在 swift 中按顺序播放音频文件
Play audio file in a sequence in swift
我有两个功能。第一个循环播放音频的名称列表,第二个是实际的播放器功能。问题是它只播放最后一个。它不会一个接一个地播放,直到下一个播放完毕。如何按顺序执行?我尝试添加: dispatch_after(DISPATCH_TIME_NOW, dispatch_get_main_queue(), { }) ... 仍然不起作用。任何可能的解决方案。先感谢您!
func startGame(){
audioPlay("NowListen")
for i in 0...self.soundArray.count - 1 {
print(self.soundArray[i])
self.audioPlay(self.soundArray[i])
}
}
func audioPlay(name: String){
var alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("\(name)", ofType: "mp3")!)
print(alertSound)
// try to play sound
do{
self.audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
self.audioPlayer.prepareToPlay()
self.audioPlayer.play()
} catch {
}
}
使用 AVQueuePlayer(在开始时用 Items 初始化它,它将在队列中一个接一个地播放)class 而不是 AVAudioPlayer.
在开始游戏中,您可以执行以下操作:
var audioItems: [AVPlayerItem] = []
for audioName in soundsArray {
let url = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(audioName, ofType: "mp3")!)
let item = AVPlayerItem(URL: url)
audioItems.append(item)
}
let player = AVQueuePlayer(items: audioItems)
player.play()
我有两个功能。第一个循环播放音频的名称列表,第二个是实际的播放器功能。问题是它只播放最后一个。它不会一个接一个地播放,直到下一个播放完毕。如何按顺序执行?我尝试添加: dispatch_after(DISPATCH_TIME_NOW, dispatch_get_main_queue(), { }) ... 仍然不起作用。任何可能的解决方案。先感谢您!
func startGame(){
audioPlay("NowListen")
for i in 0...self.soundArray.count - 1 {
print(self.soundArray[i])
self.audioPlay(self.soundArray[i])
}
}
func audioPlay(name: String){
var alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("\(name)", ofType: "mp3")!)
print(alertSound)
// try to play sound
do{
self.audioPlayer = try AVAudioPlayer(contentsOfURL: alertSound)
self.audioPlayer.prepareToPlay()
self.audioPlayer.play()
} catch {
}
}
使用 AVQueuePlayer(在开始时用 Items 初始化它,它将在队列中一个接一个地播放)class 而不是 AVAudioPlayer.
在开始游戏中,您可以执行以下操作:
var audioItems: [AVPlayerItem] = []
for audioName in soundsArray {
let url = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(audioName, ofType: "mp3")!)
let item = AVPlayerItem(URL: url)
audioItems.append(item)
}
let player = AVQueuePlayer(items: audioItems)
player.play()