获取 UIBezierPath 的起点
Get the start point of a UIBezierPath
我创建了一个 UIBezierPath,但我不知道如何访问它的起点。我试过这样做:
let startPoint = path.currentPoint
属性 currentPoint
给了我最后一点,而不是起点。我需要起点的原因是因为我想在路径的起点放置一个图像。
有什么想法吗?
您需要下拉到 CGPath
并使用 CGPathApply
遍历元素。你只想要第一个,但你必须全部看。
我假设您的路径格式正确,并以 "move." 开头 对于 UIBezierPath
应该始终如此(我不知道有什么方法可以做到这一点不是真的。)
您需要 rob mayoff 的 CGPath.forEach
提供一些帮助,这非常棘手,但有了它就非常简单了:
// rob mayoff's CGPath.foreach
extension CGPath {
func forEach(@noescape body: @convention(block) (CGPathElement) -> Void) {
typealias Body = @convention(block) (CGPathElement) -> Void
func callback(info: UnsafeMutablePointer<Void>, element: UnsafePointer<CGPathElement>) {
let body = unsafeBitCast(info, Body.self)
body(element.memory)
}
let unsafeBody = unsafeBitCast(body, UnsafeMutablePointer<Void>.self)
CGPathApply(self, unsafeBody, callback)
}
}
// Finds the first point in a path
extension UIBezierPath {
func firstPoint() -> CGPoint? {
var firstPoint: CGPoint? = nil
self.CGPath.forEach { element in
// Just want the first one, but we have to look at everything
guard firstPoint == nil else { return }
assert(element.type == .MoveToPoint, "Expected the first point to be a move")
firstPoint = element.points.memory
}
return firstPoint
}
}
在Swift3中,基本相同:
// rob mayoff's CGPath.foreach
extension CGPath {
func forEach( body: @convention(block) (CGPathElement) -> Void) {
typealias Body = @convention(block) (CGPathElement) -> Void
func callback(info: UnsafeMutableRawPointer?, element: UnsafePointer<CGPathElement>) {
let body = unsafeBitCast(info, to: Body.self)
body(element.pointee)
}
let unsafeBody = unsafeBitCast(body, to: UnsafeMutableRawPointer.self)
self.apply(info: unsafeBody, function: callback)
}
}
// Finds the first point in a path
extension UIBezierPath {
func firstPoint() -> CGPoint? {
var firstPoint: CGPoint? = nil
self.cgPath.forEach { element in
// Just want the first one, but we have to look at everything
guard firstPoint == nil else { return }
assert(element.type == .moveToPoint, "Expected the first point to be a move")
firstPoint = element.points.pointee
}
return firstPoint
}
}
最简单的方法是
-子类化 UIBezierPath
-创建自定义 属性 作为起始点
-覆盖 moveToPoint 方法并在那里设置 startPoint 的值
class MyBezierPath: UIBezierPath {
var startPoint :CGPoint?
override func moveToPoint(point: CGPoint) {
super.moveToPoint(point)
startPoint=point;
}
}
var myBezier = MyBezierPath()
myBezier.moveToPoint(CGPoint(x: 0, y: 0))
myBezier.addLineToPoint(CGPoint(x: 100, y: 0))
myBezier.addLineToPoint(CGPoint(x: 50, y: 100))
我创建了一个 UIBezierPath,但我不知道如何访问它的起点。我试过这样做:
let startPoint = path.currentPoint
属性 currentPoint
给了我最后一点,而不是起点。我需要起点的原因是因为我想在路径的起点放置一个图像。
有什么想法吗?
您需要下拉到 CGPath
并使用 CGPathApply
遍历元素。你只想要第一个,但你必须全部看。
我假设您的路径格式正确,并以 "move." 开头 对于 UIBezierPath
应该始终如此(我不知道有什么方法可以做到这一点不是真的。)
您需要 rob mayoff 的 CGPath.forEach
提供一些帮助,这非常棘手,但有了它就非常简单了:
// rob mayoff's CGPath.foreach
extension CGPath {
func forEach(@noescape body: @convention(block) (CGPathElement) -> Void) {
typealias Body = @convention(block) (CGPathElement) -> Void
func callback(info: UnsafeMutablePointer<Void>, element: UnsafePointer<CGPathElement>) {
let body = unsafeBitCast(info, Body.self)
body(element.memory)
}
let unsafeBody = unsafeBitCast(body, UnsafeMutablePointer<Void>.self)
CGPathApply(self, unsafeBody, callback)
}
}
// Finds the first point in a path
extension UIBezierPath {
func firstPoint() -> CGPoint? {
var firstPoint: CGPoint? = nil
self.CGPath.forEach { element in
// Just want the first one, but we have to look at everything
guard firstPoint == nil else { return }
assert(element.type == .MoveToPoint, "Expected the first point to be a move")
firstPoint = element.points.memory
}
return firstPoint
}
}
在Swift3中,基本相同:
// rob mayoff's CGPath.foreach
extension CGPath {
func forEach( body: @convention(block) (CGPathElement) -> Void) {
typealias Body = @convention(block) (CGPathElement) -> Void
func callback(info: UnsafeMutableRawPointer?, element: UnsafePointer<CGPathElement>) {
let body = unsafeBitCast(info, to: Body.self)
body(element.pointee)
}
let unsafeBody = unsafeBitCast(body, to: UnsafeMutableRawPointer.self)
self.apply(info: unsafeBody, function: callback)
}
}
// Finds the first point in a path
extension UIBezierPath {
func firstPoint() -> CGPoint? {
var firstPoint: CGPoint? = nil
self.cgPath.forEach { element in
// Just want the first one, but we have to look at everything
guard firstPoint == nil else { return }
assert(element.type == .moveToPoint, "Expected the first point to be a move")
firstPoint = element.points.pointee
}
return firstPoint
}
}
最简单的方法是
-子类化 UIBezierPath
-创建自定义 属性 作为起始点
-覆盖 moveToPoint 方法并在那里设置 startPoint 的值
class MyBezierPath: UIBezierPath {
var startPoint :CGPoint?
override func moveToPoint(point: CGPoint) {
super.moveToPoint(point)
startPoint=point;
}
}
var myBezier = MyBezierPath()
myBezier.moveToPoint(CGPoint(x: 0, y: 0))
myBezier.addLineToPoint(CGPoint(x: 100, y: 0))
myBezier.addLineToPoint(CGPoint(x: 50, y: 100))