如何将参数传递给 Async.RunSynchronously?

How do I pass an argument into Async.RunSynchronously?

如何将参数传递给 Async.RunSynchronously?

我正在尝试执行以下操作:

Async.RunSynchronously (moveAsync brick)

当然这个编译不了:

The value or constructor 'brick' is not defined

我更新了我的代码,但仍然 运行 遇到关于将参数传递给 Async.RunSynchronously

的相同问题

客户:

打开 LegoCommands

[<EntryPoint>]
let main argv =
    connectAsync |> Async.RunSynchronously |> ignore
    moveAsync    |> Async.RunSynchronously |> ignore
    speakAsync   |> Async.RunSynchronously |> ignore

    0 // return an integer exit code

域:

目前我的代码通过设置外部成员变量并让我的函数引用它来工作。

let brick = Brick(UsbCommunication())

我不要这个。

module LegoCommands

open Lego.Ev3.Core
open Lego.Ev3.Desktop
open System.Threading.Tasks
open Arguments

let brick = Brick(UsbCommunication())

let awaitTask (task: Task) = task |> Async.AwaitIAsyncResult
                                  |> Async.Ignore
let connectAsync = async {
    do! brick.ConnectAsync() |> awaitTask }

let moveAsync = async {
    do! brick.DirectCommand.TurnMotorAtPowerForTimeAsync(motors, power, uint32 duration, breakEnabled) |> awaitTask }

let speakAsync = async {
    do! brick.DirectCommand.PlayToneAsync(volume, frequency, duration) |> awaitTask }

在 "client" 的第三行,您使用的是 brick,此时尚未定义。

Async.RunSynchronously (connectAsync brick)

同样发生在 "domain" 的最后一行:

Async.RunSynchronously (moveAsync(brick))

错误消息准确地告诉您:brick 未定义。

我不确定我做错了什么。

但我不再观察到错误。

客户:

open LegoCommands
open Lego.Ev3.Core
open Lego.Ev3.Desktop

[<EntryPoint>]
let main argv =
    let brick = Brick(UsbCommunication())
    brick |> connectAsync |> Async.RunSynchronously |> ignore
    brick |> moveAsync    |> Async.RunSynchronously |> ignore
    brick |> speakAsync   |> Async.RunSynchronously |> ignore

    0 // return an integer exit code

域:

module LegoCommands

open Lego.Ev3.Core
open Lego.Ev3.Desktop
open System.Threading.Tasks
open Arguments

let awaitTask (task: Task) = task |> Async.AwaitIAsyncResult
                                  |> Async.Ignore
let connectAsync (brick:Brick) = async {
    do! brick.ConnectAsync() |> awaitTask }

let moveAsync (brick:Brick) = async {
    do! brick.DirectCommand.TurnMotorAtPowerForTimeAsync(motors, power, uint32 duration, breakEnabled) |> awaitTask }

let speakAsync (brick:Brick) = async {
    do! brick.DirectCommand.PlayToneAsync(volume, frequency, duration) |> awaitTask }

参数:

module Arguments
open Lego.Ev3.Core

let volume = 50
let frequency = uint16 3000
let duration = uint16 333
let power = 100
let motors = OutputPort.B ||| OutputPort.C
let breakEnabled = false