为什么这个动作不是抽象的?
Why isn't this action abstract?
我很难理解为什么 class 中的一个动作是抽象的而另一个 class 中的动作不是。
源代码1:(编译时出错:https://gyazo.com/cd3c21a8562589451814903febaf89fe)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Play extends JFrame{
Engine drawPanel = new Engine();
private int x = 0;
private int y = 0;
public int getX(){
return x;
}
public int getY(){
return y;
}
public Play(){
Action rightAction = new AbstractAction(){
public void actionPreformed(ActionEvent e){
x+=10;
drawPanel.repaint();
}
};
Action leftAction = new AbstractAction(){
public void actionPreformed(ActionEvent e){
x-=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
inputMap.put(KeyStroke.getKeyStroke("LEFT"), "leftAction");
actionMap.put("leftAction", leftAction);
add(drawPanel);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(640, 480);
setTitle("Game");
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] args){
EventQueue.invokeLater(new Runnable(){
@Override
public void run(){
new Play();
}
});
}
}
源代码2:(编译好的代码)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class KeyBidings extends JFrame {
int x = 0;
int y = 0;
DrawPanel drawPanel = new DrawPanel();
public KeyBidings(){
Action rightAction = new AbstractAction(){
public void actionPerformed(ActionEvent e) {
x +=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
add(drawPanel);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
private class DrawPanel extends JPanel {
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GRAY);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.GREEN);
g.fillRect(x, y, 50, 50);
}
public Dimension getPreferredSize() {
return new Dimension(400, 200);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable(){
public void run(){
new KeyBidings();
}
});
}
}
因为在第一个例子中你有一个输入错误:
actionPreformed
应该是
actionPerformed
我很难理解为什么 class 中的一个动作是抽象的而另一个 class 中的动作不是。
源代码1:(编译时出错:https://gyazo.com/cd3c21a8562589451814903febaf89fe)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Play extends JFrame{
Engine drawPanel = new Engine();
private int x = 0;
private int y = 0;
public int getX(){
return x;
}
public int getY(){
return y;
}
public Play(){
Action rightAction = new AbstractAction(){
public void actionPreformed(ActionEvent e){
x+=10;
drawPanel.repaint();
}
};
Action leftAction = new AbstractAction(){
public void actionPreformed(ActionEvent e){
x-=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
inputMap.put(KeyStroke.getKeyStroke("LEFT"), "leftAction");
actionMap.put("leftAction", leftAction);
add(drawPanel);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(640, 480);
setTitle("Game");
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] args){
EventQueue.invokeLater(new Runnable(){
@Override
public void run(){
new Play();
}
});
}
}
源代码2:(编译好的代码)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class KeyBidings extends JFrame {
int x = 0;
int y = 0;
DrawPanel drawPanel = new DrawPanel();
public KeyBidings(){
Action rightAction = new AbstractAction(){
public void actionPerformed(ActionEvent e) {
x +=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
add(drawPanel);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
private class DrawPanel extends JPanel {
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GRAY);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.GREEN);
g.fillRect(x, y, 50, 50);
}
public Dimension getPreferredSize() {
return new Dimension(400, 200);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable(){
public void run(){
new KeyBidings();
}
});
}
}
因为在第一个例子中你有一个输入错误:
actionPreformed
应该是
actionPerformed