef myEventTap;
@property (assign) CFRunLoopSourceRef myRunLoopSource;
@end
@implementation AppDelegate
CGEventRef MyEventTapCallBack(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
CGEventSetFlags(event, kCGEventFlagMaskShift);
return event;
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
self.myEventTap = CGEventTapCreate(kCGHIDEventTap,
kCGHeadInsertEventTap,
kCGEventTapOptionDefault,
CGEventMaskBit(kCGEventKeyDown) | CGEventMaskBit(kCGEventKeyUp) | CGEventMaskBit(kCGEventFlagsChanged),
MyEventTapCallBack,
(__bridge void *)self);
if (self.myEventTap) {
self.myRunLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, self.myEventTap, 0);
if (self.myRunLoopSource)
CFRunLoopAddSource(CFRunLoopGetMain(), self.myRunLoopSource, kCFRunLoopCommonModes);
}
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
if (self.myRunLoopSource) {
CFRunLoopSourceInvalidate(self.myRunLoopSource);
CFRelease(self.myRunLoopSource);
}
if (self.myEventTap)
CFRelease(self.myEventTap);
}
@end
这是我的 appDelegate 以及我是如何让它工作的。
import Cocoa
import CoreGraphics
import Foundation
var shift = false;
var cntrl = false;
var option = false;
var command = false;
func myCGEventCallback(proxy: CGEventTapProxy, type: CGEventType, event: CGEvent, refcon: UnsafeMutableRawPointer?) -> Unmanaged<CGEvent>? {
var mask: CGEventFlags = []
if(shift) {
mask.insert(CGEventFlags.maskShift)
}
if(cntrl) {
mask.insert(CGEventFlags.maskControl)
}
if(option) {
mask.insert(CGEventFlags.maskAlternate)
}
if(command) {
mask.insert(CGEventFlags.maskCommand)
}
if(mask.rawValue != 0) {
event.flags = mask;
}
return Unmanaged.passRetained(event)
}
@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
let mask: CGEventMask = 1 << CGEventType.keyDown.rawValue
let eventTap:CFMachPort = CGEvent.tapCreate(tap: .cghidEventTap, place: .headInsertEventTap, options: .defaultTap, eventsOfInterest: mask, callback: myCGEventCallback, userInfo: nil)!
let runLoopSource:CFRunLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, CFRunLoopMode.commonModes);
CGEvent.tapEnable(tap: eventTap, enable: true);
CFRunLoopRun();
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
public func SetShift() {
shift = !shift;
}
public func SetCtrl() {
cntrl = !cntrl;
}
public func SetCommand() {
command = !command;
}
public func SetOption() {
option = !option;
}
}