如何在 pyprocessing 中正确绘制框?
How correctly draw boxes in pyprocessing?
我正在尝试使用 pyprocessing 编写一个非常基本的框绘图程序,
但是当逻辑看起来正常时,检查鼠标是否在框内的条件失败:
#!/usr/bin/env python
from pyprocessing import *
S = 20
W = 5
H = 5
data = [[0] * W] * H
def setup():
size(W*(S+5),H*(S+5))
def draw():
background(0)
for y in xrange(H):
for x in xrange(W):
fill(data[x][y] * 255)
rect(x*S,y*S,S,S)
def mouseDragged():
for y in xrange(H):
for x in xrange(W):
xs = x * S
ys = y * S
# this doesn't behave as expected: it should draw a single box if the condition is met, not the whole row
if (mouse.x >= xs) and (mouse.x <= (xs+S)) and (mouse.y >= ys and mouse.y <= (ys+S)):
if key.pressed:
data[x][y] = 0
else:
data[x][y] = 1
run()
我已经使用 Processing 的 Java 版本尝试了相同的方法,它按预期工作:
int S = 20;
int W = 5;
int H = 5;
int[][] data = new int[W][H];
void setup(){
size(100,100);
noStroke();
}
void draw(){
background(0);
for (int y = 0 ; y < H; y++){
for (int x = 0 ; x < W; x++){
fill(data[x][y] * 255);
rect(x*S,y*S,S,S);
}
}
}
void mouseDragged(){
for (int y = 0 ; y < H; y++){
for (int x = 0 ; x < W; x++){
int xs = x * S;
int ys = y * S;
if ((mouseX > xs) && (mouseX < (xs+S)) && (mouseY >= ys && mouseY <= (ys+S))){
data[x][y] = 1;
}
}
}
}
JS 中的类似行为:
var S = 20;
var W = 5;
var H = 5;
var data = new Array(W);
function setup(){
createCanvas(100,100);
noStroke();
for (var i = 0 ; i < H; i++) data[i] = [0,0,0,0,0];
}
function draw(){
background(0);
for (var y = 0 ; y < H; y++){
for (var x = 0 ; x < W; x++){
fill(data[x][y] * 255);
rect(x*S,y*S,S,S);
}
}
}
function mouseDragged(){
for (var y = 0 ; y < H; y++){
for (var x = 0 ; x < W; x++){
var xs = x * S;
var ys = y * S;
if ((mouseX > xs) && (mouseX < (xs+S)) && (mouseY >= ys && mouseY <= (ys+S))){
data[x][y] = 1;
}
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.min.js"></script>
我在 Python 中是否正确地写了框边界条件?如果是这样, pyprocessing 是否存在错误?我怎样才能克服它?
我正在使用 pyprocessing.version '0.1.3.22'
试图偷懒是问题所在:
data = [[0] * W] * H
这不是简单地创建一个嵌套数组,它复制了第一个数组 ([0]
) 的 references,所以当我修改一行中的一个值时, 整行被修改。
由于我对 python 非常有经验,所以我以一种可能非 pythonic 的方式初始化了数组:
data = []
for y in xrange(H):
data.append([])
for x in xrange(W):
data[y].append(0)
所以完整的工作代码是:
#!/usr/bin/env python
from pyprocessing import *
S = 20
W = 5
H = 5
# data = [[0] * W] * H #trouble
data = []
for y in xrange(H):
data.append([])
for x in xrange(W):
data[y].append(0)
def setup():
size(W*(S),H*(S))
def draw():
background(0)
for y in xrange(H):
for x in xrange(W):
fill(data[x][y] * 255)
rect(x*S,y*S,S,S)
def mouseDragged():
for y in xrange(H):
for x in xrange(W):
xs = x * S
ys = y * S
if (mouse.x >= xs) and (mouse.x <= (xs+S)) and (mouse.y >= ys and mouse.y <= (ys+S)):
if key.pressed:
data[x][y] = 0
else:
data[x][y] = 1
run()
我正在尝试使用 pyprocessing 编写一个非常基本的框绘图程序, 但是当逻辑看起来正常时,检查鼠标是否在框内的条件失败:
#!/usr/bin/env python
from pyprocessing import *
S = 20
W = 5
H = 5
data = [[0] * W] * H
def setup():
size(W*(S+5),H*(S+5))
def draw():
background(0)
for y in xrange(H):
for x in xrange(W):
fill(data[x][y] * 255)
rect(x*S,y*S,S,S)
def mouseDragged():
for y in xrange(H):
for x in xrange(W):
xs = x * S
ys = y * S
# this doesn't behave as expected: it should draw a single box if the condition is met, not the whole row
if (mouse.x >= xs) and (mouse.x <= (xs+S)) and (mouse.y >= ys and mouse.y <= (ys+S)):
if key.pressed:
data[x][y] = 0
else:
data[x][y] = 1
run()
我已经使用 Processing 的 Java 版本尝试了相同的方法,它按预期工作:
int S = 20;
int W = 5;
int H = 5;
int[][] data = new int[W][H];
void setup(){
size(100,100);
noStroke();
}
void draw(){
background(0);
for (int y = 0 ; y < H; y++){
for (int x = 0 ; x < W; x++){
fill(data[x][y] * 255);
rect(x*S,y*S,S,S);
}
}
}
void mouseDragged(){
for (int y = 0 ; y < H; y++){
for (int x = 0 ; x < W; x++){
int xs = x * S;
int ys = y * S;
if ((mouseX > xs) && (mouseX < (xs+S)) && (mouseY >= ys && mouseY <= (ys+S))){
data[x][y] = 1;
}
}
}
}
JS 中的类似行为:
var S = 20;
var W = 5;
var H = 5;
var data = new Array(W);
function setup(){
createCanvas(100,100);
noStroke();
for (var i = 0 ; i < H; i++) data[i] = [0,0,0,0,0];
}
function draw(){
background(0);
for (var y = 0 ; y < H; y++){
for (var x = 0 ; x < W; x++){
fill(data[x][y] * 255);
rect(x*S,y*S,S,S);
}
}
}
function mouseDragged(){
for (var y = 0 ; y < H; y++){
for (var x = 0 ; x < W; x++){
var xs = x * S;
var ys = y * S;
if ((mouseX > xs) && (mouseX < (xs+S)) && (mouseY >= ys && mouseY <= (ys+S))){
data[x][y] = 1;
}
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.23/p5.min.js"></script>
我在 Python 中是否正确地写了框边界条件?如果是这样, pyprocessing 是否存在错误?我怎样才能克服它?
我正在使用 pyprocessing.version '0.1.3.22'
试图偷懒是问题所在:
data = [[0] * W] * H
这不是简单地创建一个嵌套数组,它复制了第一个数组 ([0]
) 的 references,所以当我修改一行中的一个值时, 整行被修改。
由于我对 python 非常有经验,所以我以一种可能非 pythonic 的方式初始化了数组:
data = []
for y in xrange(H):
data.append([])
for x in xrange(W):
data[y].append(0)
所以完整的工作代码是:
#!/usr/bin/env python
from pyprocessing import *
S = 20
W = 5
H = 5
# data = [[0] * W] * H #trouble
data = []
for y in xrange(H):
data.append([])
for x in xrange(W):
data[y].append(0)
def setup():
size(W*(S),H*(S))
def draw():
background(0)
for y in xrange(H):
for x in xrange(W):
fill(data[x][y] * 255)
rect(x*S,y*S,S,S)
def mouseDragged():
for y in xrange(H):
for x in xrange(W):
xs = x * S
ys = y * S
if (mouse.x >= xs) and (mouse.x <= (xs+S)) and (mouse.y >= ys and mouse.y <= (ys+S)):
if key.pressed:
data[x][y] = 0
else:
data[x][y] = 1
run()