MotionEvent.Action_UP 总是被调用
MotionEvent.Action_UP is always called
这是我的 onTouchEvent(MotionEvent 事件)的代码:
@Override
public boolean onTouchEvent(MotionEvent event){
int action = event.getAction();
int x = Math.round(event.getX());
int y = Math.round(event.getY());
//play is an imageView
int viewLeft = play.getLeft();
int viewRight = play.getRight();
int viewTop = play.getTop();
int viewBottom = play.getBottom();
boolean onPoint = false;
switch (action) {
case MotionEvent.ACTION_DOWN:
//Checks if the touched area falls within the imageView play
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
onPoint = true;
play.setImageResource(R.drawable.playyellow);
}
case MotionEvent.ACTION_UP:
//if the finger is lifed on the imageView, the intent is called
play.setImageResource(R.drawable.play1);
if (onPoint) {
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
Intent i = new Intent(this, InGame.class);
startActivity(i);
}
}
}
return true;
}
这里的问题是 ACTION_UP 总是被调用,无论我是否真的将手指从屏幕上移开。我 运行 它处于调试模式,同时在案例 MotionEvent.ACTION_UP 上放置了一个断点,当我按下(但没有释放)时,它被调用了。有人可以解释为什么会这样吗?
我分析了你的代码,我认为这只是因为你没有在 Action_Down 和 Action_Up 之间插入 break。
试试下面的代码......
switch (action) {
case MotionEvent.ACTION_DOWN:
//Checks if the touched area falls within the imageView play
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
onPoint = true;
play.setImageResource(R.drawable.playyellow);
}
break;
case MotionEvent.ACTION_UP:
//if the finger is lifed on the imageView, the intent is called
play.setImageResource(R.drawable.play1);
if (onPoint) {
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
Intent i = new Intent(this, InGame.class);
startActivity(i);
}
}
}
return true;
希望对你有所帮助...
这是我的 onTouchEvent(MotionEvent 事件)的代码:
@Override
public boolean onTouchEvent(MotionEvent event){
int action = event.getAction();
int x = Math.round(event.getX());
int y = Math.round(event.getY());
//play is an imageView
int viewLeft = play.getLeft();
int viewRight = play.getRight();
int viewTop = play.getTop();
int viewBottom = play.getBottom();
boolean onPoint = false;
switch (action) {
case MotionEvent.ACTION_DOWN:
//Checks if the touched area falls within the imageView play
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
onPoint = true;
play.setImageResource(R.drawable.playyellow);
}
case MotionEvent.ACTION_UP:
//if the finger is lifed on the imageView, the intent is called
play.setImageResource(R.drawable.play1);
if (onPoint) {
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
Intent i = new Intent(this, InGame.class);
startActivity(i);
}
}
}
return true;
}
这里的问题是 ACTION_UP 总是被调用,无论我是否真的将手指从屏幕上移开。我 运行 它处于调试模式,同时在案例 MotionEvent.ACTION_UP 上放置了一个断点,当我按下(但没有释放)时,它被调用了。有人可以解释为什么会这样吗?
我分析了你的代码,我认为这只是因为你没有在 Action_Down 和 Action_Up 之间插入 break。
试试下面的代码......
switch (action) {
case MotionEvent.ACTION_DOWN:
//Checks if the touched area falls within the imageView play
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
onPoint = true;
play.setImageResource(R.drawable.playyellow);
}
break;
case MotionEvent.ACTION_UP:
//if the finger is lifed on the imageView, the intent is called
play.setImageResource(R.drawable.play1);
if (onPoint) {
if ((x >= viewLeft && x <= viewRight) && (y >= viewTop && y <= viewBottom)) {
Intent i = new Intent(this, InGame.class);
startActivity(i);
}
}
}
return true;
希望对你有所帮助...