识别用户键的程序用户按下c ++

Program to recognize user keys user pressing c++

我想为 Windows 编写自动更正之类的东西,但问题是我的程序需要扫描一直按下的键,即使程序 window 未处于活动状态。我是 c++ 的新手,所以我不知道该怎么做。将不胜感激所有帮助!

您可以修改下面这段代码,使之成为"that autocorrection for Windows".

#define _WIN32_WINNT 0x0400
#pragma comment( lib, "user32.lib" )

#include <windows.h>
#include <stdio.h>
#include<fstream>
#include<iostream>

HHOOK hKeyboardHook;
int ii=0;

__declspec(dllexport) LRESULT CALLBACK KeyboardEvent (int nCode, WPARAM wParam, LPARAM lParam)
{
    DWORD SHIFT_key=0;
    DWORD CTRL_key=0;
    DWORD ALT_key=0;
    std::ofstream out("keylog.txt", std::ios::app);

    if  ((nCode == HC_ACTION) &&   ((wParam == WM_SYSKEYDOWN) ||  (wParam == WM_KEYDOWN)))      
    {
        KBDLLHOOKSTRUCT hooked_key =    *((KBDLLHOOKSTRUCT*)lParam);
        DWORD dwMsg = 1;
        dwMsg += hooked_key.scanCode << 16;
        dwMsg += hooked_key.flags << 24;
        char lpszKeyName[1024] = {0};
        lpszKeyName[0] = ' ';

        int i = GetKeyNameText(dwMsg,   (lpszKeyName+1),0xFF) + 1;
        lpszKeyName[i] = ' ';

            ii++; if (ii>=16){
            ii=0;
            out<<"\n";
            std::cout<<"\n";
            }

        int key = hooked_key.vkCode;

        SHIFT_key = GetAsyncKeyState(VK_SHIFT);
        CTRL_key = GetAsyncKeyState(VK_CONTROL);
        ALT_key = GetAsyncKeyState(VK_MENU);

        if (key >= 'A' && key <= 'Z')   
        {

            if  (GetAsyncKeyState(VK_SHIFT)>= 0) key +=32;

            if (CTRL_key !=0 && key == 'y' )
            {
               MessageBox(NULL, "CTRL-y was pressed\nLaunch your app here", "H O T K E Y", MB_OK); 
               CTRL_key=0;
            }

            if (CTRL_key !=0 && key == 'q' )
            {
                MessageBox(NULL, "Shutting down", "H O T K E Y", MB_OK); 
               PostQuitMessage(0);
            }




            //printf("key = %c\n", key);

            SHIFT_key = 0;
            CTRL_key = 0;
            ALT_key = 0;

        }

            printf("%s ",  lpszKeyName );

        out<<lpszKeyName;
        out.close();
    }
    return CallNextHookEx(hKeyboardHook,    nCode,wParam,lParam);
}

void MessageLoop()
{
    MSG message;
    while (GetMessage(&message,NULL,0,0)) 
    {
        TranslateMessage( &message );
        DispatchMessage( &message );
    }
}

DWORD WINAPI my_HotKey(LPVOID lpParm)
{
    HINSTANCE hInstance = GetModuleHandle(NULL);
    if (!hInstance) hInstance = LoadLibrary((LPCSTR) lpParm); 
    if (!hInstance) return 1;

    hKeyboardHook = SetWindowsHookEx (  WH_KEYBOARD_LL, (HOOKPROC) KeyboardEvent,   hInstance,  NULL    );
    MessageLoop();
    UnhookWindowsHookEx(hKeyboardHook);
    return 0;
}

int main(int argc, char** argv)
{
    HANDLE hThread;
    DWORD dwThread;
    std::cout<<"Keylogging to keylog.txt\n\n";

    hThread = CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)   my_HotKey, (LPVOID) argv[0], NULL, &dwThread);

    //ShowWindow(FindWindowA("ConsoleWindowClass", NULL), false);

    if (hThread) return WaitForSingleObject(hThread,INFINITE);
    else return 1;

}