将 Objective-C 代码转换为 Swift:可以省略发布调用吗?
Converting Objective-C code to Swift: okay to omit release calls?
我们需要将下面的代码从 Objective-C 转换为 Swift。
问题:
有几个函数调用可以释放对象,例如 CGImageRelease(newImage)
。假设 Swift 版本不需要模拟是否安全,因为所有内存管理都是自动的,或者您是否还需要释放 Swift 中的内存?
Objective-C代码:
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(imageSampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer,0);
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext); CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);
UIImage *image= [UIImage imageWithCGImage:newImage scale:1.0 orientation:orientation];
CGImageRelease(newImage);
Swift 到目前为止的版本:
private func turnBufferToPNGImage(imageSampleBuffer: CMSampleBufferRef, scale: CGFloat) -> UIImage {
let imageBuffer = CMSampleBufferGetImageBuffer(imageSampleBuffer)
// Lock base address
CVPixelBufferLockBaseAddress(imageBuffer, 0)
// Set properties for CGBitmapContext
let pixelData = CVPixelBufferGetBaseAddress(imageBuffer)
let width = CVPixelBufferGetWidth(imageBuffer)
let height = CVPixelBufferGetHeight(imageBuffer)
let bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer)
let colorSpace = CGColorSpaceCreateDeviceRGB()
// Create CGBitmapContext
let newContext = CGBitmapContextCreate(pixelData, width, height, 8, bytesPerRow, colorSpace, CGImageAlphaInfo.PremultipliedFirst.rawValue)
// Create image from context
let rawImage = CGBitmapContextCreateImage(newContext)!
let newImage = UIImage(CGImage: rawImage, scale: scale, orientation: .Up)
// Unlock base address
CVPixelBufferUnlockBaseAddress(imageBuffer,0)
// Return image
return newImage
}
根据文档:
Core Foundation types are automatically imported as full-fledged Swift classes. Wherever memory management annotations have been provided, Swift automatically manages the memory of Core Foundation objects, including Core Foundation objects that you instantiate yourself
所以你可以省略电话。
否 你不需要释放 Core Foundation 对象,因为
苹果说:
The Core Foundation CFTypeRef type completely remaps to the AnyObject
type.
和
Core Foundation objects returned from annotated APIs are automatically
memory managed in Swift—you do not need to invoke the CFRetain,
CFRelease, or CFAutorelease functions yourself.
文档here
我们需要将下面的代码从 Objective-C 转换为 Swift。
问题:
有几个函数调用可以释放对象,例如 CGImageRelease(newImage)
。假设 Swift 版本不需要模拟是否安全,因为所有内存管理都是自动的,或者您是否还需要释放 Swift 中的内存?
Objective-C代码:
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(imageSampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer,0);
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext); CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);
UIImage *image= [UIImage imageWithCGImage:newImage scale:1.0 orientation:orientation];
CGImageRelease(newImage);
Swift 到目前为止的版本:
private func turnBufferToPNGImage(imageSampleBuffer: CMSampleBufferRef, scale: CGFloat) -> UIImage {
let imageBuffer = CMSampleBufferGetImageBuffer(imageSampleBuffer)
// Lock base address
CVPixelBufferLockBaseAddress(imageBuffer, 0)
// Set properties for CGBitmapContext
let pixelData = CVPixelBufferGetBaseAddress(imageBuffer)
let width = CVPixelBufferGetWidth(imageBuffer)
let height = CVPixelBufferGetHeight(imageBuffer)
let bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer)
let colorSpace = CGColorSpaceCreateDeviceRGB()
// Create CGBitmapContext
let newContext = CGBitmapContextCreate(pixelData, width, height, 8, bytesPerRow, colorSpace, CGImageAlphaInfo.PremultipliedFirst.rawValue)
// Create image from context
let rawImage = CGBitmapContextCreateImage(newContext)!
let newImage = UIImage(CGImage: rawImage, scale: scale, orientation: .Up)
// Unlock base address
CVPixelBufferUnlockBaseAddress(imageBuffer,0)
// Return image
return newImage
}
根据文档:
Core Foundation types are automatically imported as full-fledged Swift classes. Wherever memory management annotations have been provided, Swift automatically manages the memory of Core Foundation objects, including Core Foundation objects that you instantiate yourself
所以你可以省略电话。
否 你不需要释放 Core Foundation 对象,因为 苹果说:
The Core Foundation CFTypeRef type completely remaps to the AnyObject type.
和
Core Foundation objects returned from annotated APIs are automatically memory managed in Swift—you do not need to invoke the CFRetain, CFRelease, or CFAutorelease functions yourself.
文档here