数组在 dispatch_barrier_sync 上损坏

Array corrupt on dispatch_barrier_sync

我有 2 个将数据附加到数组的函数和一个处理它的函数。我使用 dispatch_barrier_sync 来防止其他函数在我处理数据时更改数据。

内部追加函数:

autoreleasepool {  
            dispatch_barrier_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) { [weak self] () -> Void in             
                self?.bufferVector_.append(data)  
            }  
        }

内部处理函数:

autoreleasepool {  
            dispatch_barrier_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) { [weak self] in  
                let len = self!.bufferVector_.count  

                if len > numToExtract {  

                    isMoreInBuffer = true  
                }  

                for bufferData in self!.bufferVector_ {  

                    datas.append(bufferData)  

                    cnt += 1  

                    if cnt == numToExtract {  

                        break;  
                    }  
                }  

                self!.bufferVector_.removeRange(Range(start: 0, end: cnt))  
            }  
        }  

在上面的函数中,bufferVector 是 NSData 数组 ( [NSData] )

该函数工作正常,过了一会儿,数组中的 NSData 似乎已损坏,我收到 EXC_BAD_ACCESS

这是我尝试从调试器查看 bufferVector 内容时显示的内容

bufferVector_ = ([NSData]) 8 values  
     [0] = (NSData) 98 bytes  
     [1] = (NSData) 0x16595320  
     [2] = (NSData) 52 bytes  
     [3] = (NSData) 52 bytes  

我可以说它已损坏,因为 NSData 显示内存地址而不是字节长度

干杯

You can't apply a barrier to a global queue:

The queue you specify should be a concurrent queue that you create yourself using the dispatch_queue_create function. If the queue you pass to this function is a serial queue or one of the global concurrent queues, this function behaves like the dispatch_sync function.

添加到 Rob 的回答中,您可以创建一个队列,您可以访问或传递给任一方法:

let qosClassUserInit                = QOS_CLASS_USER_INITIATED
let newConcurrentQueueAttributes    = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_CONCURRENT, qosClassUserInit, 0)
let newConcurrentQueue              = dispatch_queue_create("SynchronizedArrayAccess", newConcurrentQueueAttributes)

然后像这样使用它:

// Getting elements
dispatch_sync(newConcurrentQueue) { 

}

// Setting elements 
dispatch_barrier_async(newConcurrentQueue) {

}

关于你的问题的评论,我个人喜欢早期的return模式和防止自我消失:

someBlock { [weak self] () -> Void in

    guard let strongSelf = self else {
    return 
    }
}