无法跟踪 Rust 中的类型期望错误
Unable to trace type-expectation error in Rust
存储库
https://github.com/hunterlester/rusty_arcade
版本
生锈:1.7.0
sdl2: 0.16.1
sdl2_image: 0.16.0
错误
src/views/mod.rs:88:13: 93:23 error: mismatched types:
expected `core::option::Option<sdl2::rect::Rect>`,
found `sdl2::rect::Rect`
(expected enum `core::option::Option`,
found struct `sdl2::rect::Rect`) [E0308]
src/views/mod.rs:88 Rectangle {
src/views/mod.rs:89 x: 0.0,
src/views/mod.rs:90 y: 0.0,
src/views/mod.rs:91 w: self.player.rect.w,
src/views/mod.rs:92 h: self.player.rect.h,
src/views/mod.rs:93 }.to_sdl(),
src/views/mod.rs:88:13: 93:23 help: run `rustc --explain E0308` to see a detailed explanation
src/views/mod.rs:94:13: 94:38 error: mismatched types:
expected `core::option::Option<sdl2::rect::Rect>`,
found `sdl2::rect::Rect`
(expected enum `core::option::Option`,
found struct `sdl2::rect::Rect`) [E0308]
src/views/mod.rs:94 self.player.rect.to_sdl()
追踪它
指定文件的第93行和第94行。
phi.renderer.copy(&mut self.player.tex,
Rectangle {
x: 0.0,
y: 0.0,
w: self.player.rect.w,
h: self.player.rect.h,
}.to_sdl(), // Line 93
self.player.rect.to_sdl() // Line 94
);
我假设这与 .to_sdl()
方法返回的内容有关。
to_sdl方法
impl Rectangle {
pub fn to_sdl(self) -> SdlRect {
assert!(self.w >= 0.0 && self.h >= 0.0);
SdlRect::new(self.x as i32, self.y as i32, self.w as u32, self.h as u32)
}
to_sdl returns 在文件顶部使用的 SdlRect:
use sdl2::rect::Rect as SdlRect;
sdl2 来源
https://github.com/AngryLawyer/rust-sdl2/blob/master/src/sdl2/rect.rs
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Rect {
raw: ll::SDL_Rect,
}
impl Rect {
pub fn new(x: i32, y: i32, width: u32, height: u32) -> Rect {
let raw = ll::SDL_Rect {
x: clamp_position(x),
y: clamp_position(y),
w: clamp_size(width) as i32,
h: clamp_size(height) as i32,
};
Rect { raw: raw }
}
我看不到 sdl2::rect::Rect
应该在 core::option::Option
枚举类型中的什么地方。
如果您碰巧熟悉我正在学习的教程,您会注意到我使用的 sdl2_image
版本与教程中指定的版本不同,因为指定版本已从板条箱。
sdl2_image
取决于 sdl2
的不同版本,我必须匹配它以处理其他错误。
错误意味着表达式 self.player.rect.to_sdl()
产生了一个 SdlRect
,但是无论使用那个值,都期望得到一个 Option<SdlRect>
。您正在调用 sdl2::render::Renderer
的 copy
,它具有以下参数:
&mut self, texture: &Texture, src: Option<Rect>, dst: Option<Rect>
如你所见,你需要传递两个Option<Rect>
。 sdl-crate 的文档甚至说明了原因:
Copies a portion of the texture to the current rendering target.
- If
src
is None
, the entire texture is copied.
- If
dst
is None
, the texture will be stretched to fill the given rectangle.
存储库
https://github.com/hunterlester/rusty_arcade
版本
生锈:1.7.0
sdl2: 0.16.1
sdl2_image: 0.16.0
错误
src/views/mod.rs:88:13: 93:23 error: mismatched types:
expected `core::option::Option<sdl2::rect::Rect>`,
found `sdl2::rect::Rect`
(expected enum `core::option::Option`,
found struct `sdl2::rect::Rect`) [E0308]
src/views/mod.rs:88 Rectangle {
src/views/mod.rs:89 x: 0.0,
src/views/mod.rs:90 y: 0.0,
src/views/mod.rs:91 w: self.player.rect.w,
src/views/mod.rs:92 h: self.player.rect.h,
src/views/mod.rs:93 }.to_sdl(),
src/views/mod.rs:88:13: 93:23 help: run `rustc --explain E0308` to see a detailed explanation
src/views/mod.rs:94:13: 94:38 error: mismatched types:
expected `core::option::Option<sdl2::rect::Rect>`,
found `sdl2::rect::Rect`
(expected enum `core::option::Option`,
found struct `sdl2::rect::Rect`) [E0308]
src/views/mod.rs:94 self.player.rect.to_sdl()
追踪它
指定文件的第93行和第94行。
phi.renderer.copy(&mut self.player.tex,
Rectangle {
x: 0.0,
y: 0.0,
w: self.player.rect.w,
h: self.player.rect.h,
}.to_sdl(), // Line 93
self.player.rect.to_sdl() // Line 94
);
我假设这与 .to_sdl()
方法返回的内容有关。
to_sdl方法
impl Rectangle {
pub fn to_sdl(self) -> SdlRect {
assert!(self.w >= 0.0 && self.h >= 0.0);
SdlRect::new(self.x as i32, self.y as i32, self.w as u32, self.h as u32)
}
to_sdl returns 在文件顶部使用的 SdlRect:
use sdl2::rect::Rect as SdlRect;
sdl2 来源
https://github.com/AngryLawyer/rust-sdl2/blob/master/src/sdl2/rect.rs
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Rect {
raw: ll::SDL_Rect,
}
impl Rect {
pub fn new(x: i32, y: i32, width: u32, height: u32) -> Rect {
let raw = ll::SDL_Rect {
x: clamp_position(x),
y: clamp_position(y),
w: clamp_size(width) as i32,
h: clamp_size(height) as i32,
};
Rect { raw: raw }
}
我看不到 sdl2::rect::Rect
应该在 core::option::Option
枚举类型中的什么地方。
如果您碰巧熟悉我正在学习的教程,您会注意到我使用的 sdl2_image
版本与教程中指定的版本不同,因为指定版本已从板条箱。
sdl2_image
取决于 sdl2
的不同版本,我必须匹配它以处理其他错误。
错误意味着表达式 self.player.rect.to_sdl()
产生了一个 SdlRect
,但是无论使用那个值,都期望得到一个 Option<SdlRect>
。您正在调用 sdl2::render::Renderer
的 copy
,它具有以下参数:
&mut self, texture: &Texture, src: Option<Rect>, dst: Option<Rect>
如你所见,你需要传递两个Option<Rect>
。 sdl-crate 的文档甚至说明了原因:
Copies a portion of the texture to the current rendering target.
- If
src
isNone
, the entire texture is copied.- If
dst
isNone
, the texture will be stretched to fill the given rectangle.