如何使用 port.emit 传达包含带有附加脚本的按钮的简单 html 页面
How to communicate a simple html page containing a button with an add-on script using port.emit
我正在尝试实现我的第一个 Firefox 附加组件,所以我完全是个初学者。
我一直在阅读 Firefox 网页上的 [page-mod][1] 文档。我还是不明白该怎么做。
基本上在一个基本的 html 页面中我有一个按钮,我想要的是以下内容:
如果我点击按钮,按钮会调用 Javascript 函数 runBash()
(在 html 页面内声明)并且此函数可以与 index.js 通信(添加- 在脚本上)。看似简单,却让我抓狂
[更新代码]
index.js / main.js 附加代码:
var { ToggleButton } = require('sdk/ui/button/toggle');
var panels = require("sdk/panel");
var self = require("sdk/self");
var data = require("sdk/self").data;
var pageMod = require("sdk/page-mod");
pageMod.PageMod({
include: data.url("./bash.html"),
contentScriptFile: data.url("./content-script.js"),
contentScriptWhen: "ready", // script will fire when the event DOMContentLoaded is fired, so you don't have to listen for this
attachTo: ["existing", "top"],
onAttach: function(worker) {
worker.port.on("bash", function() {
//var bash = child_process.spawn('/bin/sh', ['/root/tfg/data/test.sh']);
alert("IT WORKS!");
});
}
});
var button = ToggleButton({
id: "my-button",
label: "UPF",
icon: {
"16": "./favicon-16.ico",
"32": "./favicon-32.ico",
"64": "./favicon-64.ico"
},
onChange: handleChange
});
var panel = panels.Panel({
contentURL: self.data.url("./panel.html"),
onHide: handleHide
});
var lynisAlreadyExecuted = false;
function handleChange(state) {
if (lynisAlreadyExecuted == false) {
var child_process = require("sdk/system/child_process");
var ls = child_process.spawn('/usr/sbin/lynis', ['-c', '-q']);
ls.stdout.on('data', function (data) {
console.log('stdout: ' + data);
});
ls.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
ls.on('close', function (code) {
console.log('child process exited with code ' + code);
});
lynisAlreadyExecuted = true;
}
if (state.checked) {
panel.show({
position: button
});
}
}
function handleHide() {
button.state('window', {checked: false});
}
function enableButton2() {
var information = String(navigator.userAgent);
var checkOS = information.includes("Linux",0);
var checkBrowser = information.includes("Firefox",0);
if(checkOS && checkBrowser){
alert("Your system meets the minimum requirements! :)");
document.getElementById("button2").disabled = false;
}
else{
alert("Your System is not compatible");
}
}
内容-script.js:
function runBash() {
// rest of your code
self.port.emit("bash");
}
bash.html:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" href="../css/layout.css" type="text/css" media="screen">
<link rel="stylesheet" href="../css/menu.css" type="text/css" media="screen">
</head>
<body>
<script src="content-script.js"></script>
<input type="button" value="CallBash" onclick="runBash();">
</body>
</html>
所以你混淆了你的主要 JS 文件,它基本上是你的扩展的背景页面,以及内容脚本,它将是注入的 JS。在您的 package.json
文件中,您指定 main
:
{
"name": "my-addon",
"title": "My Addon",
"id": "12345678",
"description": "Does cool things.",
"author": "me",
"version": "1.0",
"main": "main.js", <--- this is your main
"permissions": {"private-browsing": true}
}
在main.js
中,您可以使用require
和其他SDK功能。对于您的 pageMod
,您需要指定一个单独的 JS 文件(内容脚本),该文件将被注入 pageMod
目标的 HTML:
编辑:不要在 HTML 中包含带有 <script>
标签的内容脚本,它由 pageMod
:
插入
<body>
<!-- <script src="content-script.js"></script> don't put this here -->
<input type="button" value="CallBash" onclick="runBash();">
</body>
此外,作为替代方案,我使用 worker.on (main.js) 和 self.postMessage (content-script.js)。示例:
pageMod.PageMod({
include: data.url('bash.html'),
contentScriptFile: data.url("content-script.js"), //<-- this is the content script
contentScriptWhen: "ready",
attachTo: ["existing", "top"],
onAttach: function (worker) {
worker.on("message", function(data) {
if (data['action'] == 'bash') {
worker.postMessage({'action':'did_bash'});
}
}
}
});
然后在content-script.js
:
function runBash() {
self.postMessage({'action':'bash'});
}
self.on('message', function (reply) {
if (reply['action'] == 'did_bash') {
console.log('It works!');
}
}
我正在尝试实现我的第一个 Firefox 附加组件,所以我完全是个初学者。
我一直在阅读 Firefox 网页上的 [page-mod][1] 文档。我还是不明白该怎么做。
基本上在一个基本的 html 页面中我有一个按钮,我想要的是以下内容:
如果我点击按钮,按钮会调用 Javascript 函数 runBash()
(在 html 页面内声明)并且此函数可以与 index.js 通信(添加- 在脚本上)。看似简单,却让我抓狂
[更新代码]
index.js / main.js 附加代码:
var { ToggleButton } = require('sdk/ui/button/toggle');
var panels = require("sdk/panel");
var self = require("sdk/self");
var data = require("sdk/self").data;
var pageMod = require("sdk/page-mod");
pageMod.PageMod({
include: data.url("./bash.html"),
contentScriptFile: data.url("./content-script.js"),
contentScriptWhen: "ready", // script will fire when the event DOMContentLoaded is fired, so you don't have to listen for this
attachTo: ["existing", "top"],
onAttach: function(worker) {
worker.port.on("bash", function() {
//var bash = child_process.spawn('/bin/sh', ['/root/tfg/data/test.sh']);
alert("IT WORKS!");
});
}
});
var button = ToggleButton({
id: "my-button",
label: "UPF",
icon: {
"16": "./favicon-16.ico",
"32": "./favicon-32.ico",
"64": "./favicon-64.ico"
},
onChange: handleChange
});
var panel = panels.Panel({
contentURL: self.data.url("./panel.html"),
onHide: handleHide
});
var lynisAlreadyExecuted = false;
function handleChange(state) {
if (lynisAlreadyExecuted == false) {
var child_process = require("sdk/system/child_process");
var ls = child_process.spawn('/usr/sbin/lynis', ['-c', '-q']);
ls.stdout.on('data', function (data) {
console.log('stdout: ' + data);
});
ls.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
ls.on('close', function (code) {
console.log('child process exited with code ' + code);
});
lynisAlreadyExecuted = true;
}
if (state.checked) {
panel.show({
position: button
});
}
}
function handleHide() {
button.state('window', {checked: false});
}
function enableButton2() {
var information = String(navigator.userAgent);
var checkOS = information.includes("Linux",0);
var checkBrowser = information.includes("Firefox",0);
if(checkOS && checkBrowser){
alert("Your system meets the minimum requirements! :)");
document.getElementById("button2").disabled = false;
}
else{
alert("Your System is not compatible");
}
}
内容-script.js:
function runBash() {
// rest of your code
self.port.emit("bash");
}
bash.html:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" href="../css/layout.css" type="text/css" media="screen">
<link rel="stylesheet" href="../css/menu.css" type="text/css" media="screen">
</head>
<body>
<script src="content-script.js"></script>
<input type="button" value="CallBash" onclick="runBash();">
</body>
</html>
所以你混淆了你的主要 JS 文件,它基本上是你的扩展的背景页面,以及内容脚本,它将是注入的 JS。在您的 package.json
文件中,您指定 main
:
{
"name": "my-addon",
"title": "My Addon",
"id": "12345678",
"description": "Does cool things.",
"author": "me",
"version": "1.0",
"main": "main.js", <--- this is your main
"permissions": {"private-browsing": true}
}
在main.js
中,您可以使用require
和其他SDK功能。对于您的 pageMod
,您需要指定一个单独的 JS 文件(内容脚本),该文件将被注入 pageMod
目标的 HTML:
编辑:不要在 HTML 中包含带有 <script>
标签的内容脚本,它由 pageMod
:
<body>
<!-- <script src="content-script.js"></script> don't put this here -->
<input type="button" value="CallBash" onclick="runBash();">
</body>
此外,作为替代方案,我使用 worker.on (main.js) 和 self.postMessage (content-script.js)。示例:
pageMod.PageMod({
include: data.url('bash.html'),
contentScriptFile: data.url("content-script.js"), //<-- this is the content script
contentScriptWhen: "ready",
attachTo: ["existing", "top"],
onAttach: function (worker) {
worker.on("message", function(data) {
if (data['action'] == 'bash') {
worker.postMessage({'action':'did_bash'});
}
}
}
});
然后在content-script.js
:
function runBash() {
self.postMessage({'action':'bash'});
}
self.on('message', function (reply) {
if (reply['action'] == 'did_bash') {
console.log('It works!');
}
}