如何在 Swift 2 中制作按钮自定义形状的框架
How to make the frame of a button custom shape in Swift 2
我希望按钮仅在我创建的自定义多边形形状中而不是在 CGRect 框架中具有反应性。
button.frame 仅支持 CGRect。
下面是一个仅响应特定区域内的触摸的按钮示例。
class MyButton: UIButton {
var path: UIBezierPath!
override func awakeFromNib() {
backgroundColor = UIColor.greenColor()
addTarget(self, action: #selector(touchDown), forControlEvents: .TouchDown)
}
override func drawRect(rect: CGRect) {
path = UIBezierPath()
path.moveToPoint(CGPointMake(150, 10))
path.addLineToPoint(CGPointMake(200, 10))
path.addLineToPoint(CGPointMake(150, 100))
path.addLineToPoint(CGPointMake(100, 100))
path.closePath()
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.fillColor = UIColor.blueColor().CGColor
shapeLayer.path = path.CGPath
layer.addSublayer(shapeLayer)
}
func touchDown(button: MyButton, event: UIEvent) {
if let touch = event.touchesForView(button)?.first {
let location = touch.locationInView(button)
if path.containsPoint(location) == false {
button.cancelTrackingWithEvent(nil)
}
}
}
}
如果你想在 Swift 3/4:
class MyButton: UIButton {
var path: UIBezierPath!
override func awakeFromNib() {
backgroundColor = UIColor.green
addTarget(self, action: #selector(touchDown), for: .touchDown)
}
override func draw(_ rect: CGRect) {
path = UIBezierPath()
path.move(to: CGPoint(x: 150, y: 10))
path.addLine(to: CGPoint(x: 200, y: 10))
path.addLine(to: CGPoint(x: 150, y: 100))
path.addLine(to: CGPoint(x: 100, y: 100))
path.close()
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.fillColor = UIColor.blue.cgColor
shapeLayer.path = path.cgPath
layer.addSublayer(shapeLayer)
}
func touchDown(button: MyButton, event: UIEvent) {
if let touch = event.touches(for: button)?.first {
let location = touch.location(in: button)
if path.contains(location) == false {
button.cancelTracking(with: nil)
}
}
}
}
我希望按钮仅在我创建的自定义多边形形状中而不是在 CGRect 框架中具有反应性。
button.frame 仅支持 CGRect。
下面是一个仅响应特定区域内的触摸的按钮示例。
class MyButton: UIButton {
var path: UIBezierPath!
override func awakeFromNib() {
backgroundColor = UIColor.greenColor()
addTarget(self, action: #selector(touchDown), forControlEvents: .TouchDown)
}
override func drawRect(rect: CGRect) {
path = UIBezierPath()
path.moveToPoint(CGPointMake(150, 10))
path.addLineToPoint(CGPointMake(200, 10))
path.addLineToPoint(CGPointMake(150, 100))
path.addLineToPoint(CGPointMake(100, 100))
path.closePath()
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.redColor().CGColor
shapeLayer.fillColor = UIColor.blueColor().CGColor
shapeLayer.path = path.CGPath
layer.addSublayer(shapeLayer)
}
func touchDown(button: MyButton, event: UIEvent) {
if let touch = event.touchesForView(button)?.first {
let location = touch.locationInView(button)
if path.containsPoint(location) == false {
button.cancelTrackingWithEvent(nil)
}
}
}
}
如果你想在 Swift 3/4:
class MyButton: UIButton {
var path: UIBezierPath!
override func awakeFromNib() {
backgroundColor = UIColor.green
addTarget(self, action: #selector(touchDown), for: .touchDown)
}
override func draw(_ rect: CGRect) {
path = UIBezierPath()
path.move(to: CGPoint(x: 150, y: 10))
path.addLine(to: CGPoint(x: 200, y: 10))
path.addLine(to: CGPoint(x: 150, y: 100))
path.addLine(to: CGPoint(x: 100, y: 100))
path.close()
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.fillColor = UIColor.blue.cgColor
shapeLayer.path = path.cgPath
layer.addSublayer(shapeLayer)
}
func touchDown(button: MyButton, event: UIEvent) {
if let touch = event.touches(for: button)?.first {
let location = touch.location(in: button)
if path.contains(location) == false {
button.cancelTracking(with: nil)
}
}
}
}