Pygame 暂停时显示文本
Pygame Displaying text while paused
我正在编写一个简单的游戏,当我按下 "space bar" 时,它可以洗牌并显示 52 张扑克牌中的 5 张牌。一切正常,除了我想在屏幕上呈现一个文本,指示卡片是在洗牌还是结果...这是代码:
import pygame,sys
from pygame.locals import *
my_clock = pygame.time.Clock()
pygame.init()
color =(200,0,0)
surface_sz = 480
surface = pygame.display.set_mode((surface_sz, surface_sz))
card=pygame.image.load("sprite_sheet_playing_cards.png")
card_width = 73
all_cards=[]
paused=False
text=["Shuffling Cards","Result"]
text_posn=0
my_font = pygame.font.SysFont("Courier", 20)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE:
#Shift the text_posn
text_posn+=1
text_posn= text_posn%2
paused = not paused
surface.fill(color)
#create 5 crad objects and store them in list
for card_no in range(5):
hand_card=cards(card,(50+card_no*card_width,240))
all_cards.append(hand_card)
# Start the shuffling
hand_card.start_shuffle(all_cards,surface)
#draw the text to surface
the_text = my_font.render(text[text_posn],True, (0,0,0))
surface.blit(the_text, (120, 90))
if paused:
continue # skip this iteration if paused
#put everything on display
pygame.display.flip()
my_clock.tick(10)
这是我的卡片 class:
class cards(pygame.sprite.Sprite):
def __init__(self,img,tar_posn):
pygame.sprite.Sprite.__init__(self)
self.image = img
self.posn = tar_posn
self.x = 0
self.y= 0
def start_shuffle(self,all_cards,target_surface):
#shuffle the card and draw it on screen
for one_card in all_cards:
one_card.shuffle()
one_card.draw(target_surface)
def shuffle(self):
import random
self.x = random.randint(0,12)
self.y = random.randint(0,4)
def draw(self,target_surface):
patch_rect = (self.x * 73, self.y*98,
73, 98)
target_surface.blit(self.image, self.posn, patch_rect)
The word " Shuffling Cards" stuck even I pressed space and changed text_posn
.(text_posn
did shift between 0 and 1 when pressed space bar)
我知道问题出在我暂停时,我跳过了 pygame.display.flip()
所以我永远无法在屏幕上更新更改的文本。有什么想法可以暂停屏幕并同时更新文本消息吗?谢谢。
sprite_sheet_playing_cards.png:
您可以尝试将 if paused: continue
放在您调用 pygame.display.flip()
.
之后
还要在 pygame.display.flip()
之前对屏幕或文本进行任何更改,以便它会在暂停之前更新您对屏幕所做的更改。
好的,我想我已经解决了你的问题。我更改了一些内容并将 post 更新以下代码:
import pygame,sys
from pygame.locals import *
my_clock = pygame.time.Clock()
pygame.init()
color =(200,0,0)
surface_sz = 480
surface = pygame.display.set_mode((surface_sz, surface_sz))
pygame.display.set_caption("Cards")
card=pygame.image.load("sprite_sheet_playing_cards.png")
card_width = 73
all_cards=[]
paused=False
text=["Shuffling Cards","Result"]
text_posn=0
my_font = pygame.font.SysFont("Courier", 20)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE:
#Shift the text_posn
text_posn+=1
text_posn= text_posn%2
paused = not paused
surface.fill(color)
if not paused:
#create 5 card objects and store them in list
for card_no in range(5):
hand_card=cards(card,(50+card_no*card_width,240))
all_cards.append(hand_card)
# Start the shuffling
hand_card.start_shuffle(all_cards,surface)
#draw the text to surface
the_text = my_font.render(text[text_posn],True, (0,0,0))
surface.blit(the_text, (120, 90))
for each_card in all_cards:
surface.blit(each_card.image, each_card.posn, each_card.patch_rect)
#put everything on display
pygame.display.flip()
my_clock.tick(10)
更新后的卡片class:
class cards(pygame.sprite.Sprite):
def __init__(self,img,tar_posn):
pygame.sprite.Sprite.__init__(self)
self.image = img
self.posn = tar_posn
self.x = 0
self.y= 0
def start_shuffle(self,all_cards,target_surface):
#shuffle the card and draw it on screen
for one_card in all_cards:
one_card.shuffle()
one_card.update(target_surface)
def shuffle(self):
import random
self.x = random.randint(0,12)
self.y = random.randint(0,4)
def update(self,target_surface):
self.patch_rect = (self.x * 73, self.y*98,73, 98)
这里的主要 "fix" 是将大部分洗牌代码放入 if 语句中,检查游戏是否暂停,如果暂停则不会重新洗牌,只会抽牌,然后更新屏幕。显示文本的代码也在这个if语句中,导致它只在程序没有暂停时显示。
还有:
我将你的 draw() 函数更改为 update() 函数,它仍然计算出 patch_rect,我还将它更改为 self.patch_rect,以便你可以从新的 for
在主循环中循环。 for
循环只是抽取 all_cards 中的每张牌。
如果这不是您想要的效果,请告诉我。
我正在编写一个简单的游戏,当我按下 "space bar" 时,它可以洗牌并显示 52 张扑克牌中的 5 张牌。一切正常,除了我想在屏幕上呈现一个文本,指示卡片是在洗牌还是结果...这是代码:
import pygame,sys
from pygame.locals import *
my_clock = pygame.time.Clock()
pygame.init()
color =(200,0,0)
surface_sz = 480
surface = pygame.display.set_mode((surface_sz, surface_sz))
card=pygame.image.load("sprite_sheet_playing_cards.png")
card_width = 73
all_cards=[]
paused=False
text=["Shuffling Cards","Result"]
text_posn=0
my_font = pygame.font.SysFont("Courier", 20)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE:
#Shift the text_posn
text_posn+=1
text_posn= text_posn%2
paused = not paused
surface.fill(color)
#create 5 crad objects and store them in list
for card_no in range(5):
hand_card=cards(card,(50+card_no*card_width,240))
all_cards.append(hand_card)
# Start the shuffling
hand_card.start_shuffle(all_cards,surface)
#draw the text to surface
the_text = my_font.render(text[text_posn],True, (0,0,0))
surface.blit(the_text, (120, 90))
if paused:
continue # skip this iteration if paused
#put everything on display
pygame.display.flip()
my_clock.tick(10)
这是我的卡片 class:
class cards(pygame.sprite.Sprite):
def __init__(self,img,tar_posn):
pygame.sprite.Sprite.__init__(self)
self.image = img
self.posn = tar_posn
self.x = 0
self.y= 0
def start_shuffle(self,all_cards,target_surface):
#shuffle the card and draw it on screen
for one_card in all_cards:
one_card.shuffle()
one_card.draw(target_surface)
def shuffle(self):
import random
self.x = random.randint(0,12)
self.y = random.randint(0,4)
def draw(self,target_surface):
patch_rect = (self.x * 73, self.y*98,
73, 98)
target_surface.blit(self.image, self.posn, patch_rect)
The word " Shuffling Cards" stuck even I pressed space and changed
text_posn
.(text_posn
did shift between 0 and 1 when pressed space bar)
我知道问题出在我暂停时,我跳过了 pygame.display.flip()
所以我永远无法在屏幕上更新更改的文本。有什么想法可以暂停屏幕并同时更新文本消息吗?谢谢。
sprite_sheet_playing_cards.png:
您可以尝试将 if paused: continue
放在您调用 pygame.display.flip()
.
还要在 pygame.display.flip()
之前对屏幕或文本进行任何更改,以便它会在暂停之前更新您对屏幕所做的更改。
好的,我想我已经解决了你的问题。我更改了一些内容并将 post 更新以下代码:
import pygame,sys
from pygame.locals import *
my_clock = pygame.time.Clock()
pygame.init()
color =(200,0,0)
surface_sz = 480
surface = pygame.display.set_mode((surface_sz, surface_sz))
pygame.display.set_caption("Cards")
card=pygame.image.load("sprite_sheet_playing_cards.png")
card_width = 73
all_cards=[]
paused=False
text=["Shuffling Cards","Result"]
text_posn=0
my_font = pygame.font.SysFont("Courier", 20)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE:
#Shift the text_posn
text_posn+=1
text_posn= text_posn%2
paused = not paused
surface.fill(color)
if not paused:
#create 5 card objects and store them in list
for card_no in range(5):
hand_card=cards(card,(50+card_no*card_width,240))
all_cards.append(hand_card)
# Start the shuffling
hand_card.start_shuffle(all_cards,surface)
#draw the text to surface
the_text = my_font.render(text[text_posn],True, (0,0,0))
surface.blit(the_text, (120, 90))
for each_card in all_cards:
surface.blit(each_card.image, each_card.posn, each_card.patch_rect)
#put everything on display
pygame.display.flip()
my_clock.tick(10)
更新后的卡片class:
class cards(pygame.sprite.Sprite):
def __init__(self,img,tar_posn):
pygame.sprite.Sprite.__init__(self)
self.image = img
self.posn = tar_posn
self.x = 0
self.y= 0
def start_shuffle(self,all_cards,target_surface):
#shuffle the card and draw it on screen
for one_card in all_cards:
one_card.shuffle()
one_card.update(target_surface)
def shuffle(self):
import random
self.x = random.randint(0,12)
self.y = random.randint(0,4)
def update(self,target_surface):
self.patch_rect = (self.x * 73, self.y*98,73, 98)
这里的主要 "fix" 是将大部分洗牌代码放入 if 语句中,检查游戏是否暂停,如果暂停则不会重新洗牌,只会抽牌,然后更新屏幕。显示文本的代码也在这个if语句中,导致它只在程序没有暂停时显示。
还有:
我将你的 draw() 函数更改为 update() 函数,它仍然计算出 patch_rect,我还将它更改为 self.patch_rect,以便你可以从新的 for
在主循环中循环。 for
循环只是抽取 all_cards 中的每张牌。
如果这不是您想要的效果,请告诉我。