围绕另一个 CGPoint 旋转一个 CGPoint
Rotating a CGPoint around another CGPoint
好的,我想将 CGPoint(A) 围绕 CGPoint(B) 旋转 50 度,有什么好的方法吗?
CGPoint(A) = CGPoint(x: 50, y: 100)
CGPoint(B) = CGPoint(x: 50, y: 0)
这是我想要做的:
这真是一道数学题。在 Swift 中,你想要这样的东西:
func rotatePoint(target: CGPoint, aroundOrigin origin: CGPoint, byDegrees: CGFloat) -> CGPoint {
let dx = target.x - origin.x
let dy = target.y - origin.y
let radius = sqrt(dx * dx + dy * dy)
let azimuth = atan2(dy, dx) // in radians
let newAzimuth = azimuth + byDegrees * CGFloat(M_PI / 180.0) // convert it to radians
let x = origin.x + radius * cos(newAzimuth)
let y = origin.y + radius * sin(newAzimuth)
return CGPoint(x: x, y: y)
}
有很多方法可以简化这一点,这是对 CGPoint
的扩展的完美案例,但为了清楚起见,我把它写得很冗长。
public extension CGFloat {
///Returns radians if given degrees
var radians: CGFloat{return self * .pi / 180}
}
public extension CGPoint {
///Rotates point by given degrees
func rotate(origin: CGPoint? = CGPoint(x: 0.5, y: 0.5), _ byDegrees: CGFloat) -> CGPoint {
guard let origin = origin else {return self}
let rotationSin = sin(byDegrees.radians)
let rotationCos = cos(byDegrees.radians)
let x = (self.x * rotationCos - self.y * rotationSin) + origin.x
let y = (self.x * rotationSin + self.y * rotationCos) + origin.y
return CGPoint(x: x, y: y)
}
}
用法
var myPoint = CGPoint(x: 40, y: 50).rotate(45)
var myPoint = CGPoint(x: 40, y: 50).rotate(origin: CGPoint(x: 0, y: 0), 45)
好的,我想将 CGPoint(A) 围绕 CGPoint(B) 旋转 50 度,有什么好的方法吗?
CGPoint(A) = CGPoint(x: 50, y: 100)
CGPoint(B) = CGPoint(x: 50, y: 0)
这是我想要做的:
这真是一道数学题。在 Swift 中,你想要这样的东西:
func rotatePoint(target: CGPoint, aroundOrigin origin: CGPoint, byDegrees: CGFloat) -> CGPoint {
let dx = target.x - origin.x
let dy = target.y - origin.y
let radius = sqrt(dx * dx + dy * dy)
let azimuth = atan2(dy, dx) // in radians
let newAzimuth = azimuth + byDegrees * CGFloat(M_PI / 180.0) // convert it to radians
let x = origin.x + radius * cos(newAzimuth)
let y = origin.y + radius * sin(newAzimuth)
return CGPoint(x: x, y: y)
}
有很多方法可以简化这一点,这是对 CGPoint
的扩展的完美案例,但为了清楚起见,我把它写得很冗长。
public extension CGFloat {
///Returns radians if given degrees
var radians: CGFloat{return self * .pi / 180}
}
public extension CGPoint {
///Rotates point by given degrees
func rotate(origin: CGPoint? = CGPoint(x: 0.5, y: 0.5), _ byDegrees: CGFloat) -> CGPoint {
guard let origin = origin else {return self}
let rotationSin = sin(byDegrees.radians)
let rotationCos = cos(byDegrees.radians)
let x = (self.x * rotationCos - self.y * rotationSin) + origin.x
let y = (self.x * rotationSin + self.y * rotationCos) + origin.y
return CGPoint(x: x, y: y)
}
}
用法
var myPoint = CGPoint(x: 40, y: 50).rotate(45)
var myPoint = CGPoint(x: 40, y: 50).rotate(origin: CGPoint(x: 0, y: 0), 45)