UITapGestureRecognizer 只调用一次
UITapGestureRecognizer called only once
我有这个代码:
func initPlaceHolder(width: CGFloat, height: CGFloat){
var firstPlaceHolderPosition: CGFloat = 0;
UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), false, 0)
let context = UIGraphicsGetCurrentContext()
let rectangle = CGRect(x: 0, y: 0, width: width, height: height)
CGContextSetFillColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextSetStrokeColorWithColor(context, UIColor.blackColor().CGColor)
CGContextSetLineWidth(context, 1)
CGContextAddRect(context, rectangle)
CGContextDrawPath(context, .FillStroke)
let img = UIGraphicsGetImageFromCurrentImageContext()
for i in 1...4 {
let imageView = StompUIImageView(frame: CGRect(x: firstPlaceHolderPosition, y: 0, width: width, height: height))
let tap = UITapGestureRecognizer(target: self, action: "doubleTapped:")
tap.numberOfTapsRequired = 2
imageView.image = img
imageView.addGestureRecognizer(tap)
imageView.userInteractionEnabled = true
imageView.stompID = String(i)
imageView.stompSlot = i
addSubview(imageView)
firstPlaceHolderPosition = firstPlaceHolderPosition + width + 10
UIGraphicsEndImageContext()
}
}
func doubleTapped(sender: UITapGestureRecognizer) {
let view = sender.view as! StompUIImageView
print(view.stompID)
}
基本上,doubleTapped 处理程序只为第一个 UIImageView 调用,而不是为所有 4 个调用。
抱歉,我是 ios 开发的新手,我很难理解。
感谢您的帮助
试试这个...
用这个替换你的代码....
希望对您有所帮助。
func initPlaceHolder(width: CGFloat, height: CGFloat){
var firstPlaceHolderPosition: CGFloat = 0;
UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), false, 0)
let context = UIGraphicsGetCurrentContext()
let rectangle = CGRect(x: 0, y: 0, width: width, height: height)
CGContextSetFillColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextSetStrokeColorWithColor(context, UIColor.blackColor().CGColor)
CGContextSetLineWidth(context, 1)
CGContextAddRect(context, rectangle)
CGContextDrawPath(context, .FillStroke)
let img = UIGraphicsGetImageFromCurrentImageContext()
let tap = UITapGestureRecognizer(target: self, action: "doubleTapped:")
tap.numberOfTapsRequired = 2
for i in 1...4 {
let imageView = StompUIImageView(frame: CGRect(x: firstPlaceHolderPosition, y: 0, width: width, height: height))
imageView.image = img
imageView.addGestureRecognizer(tap)
imageView.userInteractionEnabled = true
imageView.stompID = String(i)
imageView.stompSlot = i
addSubview(imageView)
firstPlaceHolderPosition = firstPlaceHolderPosition + width + 10
UIGraphicsEndImageContext()
}
}
func doubleTapped(sender: UITapGestureRecognizer) {
let view = sender.view as! StompUIImageView
print(view.stompID)
}
我的代码很好地回答了我自己的问题。
问题是这一行:addSubview(imageView)
我将 4 个占位符(大约 300 像素)添加到一个小于所有占位符宽度总和的容器中。
虽然我看到所有的占位符都正确显示,但框架不够大,无法容纳它们,因此无法识别双击。
把容器变大解决了这个问题。
我有这个代码:
func initPlaceHolder(width: CGFloat, height: CGFloat){
var firstPlaceHolderPosition: CGFloat = 0;
UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), false, 0)
let context = UIGraphicsGetCurrentContext()
let rectangle = CGRect(x: 0, y: 0, width: width, height: height)
CGContextSetFillColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextSetStrokeColorWithColor(context, UIColor.blackColor().CGColor)
CGContextSetLineWidth(context, 1)
CGContextAddRect(context, rectangle)
CGContextDrawPath(context, .FillStroke)
let img = UIGraphicsGetImageFromCurrentImageContext()
for i in 1...4 {
let imageView = StompUIImageView(frame: CGRect(x: firstPlaceHolderPosition, y: 0, width: width, height: height))
let tap = UITapGestureRecognizer(target: self, action: "doubleTapped:")
tap.numberOfTapsRequired = 2
imageView.image = img
imageView.addGestureRecognizer(tap)
imageView.userInteractionEnabled = true
imageView.stompID = String(i)
imageView.stompSlot = i
addSubview(imageView)
firstPlaceHolderPosition = firstPlaceHolderPosition + width + 10
UIGraphicsEndImageContext()
}
}
func doubleTapped(sender: UITapGestureRecognizer) {
let view = sender.view as! StompUIImageView
print(view.stompID)
}
基本上,doubleTapped 处理程序只为第一个 UIImageView 调用,而不是为所有 4 个调用。 抱歉,我是 ios 开发的新手,我很难理解。
感谢您的帮助
试试这个...
用这个替换你的代码....
希望对您有所帮助。
func initPlaceHolder(width: CGFloat, height: CGFloat){
var firstPlaceHolderPosition: CGFloat = 0;
UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), false, 0)
let context = UIGraphicsGetCurrentContext()
let rectangle = CGRect(x: 0, y: 0, width: width, height: height)
CGContextSetFillColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextSetStrokeColorWithColor(context, UIColor.blackColor().CGColor)
CGContextSetLineWidth(context, 1)
CGContextAddRect(context, rectangle)
CGContextDrawPath(context, .FillStroke)
let img = UIGraphicsGetImageFromCurrentImageContext()
let tap = UITapGestureRecognizer(target: self, action: "doubleTapped:")
tap.numberOfTapsRequired = 2
for i in 1...4 {
let imageView = StompUIImageView(frame: CGRect(x: firstPlaceHolderPosition, y: 0, width: width, height: height))
imageView.image = img
imageView.addGestureRecognizer(tap)
imageView.userInteractionEnabled = true
imageView.stompID = String(i)
imageView.stompSlot = i
addSubview(imageView)
firstPlaceHolderPosition = firstPlaceHolderPosition + width + 10
UIGraphicsEndImageContext()
}
}
func doubleTapped(sender: UITapGestureRecognizer) {
let view = sender.view as! StompUIImageView
print(view.stompID)
}
我的代码很好地回答了我自己的问题。 问题是这一行:addSubview(imageView)
我将 4 个占位符(大约 300 像素)添加到一个小于所有占位符宽度总和的容器中。 虽然我看到所有的占位符都正确显示,但框架不够大,无法容纳它们,因此无法识别双击。 把容器变大解决了这个问题。