使用 boost::fusion 迭代时指向 class 成员的指针

Pointers to class members when iterating with boost::fusion

我有一个 boost::graph 使用如下捆绑属性:

struct Vertex
{
    std::string id;
};

如果我想在 boost::dynamic_properties 中使用此信息(例如以 graphml 格式打印),我可以使用类似的东西:

template<typename T>
std::string myPrettyPrinter(const T& t);

int main()
{
    using namespace boost;
    MyGraph g;
    dynamic_properties dp;
    dp.property("id",
        make_transform_value_property_map(
            & myPrettyPrinter<std::string>,
            get(&Vertex::id, g)
        )
    );
}

由于捆绑的 属性 将来可能会发生变化,因此我想对 dynamic_properties 的创建进行通用化。因此,我使用 boost::fusion

struct Vertex
{
    std::string id;
};


BOOST_FUSION_ADAPT_STRUCT(
    Vertex,
    id
)


template<typename T>
std::string myPrettyPrinter(const T& t);


template <typename T_Seq, typename T_Graph>
void member_iterator(boost::dynamic_properties& dp, T_Graph& g)
{
    using namespace boost;
    using Indices = mpl::range_c<
        unsigned,
        0,
        fusion::result_of::size<T_Seq>::value
    >;

    fusion::for_each(
        Indices(),
        [&](auto i)
        {
            using I = decltype(i);
            dp.property(
                fusion::extension::struct_member_name<T_Seq, i>::call(),
                make_transform_value_property_map(
                    & myPrettyPrinter<
                        typename fusion::result_of::value_at<T_Seq, I>::type
                    >,
                    get(
                        // This works but is not generic,
                        // since it relies on the specific
                        // member name "id":
                        & T_Seq::id,
                        g
                    )
                )
            );
        }
    );
}


int main()
{
    MyGraph g;
    boost::dynamic_properties dp;
    member_iterator<Vertex>(dp, g);
}

我的问题是,我找不到以通用方式表达行 &T_Seq::id 的方法。我一直在研究 fusion::extension::struct_member_name,但没有成功。

我寻找一种通用方法来替换有问题的行,或者寻找一种完全不同的方法来遍历 Vertex 的成员。

据我所知,您无法从 BOOST_FUSION_ADAPT_STRUCT 内部存储的信息中获取指向成员的指针(正如您发现的那样,您可以获取成员类型或名称)。解决此问题的一种可能方法是创建一个调用 BOOST_FUSION_ADAPT_STRUCT 的宏,然后存储附加信息。我选择这样存储它:

template<>
struct pointer_to_member_N<Vertex,0>
{
    static constexpr std::string Vertex::* value = &Vertex::id;
};

为了生成该结构,我使用了以下宏:


#define YOUR_NS_SAVE_MEMBERPTR(STRUCT_NAME,MEMBERS) \
namespace your_ns { \
BOOST_PP_SEQ_FOR_EACH_I(CREATE_POINTER_TO_MEMBER_TRAIT,STRUCT_NAME,BOOST_PP_CAT(YOUR_NS_SAVE_MEMBERPTR_FILLER_0 MEMBERS,_END)) \
}

此宏采用结构名称和一对序列 (type,name),并简单地打开命名空间 your_ns 并调用 CREATE_POINTER_TO_MEMBER_TRAIT,每对传递 STRUCT_NAME 作为数据。


#define CREATE_POINTER_TO_MEMBER_TRAIT(R,STRUCT_NAME,INDEX,TYPE_AND_NAME) \
template <> struct pointer_to_member_N<STRUCT_NAME, INDEX>{ static constexpr BOOST_PP_TUPLE_ELEM(2,0,TYPE_AND_NAME) STRUCT_NAME::* value = &STRUCT_NAME::BOOST_PP_TUPLE_ELEM(2,1,TYPE_AND_NAME); };

这是真正创造特质的那个。它需要一个参数 R(我不知道它做了什么)、你正在调整的结构的名称、当前成员的索引和一对 (type,name)。它使用 BOOST_PP_TUPLE_ELEM(2,N,TYPE_AND_NAME) 获取成员的类型或名称。


#include <iostream> 
#include <string>
#include <boost/fusion/include/adapt_struct.hpp>
#include <boost/fusion/include/at.hpp>
#include <boost/fusion/include/for_each.hpp>
#include <boost/fusion/include/mpl.hpp>

#include <boost/mpl/range_c.hpp>

#include <cstddef>

namespace your_ns
{
    template <typename StructName, int N>
    struct pointer_to_member_N;
}

//Heavily "inspired" from BOOST_FUSION_ADAPT_STRUCT
#define YOUR_NS_SAVE_MEMBERPTR_FILLER_0(X, Y)  \
    ((X, Y)) YOUR_NS_SAVE_MEMBERPTR_FILLER_1
#define YOUR_NS_SAVE_MEMBERPTR_FILLER_1(X, Y)  \
    ((X, Y)) YOUR_NS_SAVE_MEMBERPTR_FILLER_0
#define YOUR_NS_SAVE_MEMBERPTR_FILLER_0_END
#define YOUR_NS_SAVE_MEMBERPTR_FILLER_1_END

#define CREATE_POINTER_TO_MEMBER_TRAIT(R,STRUCT_NAME,INDEX,TYPE_AND_NAME) \
template <> struct pointer_to_member_N<STRUCT_NAME, INDEX>{ static constexpr BOOST_PP_TUPLE_ELEM(2,0,TYPE_AND_NAME) STRUCT_NAME::* value = &STRUCT_NAME::BOOST_PP_TUPLE_ELEM(2,1,TYPE_AND_NAME); };

#define YOUR_NS_SAVE_MEMBERPTR(STRUCT_NAME,MEMBERS) \
namespace your_ns { \
BOOST_PP_SEQ_FOR_EACH_I(CREATE_POINTER_TO_MEMBER_TRAIT,STRUCT_NAME,BOOST_PP_CAT(YOUR_NS_SAVE_MEMBERPTR_FILLER_0 MEMBERS,_END)) \
}


#define ADAPT_STRUCT_AND_SAVE_MEMBERPTR(TYPE,MEMBERS) BOOST_FUSION_ADAPT_STRUCT(TYPE,MEMBERS) YOUR_NS_SAVE_MEMBERPTR(TYPE,MEMBERS)

   struct Vertex {
      std::string id;  
      std::size_t index;  
    };


ADAPT_STRUCT_AND_SAVE_MEMBERPTR(
  Vertex, 
  (std::string, id)
  (std::size_t, index)
)





int main() {
Vertex v; 
v.id="A";
v.index=0;

std::cout << std::mem_fn(your_ns::pointer_to_member_N<Vertex,0>::value)(v) << std::endl;
std::cout << v.*your_ns::pointer_to_member_N<Vertex,1>::value << std::endl;

}

不管现有的答案有多棒,我总是对使用宏犹豫不决。

在这种情况下,我注意到由于 boost::property_map<Graph, Tag> 界面,一切都变得困难了。我估计,您可以改用 vertex_bundle_t

这是一个完全不使用宏的简单演示,适用于顶点和边束。 (您可以删除调试输出并重新添加漂亮的打印挂钩)。

Live On Coliru

#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/graphviz.hpp>
#include <boost/fusion/include/for_each.hpp>
#include <boost/fusion/include/adapt_struct.hpp>
#include <boost/fusion/include/find.hpp>
#include <boost/phoenix/fusion/at.hpp>
#include <boost/phoenix.hpp>
#include <boost/mpl/range_c.hpp>

#include <iostream>

struct Vertex {
    std::string id;
    int numeric_value;
};
struct Edge {
    std::string more;
    int awesome_sauce;
};

BOOST_FUSION_ADAPT_STRUCT(Vertex, id, numeric_value)
BOOST_FUSION_ADAPT_STRUCT(Edge, more, awesome_sauce)

template <typename Tag, typename T_Graph>
void member_iterator(boost::dynamic_properties& dp, T_Graph& g)
{
    using namespace boost;

    using Bundle = typename boost::property_map<T_Graph, Tag>::type;
    using T_Seq  = typename boost::property_traits<Bundle>::value_type;

    using Indices = mpl::range_c<unsigned, 0, fusion::result_of::size<T_Seq>::value>;

    fusion::for_each(
        Indices{},
        [&, bundle=get(Tag{}, g)](auto i) {
            auto name = fusion::extension::struct_member_name<T_Seq, i>::call();
            std::cout << "Adding " << name << "\n";

            dp.property(
                name,
                make_transform_value_property_map(phoenix::at_c<i>(phoenix::arg_names::arg1), bundle)
            );
        }
    );
}

using MyGraph = boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, Vertex, Edge>;

int main()
{
    MyGraph g;
    boost::dynamic_properties dp;

    member_iterator<boost::vertex_bundle_t>(dp, g);
    member_iterator<boost::edge_bundle_t>(dp, g);
}

版画

Adding id
Adding numeric_value
Adding more
Adding awesome_sauce