Famo.us: 为什么点击面的宽度没有变化?
Famo.us: why won't the width of the clicked surface change?
Famous.Engine = famous.core.Engine;
Famous.Surface = famous.core.Surface;
Famous.RenderNode = famous.core.RenderNode;
Famous.ContainerSurface = famous.surfaces.ContainerSurface;
Famous.ScrollView = famous.views.Scrollview;
Famous.SequentialLayout = famous.views.SequentialLayout;
Famous.Transform = famous.core.Transform;
Famous.Transitionable = famous.transitions.Transitionable;
Famous.SnapTransition = famous.transitions.SnapTransition;
Famous.TransitionableTransform = famous.transitions.TransitionableTransform;
Famous.Modifier = famous.core.Modifier;
Famous.StateModifier = famous.modifiers.StateModifier;
Famous.Easing = famous.transitions.Easing;
Famous.EventHandler = famous.core.EventHandler;
var projectsList = document.getElementById('projects-list');
var mainContext = Famous.Engine.createContext(projectsList);
var sequentialLayout = new Famous.SequentialLayout({
direction: 0
});
Famous.Transitionable.registerMethod('snap', Famous.SnapTransition);
var snap = { method: 'snap', period: 600, dampingRatio: 0.6 }
var surfaces = [];
for (var i = 0; i < 20; i++) {
var surface = new Famous.Surface({
content: "Surface: " + (i + 1),
size: [300, $(window).height()],
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
textAlign: "center"
}
});
surface.open = false;
surface.state = new Famous.Modifier({
size: [undefined, undefined]
});
surface.trans = new Famous.Transitionable(300);
surface.state.sizeFrom(function(){
return [this.trans.get(), undefined];
}.bind(surface));
surface.node = new Famous.RenderNode();
surface.node.add(surface.state).add(surface);
surface.pipe(sequentialLayout);
surface.on('click',function(e){
if (this.open) {
this.trans.halt();
this.trans.set(300, snap);
} else {
this.trans.halt();
this.trans.set($(window).width(), snap);
}
this.open = !this.open;
}.bind(surface));
surfaces.push(surface.node);
sequentialLayout.sequenceFrom(surfaces);
}
mainContext.add(sequentialLayout);
表面可以很好地平移它们的 X 位置,但不会改变它们的宽度 300 像素。如果它处于关闭状态,我还想要单击以更改其宽度以填充 window 的宽度的表面。如果在打开状态下单击它,我希望表面回到其初始宽度 300px。我如何实现这一点,以便宽度动画而不是跳到指定的大小?
关键是在创建表面时不要指定静态宽度或高度:
var surface = new Famous.Surface({
content: "Surface: " + (i + 1),
size: [undefined, undefined], /* removed the original [300, $(window).height()] */
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
textAlign: "center"
}
});
移除Surface的大小
var surface = new Famous.Surface({
content: "Surface: " + (i + 1),
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
textAlign: "center"
}
});
Famous.Engine = famous.core.Engine;
Famous.Surface = famous.core.Surface;
Famous.RenderNode = famous.core.RenderNode;
Famous.ContainerSurface = famous.surfaces.ContainerSurface;
Famous.ScrollView = famous.views.Scrollview;
Famous.SequentialLayout = famous.views.SequentialLayout;
Famous.Transform = famous.core.Transform;
Famous.Transitionable = famous.transitions.Transitionable;
Famous.SnapTransition = famous.transitions.SnapTransition;
Famous.TransitionableTransform = famous.transitions.TransitionableTransform;
Famous.Modifier = famous.core.Modifier;
Famous.StateModifier = famous.modifiers.StateModifier;
Famous.Easing = famous.transitions.Easing;
Famous.EventHandler = famous.core.EventHandler;
var projectsList = document.getElementById('projects-list');
var mainContext = Famous.Engine.createContext(projectsList);
var sequentialLayout = new Famous.SequentialLayout({
direction: 0
});
Famous.Transitionable.registerMethod('snap', Famous.SnapTransition);
var snap = { method: 'snap', period: 600, dampingRatio: 0.6 }
var surfaces = [];
for (var i = 0; i < 20; i++) {
var surface = new Famous.Surface({
content: "Surface: " + (i + 1),
size: [300, $(window).height()],
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
textAlign: "center"
}
});
surface.open = false;
surface.state = new Famous.Modifier({
size: [undefined, undefined]
});
surface.trans = new Famous.Transitionable(300);
surface.state.sizeFrom(function(){
return [this.trans.get(), undefined];
}.bind(surface));
surface.node = new Famous.RenderNode();
surface.node.add(surface.state).add(surface);
surface.pipe(sequentialLayout);
surface.on('click',function(e){
if (this.open) {
this.trans.halt();
this.trans.set(300, snap);
} else {
this.trans.halt();
this.trans.set($(window).width(), snap);
}
this.open = !this.open;
}.bind(surface));
surfaces.push(surface.node);
sequentialLayout.sequenceFrom(surfaces);
}
mainContext.add(sequentialLayout);
表面可以很好地平移它们的 X 位置,但不会改变它们的宽度 300 像素。如果它处于关闭状态,我还想要单击以更改其宽度以填充 window 的宽度的表面。如果在打开状态下单击它,我希望表面回到其初始宽度 300px。我如何实现这一点,以便宽度动画而不是跳到指定的大小?
关键是在创建表面时不要指定静态宽度或高度:
var surface = new Famous.Surface({
content: "Surface: " + (i + 1),
size: [undefined, undefined], /* removed the original [300, $(window).height()] */
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
textAlign: "center"
}
});
移除Surface的大小
var surface = new Famous.Surface({
content: "Surface: " + (i + 1),
properties: {
backgroundColor: "hsl(" + (i * 360 / 40) + ", 100%, 50%)",
textAlign: "center"
}
});