如何在 Swift 2 中制作按钮自定义形状的框架

How to make the frame of a button custom shape in Swift 2

我希望按钮仅在我创建的自定义多边形形状中而不是在 CGRect 框架中具有反应性。

button.frame 仅支持 CGRect。

下面是一个仅响应特定区域内的触摸的按钮示例。

class MyButton: UIButton {

    var path: UIBezierPath!

    override func awakeFromNib() {
        backgroundColor = UIColor.greenColor()
        addTarget(self, action: #selector(touchDown), forControlEvents: .TouchDown)
    }
    override func drawRect(rect: CGRect) {
        path = UIBezierPath()

        path.moveToPoint(CGPointMake(150, 10))
        path.addLineToPoint(CGPointMake(200, 10))
        path.addLineToPoint(CGPointMake(150, 100))
        path.addLineToPoint(CGPointMake(100, 100))
        path.closePath()

        let shapeLayer = CAShapeLayer()
        shapeLayer.strokeColor = UIColor.redColor().CGColor
        shapeLayer.fillColor = UIColor.blueColor().CGColor
        shapeLayer.path = path.CGPath
        layer.addSublayer(shapeLayer)

    }

    func touchDown(button: MyButton, event: UIEvent) {
        if let touch = event.touchesForView(button)?.first {
            let location = touch.locationInView(button)

            if path.containsPoint(location) == false {
                button.cancelTrackingWithEvent(nil)
            }
        }

    }
}

如果你想在 Swift 3/4:

class MyButton: UIButton {

    var path: UIBezierPath!

    override func awakeFromNib() {
        backgroundColor = UIColor.green
        addTarget(self, action: #selector(touchDown), for: .touchDown)
    }
    override func draw(_ rect: CGRect) {
        path = UIBezierPath()

        path.move(to: CGPoint(x: 150, y: 10))
        path.addLine(to: CGPoint(x: 200, y: 10))
        path.addLine(to: CGPoint(x: 150, y: 100))
        path.addLine(to: CGPoint(x: 100, y: 100))
        path.close()

        let shapeLayer = CAShapeLayer()
        shapeLayer.strokeColor = UIColor.red.cgColor
        shapeLayer.fillColor = UIColor.blue.cgColor
        shapeLayer.path = path.cgPath
        layer.addSublayer(shapeLayer)

    }

    func touchDown(button: MyButton, event: UIEvent) {
        if let touch = event.touches(for: button)?.first {
            let location = touch.location(in: button)

            if path.contains(location) == false {
                button.cancelTracking(with: nil)
            }
        }
    }
}