AVPlayerLayer 未绑定到 UIView 框架

AVPlayerLayer not bounds to UIView frame

我正在尝试将 AVPlayerLayer 添加到 UIView

    self.player = AVPlayer(URL: NSURL(fileURLWithPath: path!))
    self.playerLayer = AVPlayerLayer(player: player);
    self.playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
    self.playerLayer.frame =  ctrVideo.bounds;
    self.ctrVideo.layer.addSublayer(playerLayer);
    player.play();

这是视频的容器(蓝色):

约束条件:

最终结果:

我不明白为什么视频不绑定到 UIVIew 坐标。如果我将它绑定到控制器的超级视图中,就可以了。

我在 viewDidLoad 事件中添加 AVPlayerLayer...在应用约束之前。

当视图的框架改变时,子图层不会自动调整大小,您必须手动调整。您可以子 class 一个 UIView 以使其更容易。

class VideoContainerView: UIView {
  var playerLayer: CALayer?
  override func layoutSublayersOfLayer(layer: CALayer) {
    super.layoutSublayersOfLayer(layer)
    playerLayer?.frame = self.bounds
  }
}

然后在您的代码中:

self.player = AVPlayer(URL: NSURL(fileURLWithPath: path!))
self.playerLayer = AVPlayerLayer(player: player);
self.playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
self.playerLayer.frame =  ctrVideo.bounds;
self.ctrVideo.layer.addSublayer(playerLayer);
self.ctrVideo.playerLayer = playerLayer;
player.play();

只需确保将 "ctrVideo" 的 class 从 UIView 更改为 VideoContainerView。

这是 AVPlayerLayer 支持的视图,试图保持其纵横比。

PlayerView.h:

@interface PlayerView : UIView

@property (strong, nonatomic) AVPlayerLayer *layer;

@end

PlayerView.m:

@interface PlayerView ()

@property (strong, nonatomic) NSLayoutConstraint *aspectConstraint;

@end

@implementation PlayerView

@dynamic layer;

+ (Class)layerClass {
    return [AVPlayerLayer class];
}

- (instancetype)init {
    self = [super init];
    if (self) {
        self.userInteractionEnabled = NO;

        [self addObserver:self forKeyPath:@"layer.videoRect" options:NSKeyValueObservingOptionInitial|NSKeyValueObservingOptionNew context:nil];
    }
    return self;
}

- (void)dealloc {
    [self removeObserver:self forKeyPath:@"layer.videoRect"];
}

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context {
    if ([keyPath isEqualToString:@"layer.videoRect"]) {
        CGSize size = [change[NSKeyValueChangeNewKey] CGRectValue].size;
        if (change[NSKeyValueChangeNewKey] && size.width && size.height) {
            self.aspectConstraint.active = NO;
            self.aspectConstraint = [self.widthAnchor constraintEqualToAnchor:self.heightAnchor multiplier:size.width / size.height];
            self.aspectConstraint.priority = UILayoutPriorityDefaultHigh;
            self.aspectConstraint.active = YES;
        }
        else {
            self.aspectConstraint.active = NO;
        }
    }
}

@end

这是@almas 在 Swift 4

中的精彩回答
class VideoContainerView: UIView {    
    var playerLayer: CALayer?

    override func layoutSublayers(of layer: CALayer) {
        super.layoutSublayers(of: layer)
        playerLayer?.frame = self.bounds
    }
}