C++ (cinder):无法在 keyDown 函数中更新对象的属性

C++ (cinder): Can't update objects' properties in keyDown function

我有一个形状向量,形状是我写的class。在 keyDown 函数中,我遍历了这个 Shapes 向量并将 bool 属性、背景更新为 true。然而,它似乎并没有坚持这一改变。

主要class:

vector<Shape> mTrackedShapes;

void CeilingKinectApp::keyDown( KeyEvent event )
{
    // remove all background shapes
    if (event.getChar() == 'x') {
        for (Shape s : mTrackedShapes) {
            s.background = true;
        }
    }
}

Shape.h

#pragma once
#include "CinderOpenCV.h"
class Shape
{
public:
    Shape();

    int ID;
    double area;
    float depth;
    cv::Point centroid; // center point of the shape
    bool matchFound;
    bool moving;
    bool background;
    cinder::Color color;
    int stillness;
    float motion;
    cv::vector<cv::Point> hull; // stores point representing the hull of the shape
    int lastFrameSeen;
};

Shape.cpp

#include "Shape.h"

Shape::Shape() :
    centroid(cv::Point()),
    ID(-1),
    lastFrameSeen(-1),
    matchFound(false),
    moving(false),
    background(false),
    stillness(0),
    motion(0.0f)
{

}

它注册了keyDown事件,并正确地遍历了vector,但是背景属性仍然是false。我做错了什么?

尝试

 for (Shape &s : mTrackedShapes)

您的代码将创建对象的副本,并且您将更改副本的属性而不是向量中的属性