iOS 禁用以编程方式创建的按钮,直到函数完成
iOS disable programatically created buttons until function completion
您好,在此先感谢您的耐心等待和帮助:)
这是我正在做的事情:
- 我以编程方式创建调用相同函数的多个按钮
以及我想要完成的事情:
- 按下按钮后,我希望运行通用功能并禁用所有按钮,以便在执行第一个调用期间不会再次调用该功能。第一个通话结束后,我想重新启用按钮。
以下是我创建按钮的方式:
@interface ViewController ()
{
UIButton *button;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
int tagForTheButton = 0;
int yPossition = 0;
int xPossition = 0;
for (int numberOfTheColomn = 0; numberOfTheColomn < 6; numberOfTheColomn++) {
button = [UIButton buttonWithType:UIButtonTypeCustom];
button.adjustsImageWhenHighlighted = NO;
button.frame = CGRectMake(xPossition, yPossition, 64, 64);
button.tag = tagForTheButton;
[button setTitle:title forState:UIControlStateNormal];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.scroll addSubview:button];
yPossition=yPossition+100;
tagForTheButton++;
}
}
-(void)buttonPressed:(id)sender{
//This is my attempt to disable the buttons
//previous mistake used 2578
for (int numberForIncrease; numberForIncrease<6; numberForIncrease++) {
if (button.tag == numberForIncrease) {
UIButton *btn = (UIButton*)[self.scroll viewWithTag:numberForIncrease];
btn.enabled=NO;
[btn setUserInteractionEnabled:NO];
}
}
}
您一定是错误地禁用了它。 UIButton.enabled
的 docs 状态:
If the enabled state is NO, the control ignores touch events and
subclasses may draw differently.
通过添加 NSLog()
调用检查 DisableButton
是否被调用,并完全取消 DisableButton
方法:
dispatch_sync(dispatch_get_main_queue(), ^{
self.view.userInteractionEnabled = NO;
_btn_sync_outlet.enabled = NO;
_btn_sync_outlet.userInteractionEnabled = NO;
});
这可能对你有帮助:)
我不明白为什么你需要从 0 到 2577 循环来禁用你已经有 iVar 指向的按钮..?
为什么不直接关闭整个视图的 userInteraction(或者如果不能关闭包含所有按钮的 containerView)?
[self.view setUserInteractionEnabled: NO ];
或者,失败了为什么不在那里拥有一个 iVar?
{
BOOL _ignoreButtons;
}
-(void)buttonPressed:(id)sender{
if (!_ignoreButtons){
_ignoreButtons = YES;
//do your time consuming job, possibly on bg thread
//on completion..
_ignoreButtons = NO;
}
}
您好,在此先感谢您的耐心等待和帮助:)
这是我正在做的事情: - 我以编程方式创建调用相同函数的多个按钮
以及我想要完成的事情: - 按下按钮后,我希望运行通用功能并禁用所有按钮,以便在执行第一个调用期间不会再次调用该功能。第一个通话结束后,我想重新启用按钮。
以下是我创建按钮的方式:
@interface ViewController ()
{
UIButton *button;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
int tagForTheButton = 0;
int yPossition = 0;
int xPossition = 0;
for (int numberOfTheColomn = 0; numberOfTheColomn < 6; numberOfTheColomn++) {
button = [UIButton buttonWithType:UIButtonTypeCustom];
button.adjustsImageWhenHighlighted = NO;
button.frame = CGRectMake(xPossition, yPossition, 64, 64);
button.tag = tagForTheButton;
[button setTitle:title forState:UIControlStateNormal];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.scroll addSubview:button];
yPossition=yPossition+100;
tagForTheButton++;
}
}
-(void)buttonPressed:(id)sender{
//This is my attempt to disable the buttons
//previous mistake used 2578
for (int numberForIncrease; numberForIncrease<6; numberForIncrease++) {
if (button.tag == numberForIncrease) {
UIButton *btn = (UIButton*)[self.scroll viewWithTag:numberForIncrease];
btn.enabled=NO;
[btn setUserInteractionEnabled:NO];
}
}
}
您一定是错误地禁用了它。 UIButton.enabled
的 docs 状态:
If the enabled state is NO, the control ignores touch events and subclasses may draw differently.
通过添加 NSLog()
调用检查 DisableButton
是否被调用,并完全取消 DisableButton
方法:
dispatch_sync(dispatch_get_main_queue(), ^{
self.view.userInteractionEnabled = NO;
_btn_sync_outlet.enabled = NO;
_btn_sync_outlet.userInteractionEnabled = NO;
});
这可能对你有帮助:)
我不明白为什么你需要从 0 到 2577 循环来禁用你已经有 iVar 指向的按钮..?
为什么不直接关闭整个视图的 userInteraction(或者如果不能关闭包含所有按钮的 containerView)?
[self.view setUserInteractionEnabled: NO ];
或者,失败了为什么不在那里拥有一个 iVar?
{
BOOL _ignoreButtons;
}
-(void)buttonPressed:(id)sender{
if (!_ignoreButtons){
_ignoreButtons = YES;
//do your time consuming job, possibly on bg thread
//on completion..
_ignoreButtons = NO;
}
}