将更多数据嵌入到枚举案例中
Embed more data into enum cases
我有以下叠层枚举。
public enum Icons {
public enum Arrow: String {
case Angle1 = "\u{f100}"
case Angle2 = "\u{f101}"
case Angle3 = "\u{f102}"
case Angle4 = "\u{f103}"
case ArrowBottomLeft = "\u{f104}"
case ArrowBottomRight = "\u{f105}"
}
public enum Clothing: String {
case BallCap = "\u{f100}"
case Belt = "\u{f101}"
case Boot = "\u{f102}"
case BowTie = "\u{f103}"
}
public enum Emotions: String {
case Angel = "\u{f100}"
case AngrySick = "\u{f101}"
case Angry = "\u{f102}"
case Bitter = "\u{f103}"
case Concerned = "\u{f104}"
case Cool = "\u{f105}"
}
}
我有大量图标我想集成到我的应用程序中。我还有一个 UIImage 扩展初始化程序,它将 UIFont 作为参数和要绘制的图标的字符串(源自 Icons.Category.Icons
- 请注意,在这种情况下,类别是箭头、服装或情绪)。
要获取图标,我调用:
let image = UIImage(
fromIcon: Icons.Emotions.Angel.rawValue,
withFont: UIFont.iconFontAngel(22)
)
三种类型的图标中的每一种都有关联的 UIFont 扩展名:
- 箭头类型有
UIFont.iconFontArrow(size)
- 服装类型有
UIFont.iconFontClothing(size)
- 情绪类型有
UIFont.iconFontEmotions(size)
我怎样才能更好地声明图标以包含 UIFont、字体大小和其他特定于类别的选项,因为我确切地知道每个类别对应的 UIFont 并且我只需要传递一个参数,例如 Icons.Arrow.Angle3
到 UIImage 初始值设定项并从此参数中提取字符串、UIFont 和其他需要的选项?
我正在考虑将图标类型声明为已设置,但我不确定如何以干净的方式解决这个问题。
不要为此使用枚举。使用结构。
public struct FontBasedIcon {
private init(string: String, fontName: String) {
self.string = string
self.fontName = fontName
}
public let string: String
public let fontName: String
public func font(size size: CGFloat) -> UIFont {
return UIFont(name: fontName, size: size)!
}
public func image(fontSize fontSize: CGFloat) -> UIImage {
let string = self.string as NSString
let attributes = [ NSFontAttributeName: self.font(size: fontSize) ]
var rect = string.boundingRectWithSize(CGSizeMake(CGFloat.infinity, CGFloat.infinity), options: .UsesLineFragmentOrigin, attributes: attributes, context: nil)
let size = CGSizeMake(ceil(rect.width), ceil(rect.height))
UIGraphicsBeginImageContextWithOptions(size, false, 0)
defer { UIGraphicsEndImageContext() }
string.drawAtPoint(CGPoint.zero, withAttributes: attributes)
return UIGraphicsGetImageFromCurrentImageContext()
}
}
然后将常量声明为静态属性:
public extension FontBasedIcon {
public struct Arrow {
public static let Angle1 = FontBasedIcon(string: "\u{f100}", fontName: "ArrowFont")
public static let Angle2 = FontBasedIcon(string: "\u{f101}", fontName: "ArrowFont")
// etc.
}
public struct Emotion {
public static let Angel = FontBasedIcon(string: "\u{f100}", fontName: "EmotionFont")
public static let AngrySick = FontBasedIcon(string: "\u{f101}", fontName: "EmotionFont")
// etc.
}
}
用法:
let angelImage = FontBasedIcon.Emotion.Angel.image(fontSize: 22)
我有以下叠层枚举。
public enum Icons {
public enum Arrow: String {
case Angle1 = "\u{f100}"
case Angle2 = "\u{f101}"
case Angle3 = "\u{f102}"
case Angle4 = "\u{f103}"
case ArrowBottomLeft = "\u{f104}"
case ArrowBottomRight = "\u{f105}"
}
public enum Clothing: String {
case BallCap = "\u{f100}"
case Belt = "\u{f101}"
case Boot = "\u{f102}"
case BowTie = "\u{f103}"
}
public enum Emotions: String {
case Angel = "\u{f100}"
case AngrySick = "\u{f101}"
case Angry = "\u{f102}"
case Bitter = "\u{f103}"
case Concerned = "\u{f104}"
case Cool = "\u{f105}"
}
}
我有大量图标我想集成到我的应用程序中。我还有一个 UIImage 扩展初始化程序,它将 UIFont 作为参数和要绘制的图标的字符串(源自 Icons.Category.Icons
- 请注意,在这种情况下,类别是箭头、服装或情绪)。
要获取图标,我调用:
let image = UIImage(
fromIcon: Icons.Emotions.Angel.rawValue,
withFont: UIFont.iconFontAngel(22)
)
三种类型的图标中的每一种都有关联的 UIFont 扩展名:
- 箭头类型有
UIFont.iconFontArrow(size)
- 服装类型有
UIFont.iconFontClothing(size)
- 情绪类型有
UIFont.iconFontEmotions(size)
我怎样才能更好地声明图标以包含 UIFont、字体大小和其他特定于类别的选项,因为我确切地知道每个类别对应的 UIFont 并且我只需要传递一个参数,例如 Icons.Arrow.Angle3
到 UIImage 初始值设定项并从此参数中提取字符串、UIFont 和其他需要的选项?
我正在考虑将图标类型声明为已设置,但我不确定如何以干净的方式解决这个问题。
不要为此使用枚举。使用结构。
public struct FontBasedIcon {
private init(string: String, fontName: String) {
self.string = string
self.fontName = fontName
}
public let string: String
public let fontName: String
public func font(size size: CGFloat) -> UIFont {
return UIFont(name: fontName, size: size)!
}
public func image(fontSize fontSize: CGFloat) -> UIImage {
let string = self.string as NSString
let attributes = [ NSFontAttributeName: self.font(size: fontSize) ]
var rect = string.boundingRectWithSize(CGSizeMake(CGFloat.infinity, CGFloat.infinity), options: .UsesLineFragmentOrigin, attributes: attributes, context: nil)
let size = CGSizeMake(ceil(rect.width), ceil(rect.height))
UIGraphicsBeginImageContextWithOptions(size, false, 0)
defer { UIGraphicsEndImageContext() }
string.drawAtPoint(CGPoint.zero, withAttributes: attributes)
return UIGraphicsGetImageFromCurrentImageContext()
}
}
然后将常量声明为静态属性:
public extension FontBasedIcon {
public struct Arrow {
public static let Angle1 = FontBasedIcon(string: "\u{f100}", fontName: "ArrowFont")
public static let Angle2 = FontBasedIcon(string: "\u{f101}", fontName: "ArrowFont")
// etc.
}
public struct Emotion {
public static let Angel = FontBasedIcon(string: "\u{f100}", fontName: "EmotionFont")
public static let AngrySick = FontBasedIcon(string: "\u{f101}", fontName: "EmotionFont")
// etc.
}
}
用法:
let angelImage = FontBasedIcon.Emotion.Angel.image(fontSize: 22)