pyGame 图像缩放未按预期工作
pyGame image scale does not work as expected
我是 Python 和 pyGame 的新手,我在缩放图像时遇到问题。
我想在 pygame 中放大图像。
pygame 文档声称
pygame.transform.scale()
应该缩放到新的分辨率。
但在我下面的示例中它不起作用 - 它裁剪图像而不是调整图像大小!?
我究竟做错了什么?
#!/usr/bin/env python3
# coding: utf-8
import pygame
from pygame.locals import *
# Define some colors
BLACK = (0, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
screen = pygame.display.set_mode((1920, 1080))
pic = pygame.image.load('test.jpg').convert()
pic_position_and_size = pic.get_rect()
# Loop until the user clicks the close button.
done = False
# Clear event queue
pygame.event.clear()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == QUIT:
done = True
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
done = True
# background in black
screen.fill(BLACK)
# Copy image to screen:
screen.blit(pic, pic_position_and_size)
# Update the screen with what we've drawn.
pygame.display.flip()
pygame.display.update()
pygame.time.delay(10) # stop the program for 1/100 second
# decreases size by 1 pixel in x and y axis
pic_position_and_size = pic_position_and_size.inflate(-1, -1)
# scales the image
pic = pygame.transform.scale(pic, pic_position_and_size.size)
# Close the window and quit.
pygame.quit()
pygame.transform.scale()
不适合你的情况。如果将 Surface
缩小这么小,算法只会裁剪最后一列和最后一行像素。如果你现在用相同的 Surface
一遍又一遍地重复这个过程,你会看到你看到的奇怪行为。
更好的方法是保留原始 Surface
的副本,并使用它来创建缩放图像。另外,用smoothscale
代替scale
也可能会达到更好的效果;想用就看你了
这是您的代码的 "fixed" 版本:
#!/usr/bin/env python3
# coding: utf-8
import pygame
from pygame.locals import *
# Define some colors
BLACK = (0, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
screen = pygame.display.set_mode((1920, 1080))
org_pic = pygame.image.load('test.jpg').convert()
pic_position_and_size = org_pic.get_rect()
pic = pygame.transform.scale(org_pic, pic_position_and_size.size)
# Loop until the user clicks the close button.
done = False
# Clear event queue
pygame.event.clear()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == QUIT:
done = True
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
done = True
# background in black
screen.fill(BLACK)
# Copy image to screen:
screen.blit(pic, (0,0))
# Update the screen with what we've drawn.
pygame.display.flip()
pygame.display.update()
pygame.time.delay(10) # stop the program for 1/100 second
# decreases size by 1 pixel in x and y axis
pic_position_and_size = pic_position_and_size.inflate(-1, -1)
# scales the image
pic = pygame.transform.smoothscale(org_pic, pic_position_and_size.size)
# Close the window and quit.
pygame.quit()
我是 Python 和 pyGame 的新手,我在缩放图像时遇到问题。 我想在 pygame 中放大图像。 pygame 文档声称
pygame.transform.scale()
应该缩放到新的分辨率。 但在我下面的示例中它不起作用 - 它裁剪图像而不是调整图像大小!? 我究竟做错了什么?
#!/usr/bin/env python3
# coding: utf-8
import pygame
from pygame.locals import *
# Define some colors
BLACK = (0, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
screen = pygame.display.set_mode((1920, 1080))
pic = pygame.image.load('test.jpg').convert()
pic_position_and_size = pic.get_rect()
# Loop until the user clicks the close button.
done = False
# Clear event queue
pygame.event.clear()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == QUIT:
done = True
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
done = True
# background in black
screen.fill(BLACK)
# Copy image to screen:
screen.blit(pic, pic_position_and_size)
# Update the screen with what we've drawn.
pygame.display.flip()
pygame.display.update()
pygame.time.delay(10) # stop the program for 1/100 second
# decreases size by 1 pixel in x and y axis
pic_position_and_size = pic_position_and_size.inflate(-1, -1)
# scales the image
pic = pygame.transform.scale(pic, pic_position_and_size.size)
# Close the window and quit.
pygame.quit()
pygame.transform.scale()
不适合你的情况。如果将 Surface
缩小这么小,算法只会裁剪最后一列和最后一行像素。如果你现在用相同的 Surface
一遍又一遍地重复这个过程,你会看到你看到的奇怪行为。
更好的方法是保留原始 Surface
的副本,并使用它来创建缩放图像。另外,用smoothscale
代替scale
也可能会达到更好的效果;想用就看你了
这是您的代码的 "fixed" 版本:
#!/usr/bin/env python3
# coding: utf-8
import pygame
from pygame.locals import *
# Define some colors
BLACK = (0, 0, 0)
pygame.init()
# Set the width and height of the screen [width, height]
screen = pygame.display.set_mode((1920, 1080))
org_pic = pygame.image.load('test.jpg').convert()
pic_position_and_size = org_pic.get_rect()
pic = pygame.transform.scale(org_pic, pic_position_and_size.size)
# Loop until the user clicks the close button.
done = False
# Clear event queue
pygame.event.clear()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == QUIT:
done = True
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
done = True
# background in black
screen.fill(BLACK)
# Copy image to screen:
screen.blit(pic, (0,0))
# Update the screen with what we've drawn.
pygame.display.flip()
pygame.display.update()
pygame.time.delay(10) # stop the program for 1/100 second
# decreases size by 1 pixel in x and y axis
pic_position_and_size = pic_position_and_size.inflate(-1, -1)
# scales the image
pic = pygame.transform.smoothscale(org_pic, pic_position_and_size.size)
# Close the window and quit.
pygame.quit()