SIGSEGV,分段错误。仅适用于 linux,适用于 windows

SIGSEGV, Segmentation fault. Only on linux, it works on windows

我已经坚持了几个小时,出于某种原因,我只在 Linux 上收到分段错误。它只发生在长度为 17 个或更多字符的数据包中。我正在使用 Enet 库来发送数据包。任何人都可以帮助我,我不知道我在这里错过了什么......

这是gdb输出的截图 这是服务器端示例:

void GameServer::start()
{
if (!m_isRunning)
    m_isRunning = true;

ENetEvent  event;
//ENetPacket *packet;

while (m_isRunning)
{
    while (enet_host_service(server, &event, 1000) > 0)
    {
        switch (event.type)
        {
        case ENET_EVENT_TYPE_CONNECT:
            std::cout << "A new client connected from ";
            std::cout << event.peer->address.host << " ";
            std::cout << event.peer->address.port << std::endl;

            break;
        case ENET_EVENT_TYPE_DISCONNECT:
            printf("%s disconnected.\n", event.peer->data);
            delete (char*)event.peer->data;
            break;
        case ENET_EVENT_TYPE_RECEIVE:
        {
            std::cout << "A packet of length ";
            std::cout << event.packet->dataLength;
            std::cout << " containing ";
            std::cout << event.packet->data;
            std::cout << " was received from ";
            printf("%s", event.peer->data);
            std::cout << " on channel ";
            std::cout << event.channelID << std::endl;

            // Split the packet data, ex:   packettype:data:data
            std::vector<std::string> tokens;
            std::string data;
            std::istringstream split((const char *)event.packet->data);

            // Process the packet data
            while (std::getline(split, data, ':')) Line 89: Crash here
                tokens.push_back(data);

            if (tokens.size() > 1)
            {

                //pc = player connected so we will broadcast the name to all peers
                if (tokens[0] == "pc")
                {
                    if (tokens.size() == 2)
                    {
                        char* data = new char[tokens[1].length() + 1];
                        strcpy(data, tokens[1].c_str());
                        event.peer->data = (void*)data;
                        for (size_t i = 0; i < server->connectedPeers; i++)
                        {
                            enet_host_broadcast(server, 0, event.packet);
                        }
                    }
                }

                //ma = message all so we are going to broadcast the message to all peers
                else if (tokens[0] == "ma") 
                {
                    if (tokens.size() == 2)
                    {
                        enet_host_broadcast(server, 0, event.packet);
                    }
                }


                /* One could just use enet_host_service() instead. */
                enet_host_flush(server);
            }
            /* Clean up the packet now that we're done using it. */
            enet_packet_destroy(event.packet);
            break;
        }
        case ENET_EVENT_TYPE_NONE:
            break;
        default:
            break;
        }

    }
}

}

这是客户端创建数据包然后发送到服务器的过程。

if (connected) {
        std::cout << "Input: ";
        std::string str = "";
        std::getline(std::cin, str);

        if (str.length() == 0) { continue; }

        packet = enet_packet_create(str.c_str(), str.length() + 1, ENET_PACKET_FLAG_RELIABLE);
        enet_peer_send(peer, 0, packet);

    }

如果代码示例不够我可以提供更多。

malloc() 中的崩溃通常意味着有人在 早些时候 的某个时间写入了已分配缓冲区的末尾。缓冲区溢出损坏了存储在空闲内存中的指向 link 个空闲块的指针。直到 malloc() 尝试使用这些指针才导致问题。然后砰!

Post event.packet 类型的声明。您确定 data[] 对于您放入其中的数据足够大吗?