Premake 不获取依赖项

Premake doesn't picking up dependencies

最近我已经从 CMake 更改为 Premake (v5.0.0-alpha8),我不太确定如何在 Premake 中实现以下目标。

我想包含一些依赖项,所以在 CMake 中我可以这样做:

target_link_libraries(${PROJECT_NAME} 
    ${YALLA_ABS_PLATFORM}
    ${YALLA_LIBRARY})

以上将在编译器中将这些库的路径 (dir) 添加到 "Additional Include Directories" 并且还将在链接器中将条目 (lib) 添加到 "Additional Dependencies" 所以我不除了调用 target_link_libraries.

之外还需要做任何特别的事情

所以我预计当我在 Premake 中做这样的事情时:

links {
    YALLA_LIBRARY
}

我会得到相同的结果,但我没有。

我也尝试过使用 libdirs 但它实际上 不起作用 ,我的意思是我看不到库目录及其子目录传递给编译器作为 "Additional Include Directories" (/I) 或 Yalla.Library.lib 传递给链接器作为 "Additional Dependencies".

这是我使用的目录结构:

.
|-- src
|   |-- launcher
|   |-- library
|   |   `-- utils
|   `-- platform
|       |-- abstract
|       `-- win32
`-- tests
    `-- platform
        `-- win32

library目录在Premake中定义如下:

project(YALLA_LIBRARY)
    kind "SharedLib"

    files {
        "utils/string-converter.hpp",
        "utils/string-converter.cpp",
        "defines.hpp"
    }

platform 目录在 Premake 中定义如下:

project(YALLA_PLATFORM)
    kind "SharedLib"
    includedirs "abstract"

    links {
        YALLA_LIBRARY
    }

    if os.get() == "windows" then
        include     "win32"
    else
        return -- OS NOT SUPPORTED
    end

win32目录在Premake中定义如下:

files {
    "event-loop.cpp",
    "win32-exception.cpp",
    "win32-exception.hpp",
    "win32-window.cpp",
    "win32-window.hpp",
    "window.cpp"
}

最后在 root 目录中,我有以下 Premake 文件:

PROJECT_NAME = "Yalla"

-- Sets global constants that represents the projects' names
YALLA_LAUNCHER = PROJECT_NAME .. ".Launcher"
YALLA_LIBRARY = PROJECT_NAME .. ".Library"
YALLA_ABS_PLATFORM = PROJECT_NAME .. ".AbstractPlatform"
YALLA_PLATFORM = PROJECT_NAME .. ".Platform"

workspace(PROJECT_NAME)
    configurations  { "Release", "Debug" }
    flags           { "Unicode" }

    startproject    ( YALLA_LAUNCHER )
    location        ( "../lua_build" )

    include         "src/launcher"
    include         "src/library"
    include         "src/platform"

由于缺乏经验,我可能误解了 Premake 的工作原理。

我通过创建一个新的全局函数并将其命名为includedeps来解决它。

function includedeps(workspace, ...) 
    local workspace = premake.global.getWorkspace(workspace)

    local args = { ... }
    local args_count = select("#", ...)
    local func = select(args_count, ...)

    if type(func) == "function" then
        args_count = args_count - 1
        args = table.remove(args, args_count)
    else
        func = nil
    end

    for i = 1, args_count do
        local projectName = select(i, ...)
        local project = premake.workspace.findproject(workspace, projectName)
        if project then
            local topIncludeDir, dirs = path.getdirectory(project.script)
            if func then 
                dirs = func(topIncludeDir)
            else
                dirs = os.matchdirs(topIncludeDir .. "/**")
                table.insert(dirs, topIncludeDir)
            end
            includedirs(dirs)
            if premake.project.iscpp(project) then
                libdirs(dirs)    
            end
            links(args)
        else
            error(string.format("project '%s' does not exist.", projectName), 3)
        end
    end
end

用法:

includedeps(PROJECT_NAME, YALLA_LIBRARY)

includedeps(PROJECT_NAME, YALLA_PLATFORM, function(topIncludeDir)
            return { path.join(topIncludeDir, "win32") }
        end)

更新:

为了正常工作你需要确保当你include依赖时,它们是按照依赖顺序而不是目录顺序包含的结构。

因此,例如,如果我有以下依赖关系图 launcher --> platform --> library,那么我必须按以下顺序 include 它们。

include         "src/library"
include         "src/platform"
include         "src/launcher"

相对于我的目录结构如下:

src/launcher
src/library
src/platform

如果您按目录结构包含它们,它将失败并告诉您 "The project 'Yalla.Platform' does not exist."