如何将实时相机预览添加到 UIView

How to Add Live Camera Preview to UIView

我运行遇到了一个问题,我正在尝试在 UIView 边界内解决,有什么方法可以将相机预览添加到 UIView 吗?并在 UIView 之上添加其他内容(按钮、标签等)?

我尝试使用 AVFoundation Framework 但没有足够的文档 Swift。

更新为 SWIFT 5

您可以尝试这样的操作:

import UIKit
import AVFoundation

class ViewController: UIViewController{
    var previewView : UIView!
    var boxView:UIView!
    let myButton: UIButton = UIButton()

    //Camera Capture requiered properties
    var videoDataOutput: AVCaptureVideoDataOutput!
    var videoDataOutputQueue: DispatchQueue!
    var previewLayer:AVCaptureVideoPreviewLayer!
    var captureDevice : AVCaptureDevice!
    let session = AVCaptureSession()

    override func viewDidLoad() {
        super.viewDidLoad()
        previewView = UIView(frame: CGRect(x: 0,
                                           y: 0,
                                           width: UIScreen.main.bounds.size.width,
                                           height: UIScreen.main.bounds.size.height))
        previewView.contentMode = UIView.ContentMode.scaleAspectFit
        view.addSubview(previewView)

        //Add a view on top of the cameras' view
        boxView = UIView(frame: self.view.frame)

        myButton.frame = CGRect(x: 0, y: 0, width: 200, height: 40)
        myButton.backgroundColor = UIColor.red
        myButton.layer.masksToBounds = true
        myButton.setTitle("press me", for: .normal)
        myButton.setTitleColor(UIColor.white, for: .normal)
        myButton.layer.cornerRadius = 20.0
        myButton.layer.position = CGPoint(x: self.view.frame.width/2, y:200)
        myButton.addTarget(self, action: #selector(self.onClickMyButton(sender:)), for: .touchUpInside)

        view.addSubview(boxView)
        view.addSubview(myButton)

        self.setupAVCapture()
    }

    override var shouldAutorotate: Bool {
        if (UIDevice.current.orientation == UIDeviceOrientation.landscapeLeft ||
        UIDevice.current.orientation == UIDeviceOrientation.landscapeRight ||
        UIDevice.current.orientation == UIDeviceOrientation.unknown) {
            return false
        }
        else {
            return true
        }
    }

    @objc func onClickMyButton(sender: UIButton){
        print("button pressed")
    }
}


// AVCaptureVideoDataOutputSampleBufferDelegate protocol and related methods
extension ViewController:  AVCaptureVideoDataOutputSampleBufferDelegate{
     func setupAVCapture(){
        session.sessionPreset = AVCaptureSession.Preset.vga640x480
        guard let device = AVCaptureDevice
        .default(AVCaptureDevice.DeviceType.builtInWideAngleCamera, 
                 for: .video,
                 position: AVCaptureDevice.Position.back) else {
                            return
        }
        captureDevice = device
        beginSession()
    }

    func beginSession(){
        var deviceInput: AVCaptureDeviceInput!

        do {
            deviceInput = try AVCaptureDeviceInput(device: captureDevice)
            guard deviceInput != nil else {
                print("error: cant get deviceInput")
                return
            }

            if self.session.canAddInput(deviceInput){
                self.session.addInput(deviceInput)
            }

            videoDataOutput = AVCaptureVideoDataOutput()
            videoDataOutput.alwaysDiscardsLateVideoFrames=true
            videoDataOutputQueue = DispatchQueue(label: "VideoDataOutputQueue")
            videoDataOutput.setSampleBufferDelegate(self, queue:self.videoDataOutputQueue)

            if session.canAddOutput(self.videoDataOutput){
                session.addOutput(self.videoDataOutput)
            }

            videoDataOutput.connection(with: .video)?.isEnabled = true

            previewLayer = AVCaptureVideoPreviewLayer(session: self.session)
            previewLayer.videoGravity = AVLayerVideoGravity.resizeAspect

            let rootLayer :CALayer = self.previewView.layer
            rootLayer.masksToBounds=true
            previewLayer.frame = rootLayer.bounds
            rootLayer.addSublayer(self.previewLayer)
            session.startRunning()
        } catch let error as NSError {
            deviceInput = nil
            print("error: \(error.localizedDescription)")
        }
    }

    func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
        // do stuff here
    }

    // clean up AVCapture
    func stopCamera(){
        session.stopRunning()
    }

}

在这里,我使用一个名为 previewView 的 UIView 来启动相机,然后我在 previewView 上方添加一个名为 boxView 的新 UIView。我将 UIButton 添加到 boxView

IMPORTANT

Remember that in iOS 10 and later you need to first ask the user for permission in order to have access to the camera. You do this by adding a usage key to your app’s Info.plist together with a purpose string because if you fail to declare the usage, your app will crash when it first makes the access.

这是显示相机访问请求的屏幕截图

Swift 3:

@IBOutlet weak var cameraContainerView:UIView!

var imagePickers:UIImagePickerController?

在 ViewDidLoad 上:

override func viewDidLoad() {

        super.viewDidLoad()
        addImagePickerToContainerView()

    }

将相机预览添加到容器视图:

func addImagePickerToContainerView(){

        imagePickers = UIImagePickerController()
        if UIImagePickerController.isCameraDeviceAvailable( UIImagePickerControllerCameraDevice.front) {
            imagePickers?.delegate = self
            imagePickers?.sourceType = UIImagePickerControllerSourceType.camera

            //add as a childviewcontroller
            addChildViewController(imagePickers!)

            // Add the child's View as a subview
            self.cameraContainerView.addSubview((imagePickers?.view)!)
            imagePickers?.view.frame = cameraContainerView.bounds
            imagePickers?.allowsEditing = false
            imagePickers?.showsCameraControls = false
            imagePickers?.view.autoresizingMask = [.flexibleWidth, .flexibleHeight]

        }
    }

自定义按钮操作:

@IBAction func cameraButtonPressed(_ sender: Any) {

         if UIImagePickerController.isSourceTypeAvailable(.camera){
            imagePickers?.takePicture()

         } else{

          //Camera not available.
        }  
    }

Swift 4

mauricioconde 解决方案的精简版

您可以将其用作组件中的一个组件:

//
//  CameraView.swift

import Foundation
import AVFoundation
import UIKit

final class CameraView: UIView {

    private lazy var videoDataOutput: AVCaptureVideoDataOutput = {
        let v = AVCaptureVideoDataOutput()
        v.alwaysDiscardsLateVideoFrames = true
        v.setSampleBufferDelegate(self, queue: videoDataOutputQueue)
        v.connection(with: .video)?.isEnabled = true
        return v
    }()

    private let videoDataOutputQueue: DispatchQueue = DispatchQueue(label: "JKVideoDataOutputQueue")
    private lazy var previewLayer: AVCaptureVideoPreviewLayer = {
        let l = AVCaptureVideoPreviewLayer(session: session)
        l.videoGravity = .resizeAspect
        return l
    }()

    private let captureDevice: AVCaptureDevice? = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back)
    private lazy var session: AVCaptureSession = {
        let s = AVCaptureSession()
        s.sessionPreset = .vga640x480
        return s
    }()

    override init(frame: CGRect) {
        super.init(frame: frame)

        commonInit()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        commonInit()
    }

    private func commonInit() {
        contentMode = .scaleAspectFit
        beginSession()
    }

    private func beginSession() {
        do {
            guard let captureDevice = captureDevice else {
                fatalError("Camera doesn't work on the simulator! You have to test this on an actual device!")
            }
            let deviceInput = try AVCaptureDeviceInput(device: captureDevice)
            if session.canAddInput(deviceInput) {
                session.addInput(deviceInput)
            }

            if session.canAddOutput(videoDataOutput) {
                session.addOutput(videoDataOutput)
            }
            layer.masksToBounds = true
            layer.addSublayer(previewLayer)
            previewLayer.frame = bounds
            session.startRunning()
        } catch let error {
            debugPrint("\(self.self): \(#function) line: \(#line).  \(error.localizedDescription)")
        }
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        previewLayer.frame = bounds
    }
}

extension CameraView: AVCaptureVideoDataOutputSampleBufferDelegate {}

swift 5 简单的方法

import UIKit
import AVFoundation

class ViewController: UIViewController, UINavigationControllerDelegate,UIImagePickerControllerDelegate{

//Camera Capture requiered properties
var imagePickers:UIImagePickerController?

@IBOutlet weak var customCameraView: UIView!

override func viewDidLoad() {
    addCameraInView()
    super.viewDidLoad()
}

func addCameraInView(){

    imagePickers = UIImagePickerController()
    if UIImagePickerController.isCameraDeviceAvailable( UIImagePickerController.CameraDevice.rear) {
        imagePickers?.delegate = self
        imagePickers?.sourceType = UIImagePickerController.SourceType.camera

        //add as a childviewcontroller
        addChild(imagePickers!)

        // Add the child's View as a subview
        self.customCameraView.addSubview((imagePickers?.view)!)
        imagePickers?.view.frame = customCameraView.bounds
        imagePickers?.allowsEditing = false
        imagePickers?.showsCameraControls = false
        imagePickers?.view.autoresizingMask = [.flexibleWidth,  .flexibleHeight]
        }
    }

    @IBAction func cameraButtonPressed(_ sender: Any) {

         if UIImagePickerController.isSourceTypeAvailable(.camera){
            imagePickers?.takePicture()

         } else{

          //Camera not available.
        }
    }
}

iOS 13/14 和 Swift 5.3:

private var imageVC: UIImagePickerController?

然后在您想要显示相机视图时调用 showCameraVC()

func showCameraVC() {    
    self.imageVC = UIImagePickerController()

    if UIImagePickerController.isCameraDeviceAvailable(.front) {
        self.imageVC?.sourceType = .camera
        self.imageVC?.cameraDevice = .front
        self.imageVC?.showsCameraControls = false
                
        let screenSize = UIScreen.main.bounds.size
        let cameraAspectRatio = CGFloat(4.0 / 3.0)
        let cameraImageHeight = screenSize.width * cameraAspectRatio
        let scale = screenSize.height / cameraImageHeight
        self.imageVC?.cameraViewTransform = CGAffineTransform(translationX: 0, y: (screenSize.height - cameraImageHeight)/2)
        self.imageVC?.cameraViewTransform = self.imageVC!.cameraViewTransform.scaledBy(x: scale, y: scale)
    
        self.imageVC?.view.frame = CGRect(x: 0, y: 0, width: screenSize.width, height: screenSize.height)
        self.view.addSubview(self.imageVC!.view)
        self.view.sendSubviewToBack(self.imageVC!.view)
    }
}

相机视图也将全屏(其他答案不会修复信箱视图)