用对角线绘制的 UIView 填充?

Fill a UIView with diagonally drawn lines?

如何像这样填充 UIView(用一些对角线绘制的白线)。

PS:我的意图是关于填充而不是边框​​。

有什么帮助吗?

实现此目的的一种方法是覆盖 UIViewdraw(_:) 方法并在那里进行自定义绘制。

绘制对角线非常简单,您只需要:

  • 从0到宽度+高度(沿着矩形的水平边缘,然后向上垂直),通过间隙+线宽,从对角线(45º)长度转换为平行于要绘制的矩形的边缘。

  • 在每次迭代中,从该迭代的给定点到对面边缘上的点(45º)画一条线。我们通过简单地处理矩形的垂直边缘, 然后 沿水平方向)

  • 得到这一点

像这样应该可以达到预期的效果:

class StripeyView : UIView {

    let lineGap: CGFloat = 7
    let lineWidth: CGFloat = 3
    let lineColor = UIColor.white

    override func draw(_ rect: CGRect) {

        let ctx = UIGraphicsGetCurrentContext()!

        // flip y-axis of context, so (0,0) is the bottom left of the context
        ctx.scaleBy(x: 1, y: -1)
        ctx.translateBy(x: 0, y: -bounds.size.height)

        // generate a slightly larger rect than the view,
        // to allow the lines to appear seamless
        let renderRect = bounds.insetBy(dx: -lineWidth * 0.5, dy: -lineWidth * 0.5)

        // the total distance to travel when looping (each line starts at a point that
        // starts at (0,0) and ends up at (width, height)).
        let totalDistance = renderRect.size.width + renderRect.size.height

        // loop through distances in the range 0 ... totalDistance
        for distance in stride(from: 0, through: totalDistance,
                               // divide by cos(45º) to convert from diagonal length
                               by: (lineGap + lineWidth) / cos(.pi / 4)) {

            // the start of one of the stripes
            ctx.move(to: CGPoint(
                // x-coordinate based on whether the distance is less than the width of the
                // rect (it should be fixed if it is above, and moving if it is below)
                x: distance < renderRect.width ?
                    renderRect.origin.x + distance :
                    renderRect.origin.x + renderRect.width,

                // y-coordinate based on whether the distance is less than the width of the
                // rect (it should be moving if it is above, and fixed if below)
                y: distance < renderRect.width ?
                    renderRect.origin.y :
                    distance - (renderRect.width - renderRect.origin.x)
            ))

            // the end of one of the stripes
            ctx.addLine(to: CGPoint(
                // x-coordinate based on whether the distance is less than the height of
                // the rect (it should be moving if it is above, and fixed if it is below)
                x: distance < renderRect.height ?
                    renderRect.origin.x :
                    distance - (renderRect.height - renderRect.origin.y),

                // y-coordinate based on whether the distance is less than the height of
                // the rect (it should be fixed if it is above, and moving if it is below)
                y: distance < renderRect.height ?
                    renderRect.origin.y + distance :
                    renderRect.origin.y + renderRect.height
            ))
        }

        // stroke all of the lines added
        ctx.setStrokeColor(lineColor.cgColor)
        ctx.setLineWidth(lineWidth)
        ctx.strokePath()
    }
}

输出:

(假设视图有红色backgroundColor

您可以调整 lineGaplineWidth 属性来生成不同的结果。

非常简单的算法...

假设您有这些值:

    let T: CGFloat = 15     // desired thickness of lines
    let G: CGFloat = 30     // desired gap between lines
    let W = rect.size.width
    let H = rect.size.height

值得注意的是,就是这么简单...

    var p = -(W > H ? W : H) - T
    while p <= W {
        
        c.move( to: CGPoint(x: p-T, y: -T) )
        c.addLine( to: CGPoint(x: p+T+H, y: T+H) )
        c.strokePath()
        p += G + T + T
    }

这是一个完整的 UIView class:

class Ruled: UIView {
    
    override func draw(_ rect: CGRect) {
        
        let T: CGFloat = 15     // desired thickness of lines
        let G: CGFloat = 30     // desired gap between lines
        let W = rect.size.width
        let H = rect.size.height
        
        guard let c = UIGraphicsGetCurrentContext() else { return }
        c.setStrokeColor(UIColor.orange.cgColor)
        c.setLineWidth(T)
        
        var p = -(W > H ? W : H) - T
        while p <= W {
            
            c.move( to: CGPoint(x: p-T, y: -T) )
            c.addLine( to: CGPoint(x: p+T+H, y: T+H) )
            c.strokePath()
            p += G + T + T
        }
    }
}

就是这样!

整个基本算法:

1。从左上角开始,减去最长边

2。画对角线直到你来到右边

简单又好用! :)


要剪辑到矩形:

上面的 class 只是绘制了一个 UIView 大小的“框”。

通常,您希望在一个视图中的不同位置绘制多个“框”。一个典型的例子是日历。

本例将绘制一个框。为您需要绘制的每个框调用它:

此外,此示例明确绘制了两条条纹,而不是在背景颜色上绘制一条条纹:

func simpleStripes(x: CGFloat, y: CGFloat, width: CGFloat, height: CGFloat) {
     
    let stripeWidth: CGFloat = 20.0 // whatever you want
    let m = stripeWidth / 2.0
    
    guard let c = UIGraphicsGetCurrentContext() else { return }
    c.setLineWidth(stripeWidth)
    
    let r = CGRect(x: x, y: y, width: width, height: height)
    let longerSide = width > height ? width : height
    
    c.saveGState()
    c.clip(to: r)
        
        var p = x - longerSide
        while p <= x + width {
            
            c.setStrokeColor(pale blue)
            c.move( to: CGPoint(x: p-m, y: y-m) )
            c.addLine( to: CGPoint(x: p+m+height, y: y+m+height) )
            c.strokePath()
            
            p += stripeWidth
            
            c.setStrokeColor(pale gray)
            c.move( to: CGPoint(x: p-m, y: y-m) )
            c.addLine( to: CGPoint(x: p+m+height, y: y+m+height) )
            c.strokePath()
            
            p += stripeWidth
        }
        
    c.restoreGState()
}

如果你想让它们动起来...

1、要抵消,只需在启动时从指针中减去即可。令人惊讶的是,没有其他需要改变。

  var p = x - longerSide - offset // animate offset from 0 to stripeWidth

2,细心的程序员希望偏移量等于斜接以避免“尖左上角”问题:

  var p = x - longerSide - offset - m // for better-looking top-left corner

3、可以使用任意数量的各种颜色的条纹,也可以任意组合使用不同的条纹宽度。令人惊讶的是,该算法仍然有效并且安全。 (如果您有多个宽度,只需将斜接 m 设置为最大宽度即可。)

画斜线最简单的代码:

import UIKit

@IBDesignable
class SlashPatternView: UIView {
@IBInspectable
var lineWidth: CGFloat = 1 { didSet { setNeedsLayout() } }

@IBInspectable
var squareSize: CGFloat = 1 { didSet { setNeedsLayout() } }

@IBInspectable
var lineColor: UIColor = .white { didSet { setNeedsLayout() }}

var slashes: UIImage {
    let size = squareSize
    let renderer = UIGraphicsImageRenderer(size: CGSize(width: size, height: size))
    return renderer.image { context in
        let cgcontext = context.cgContext

        cgcontext.addLines(between: [CGPoint(x: 0, y: size/2), CGPoint(x: size/2, y: 0)])
        cgcontext.addLines(between: [CGPoint(x: size/2, y: size), CGPoint(x: size, y: size/2)])

        cgcontext.setStrokeColor(lineColor.cgColor)
        cgcontext.setLineCap(.square)
        cgcontext.setLineWidth(lineWidth)
        cgcontext.strokePath()
    }
}
override func layoutSubviews() {
    super.layoutSubviews()
}


override func draw(_ rect: CGRect) {
    backgroundColor?.setFill()
    UIRectFill(rect)
    slashes.drawAsPattern(in: rect)
}
}