如何在连续的 repeatForever 中链接 Facebook pop 动画?

How to chain Facebook pop Animations in a continuous repeatForever?

情况:

我创建了一个脉动动画并且它有效。

使用 repeatForever 属性,我可以根据需要使其连续。

但有一个问题仍然存在,我在做了很多研究后仍无法解决。


解释:

唯一的问题是我不知道如何再添加一个动画,使图像在再次跳动之前恢复到原来的大小。

我的挑战在于,如果我在另一个之后声明它,它将不会被调用,因为它不会包含在 repeatForever 循环中。

因此,我现在的动画并不流畅,因为一旦完成,图像会立即恢复到原来的大小,然后再重复。


会发生什么:

1) 图像跳动到当前大小的 1.2 thx 到动画。

THIS IS NOT SMOOTH:

2) Animation finishes at 1.2 and Image instantly "warps" back to 1.0

3) 动画重复。图像再次跳动到 1.2。


问题: 如何更改我的 pulsatingAnimation 以便我的图像在再次脉动之前以平滑的方式恢复到原始大小?


代码:

import Foundation
import pop

class AnimationEngine {

    func pulsate(object: UIImageView) {
        let pulsateAnim = POPSpringAnimation(propertyNamed: kPOPLayerScaleXY)
        pulsateAnim.velocity = NSValue(CGSize: CGSizeMake(0.1, 0.1))
        pulsateAnim.toValue = NSValue(CGSize: CGSizeMake(1.2, 1.2))
        pulsateAnim.springBounciness = 18
        pulsateAnim.dynamicsFriction = 20
        pulsateAnim.springSpeed = 1.0
        pulsateAnim.repeatForever = true
        // pulsateAnim.autoreverses = true
        object.layer.pop_addAnimation(pulsateAnim, forKey: "layerScaleSpringAnimation")
    }
}

我不知道Facebook pop,所以我只讲一下如何实现这个功能的分析和逻辑(脉冲效应)

正如我在评论中所写,你想要做的似乎正是在 SpriteKit 中多次发生的事情,你要制作特定的动画 (SKAction),必须构建一个一系列动作。

只是为了做一个SpriteKit例子,这是我做一个特定的脉冲效果:

let titleForward = runTitleForward()
let wait = SKAction.waitForDuration(5.0)
let titleBackward = runTitleBackward()
let titleAnim = SKAction.repeatActionForever((SKAction.sequence([titleForward, wait, titleBackward,wait ])))
title.runAction(titleAnim, withKey:"titleAnimation")

func runTitleForward()-> SKAction {
        let atlascTexturesArray = self.myManager.atlascTexturesDictionary["title-anim"]
        let texturesAction = SKAction.animateWithTextures(atlascTexturesArray!,timePerFrame: 0.09)        
        return texturesAction
    }

func runTitleBackward()-> SKAction {
    let texturesAction = runTitleForward()
    let texturesReverseAction = SKAction.reversedAction(texturesAction)
    return texturesReverseAction()
}

希望你能帮助在UIKit做同样的事情。

更新:(我没有测试..)

func delayAnimation(duration:NSTimeInterval)-> CABasicAnimation {
   let animation : CABasicAnimation = CABasicAnimation(keyPath: "opacity");
   animation.delegate = self
   animation.fromValue = 1 
   animation.toValue = 1  // fake animation, just to obtain duration delay..
   animation.duration = duration
   return animation
}

func pulseElements () -> (POPSpringAnimation,POPSpringAnimation) {

        // zoom in
        let pulsateInAnim = POPSpringAnimation(propertyNamed: kPOPLayerScaleXY)
        pulsateInAnim.velocity = NSValue(CGSize: CGSizeMake(0.1, 0.1))
        pulsateInAnim.toValue = NSValue(CGSize: CGSizeMake(1.2, 1.2))
        pulsateInAnim.springBounciness = 18
        pulsateInAnim.dynamicsFriction = 20
        pulsateInAnim.springSpeed = 1.0

        // zoom out
        let pulsateOutAnim = POPSpringAnimation(propertyNamed: kPOPLayerScaleXY)
        ...

        return (pulsateInAnim,pulsateOutAnim)
}

func pulseAnimation() {
     let (pulsateInAnim,pulsateOutAnim) = pulseElements()
     let wait = delayAnimation(1.0)
     var pulseAnimationGroup: CAAnimationGroup = CAAnimationGroup()
     pulseAnimationGroup.animations = [pulsateInAnim, wait,  pulsateOutAnim, wait]
     pulseAnimationGroup.duration = 0.5
     pulseAnimationGroup.repeatCount = Float.infinity
     object.layer.addAnimation(pulseAnimationGroup, forKey: layerScaleSpringAnimation)
}

我是一个巨大的 ReactiveCocoa 书呆子所以我围绕 POPAnimation 构建了一个 class 这样我就可以以更实用的方式处理动画。

import Foundation
import ReactiveCocoa
import pop
import Result

/**
 `UIView` wrapper for performing reactive-based pop animations.
 */
public struct ReactivePOPView<View: UIView> {

    /// View object
    private weak var view: View?
    /// `SignalProducer` object when the wrapper is about to deallocate.
    private let willDealloc: SignalProducer<Void, NoError>

    /// Wrapper on the view property.
    private var animator: View? { return self.view }

    /**
     Create an animation wrapper with a view.

     - parameter view: `UIView` object.
     */
    public init(_ view: View) {
        self.view = view
        self.willDealloc = view
            .willDeallocSignalProducer()
        }
}

/**
 Binds a `Signal` that emits an animation object to a `ReactivePOPView`.

 - parameter view:   `ReactivePOPView` object.
 - parameter signal: `Signal` object.

 - returns: `Disposable` object.
 */
 public func <~ <T, Animation: POPAnimation>(view: ReactivePOPView<T>, signal: Signal<Animation, NoError>) -> Disposable {
    let disposable = CompositeDisposable()
    let viewDisposable = view.willDealloc.startWithCompleted {
        disposable.dispose()
    }
    disposable.addDisposable(viewDisposable)

    let signalDisposable = signal.observe(Observer(next: {
        view.animator?.pop_addAnimation([=10=], forKey: [=10=].name ?? "")

    }, completed: {
        disposable.dispose()
    }))
    disposable.addDisposable(signalDisposable)
    return disposable
}

/**
 Binds a `SignalProducer` that emits an animation object to a `ReactivePOPView`.

 - parameter view:     `ReactivePOPView` object.
 - parameter producer: `SignalProducer` object.

 - returns: `Disposable` object.
*/
public func <~ <T, Animation: POPAnimation>(view: ReactivePOPView<T>, producer: SignalProducer<Animation, NoError>) -> Disposable {
    var disposable: Disposable!
    producer.startWithSignal { signal, signalDisposable in
        view <~ signal
        disposable = signalDisposable

        view.willDealloc.startWithCompleted {
            signalDisposable.dispose()
        }
    }
    return disposable
}

/**
 Bind a reactive animation property to a `ReactivePOPView` property.

 - parameter destinationProperty: `ReactivePOPView` property.
 - parameter sourceProperty:      Animation property.

 - returns: `Disposable` object.
 */
public func <~ <T, P: PropertyType where P.Value == POPAnimation>(destinationProperty: ReactivePOPView<T>, sourceProperty: P) -> Disposable {
    return destinationProperty <~ sourceProperty.producer
}

使用此 class,您可以执行以下操作:

ReactivePOPView<UIButton>(self.loginButton) <~ self.someSignal.signal
.flatMap(.Concat) { _ in SignalProducer<POPBasicAnimation, NoError> in
    let animation ...
    // construct animation here
    return SignalProducer(value: animation)
}
.repeat(0)

如果您需要,我还有一个包装器 class 用于约束。

我找到了解决方案。

解决方案:

func pulsate(object: UIImageView) {
    let pulsateAnim = POPSpringAnimation(propertyNamed: kPOPLayerScaleXY)
    let returnToSizeAnim = POPBasicAnimation(propertyNamed: kPOPLayerScaleXY)

    object.layer.pop_addAnimation(pulsateAnim, forKey: "layerScaleSpringAnimation")
    pulsateAnim.velocity = NSValue(CGSize: CGSizeMake(0.1, 0.1))
    pulsateAnim.toValue = NSValue(CGSize: CGSizeMake(1.2, 1.2))
    pulsateAnim.springBounciness = 30
    pulsateAnim.dynamicsFriction = 20
    pulsateAnim.springSpeed = 1.0
    pulsateAnim.completionBlock = {(animation, finished) in
        object.layer.pop_addAnimation(returnToSizeAnim, forKey: "layerScaleSpringAnimation")
    }
    returnToSizeAnim.toValue = NSValue(CGSize: CGSizeMake(1.0, 1.0))
    returnToSizeAnim.duration = 0.5
    returnToSizeAnim.completionBlock = {(animation, finished) in
        object.layer.pop_addAnimation(pulsateAnim, forKey: "layerScaleSpringAnimation")
    }
}

func pulsate2(object: UIImageView) {
    let pulsateAnim = POPSpringAnimation(propertyNamed: kPOPLayerScaleXY)
    let returnToSizeAnim = POPBasicAnimation(propertyNamed: kPOPLayerScaleXY)

    object.layer.pop_addAnimation(pulsateAnim, forKey: "layerScaleSpringAnimation")
    pulsateAnim.velocity = NSValue(CGSize: CGSizeMake(0.1, 0.1))
    pulsateAnim.toValue = NSValue(CGSize: CGSizeMake(1.2, 1.2))
    pulsateAnim.springBounciness = 30
    pulsateAnim.dynamicsFriction = 20
    pulsateAnim.springSpeed = 1.0
    pulsateAnim.completionBlock = {(animation, finished) in
        object.layer.pop_addAnimation(returnToSizeAnim, forKey: "layerScaleSpringAnimation")
    }
    returnToSizeAnim.toValue = NSValue(CGSize: CGSizeMake(1.0, 1.0))
    returnToSizeAnim.duration = 0.5
    returnToSizeAnim.completionBlock = {(animation, finished) in
        object.layer.pop_addAnimation(pulsateAnim, forKey: "layerScaleSpringAnimation")
    }
}

N.B.:

我需要为每个要使用它的对象声明一个脉动函数。如果我不这样做,我第二次调用该函数时,它将无法正常工作,因为动画实例已经 运行.