无法在 Visual Studio 2012 中针对 .NET 3.5 并使用 Windows7.1SDK 工具集编译的 C# 项目中使用来自 CLI class 库的 CLR 类型
Unable to use a CLR type from CLI class library in a C# project in Visual Studio 2012 targeting .NET 3.5 and compiling with Windows7.1SDK toolset
我有一个带有 C++/CLI Class 库项目的 VS2012 解决方案,目标是 .NET 3.5 并使用 Windows7.1SDK 作为平台工具集,根据 MSDN 是在不安装相应版本的工具集(即 Visual Studio 2008)的情况下以以前版本的框架为目标的正确方法:
You can use the Windows7.1SDK platform toolset to target the .NET
Framework 2.0, 3.0, 3.5, and 4, and the x86, Itanium, and x64
platforms.
CLI/C++ 项目启用了公共语言运行时支持 (/clr)。
我想在 C# 中使用 C++ 项目中声明的 class,因此我创建了一个面向 .NET 3.5 的 C# 项目并添加了对 CLI 项目的引用。但是,在构建使用 C++ 项目中声明的类型的 C# 时,我得到:找不到类型或名称空间名称 'Class1'(是否缺少 using 指令或程序集引用? )
奇怪的是 IDE 似乎能够找到类型(绿色)并且 IntelliSense 显示了该类型可用的方法。
解决方案结构
Solution Test1
|
| ClassLibrary1 (C++)
| Class1.h
| Class1.cpp
|
| Test1 (C#)
| TestClass1.cs
ClassLibrary1.h
public ref class Class1
{
public:
Class1(unsigned short int initValue);
~Class1(void);
void Init(unsigned short int init);
void Input(unsigned char data);
unsigned short int Getalue(void);
private:
unsigned short int _value;
};
TestClass1.cs
static void Main(string[] args)
{
var t = new Class1(0xFFFF); //also tried with global::Class1, no cigar
}
更奇怪的是,VS 将对 C++/CLI 项目的引用识别为目标 v4.0.30319。
它还会发出类似
的警告
Warning 5 The primary reference "D:\Test1\Debug\ClassLibrary1.dll"
could not be resolved because it has an indirect dependency on the
.NET Framework assembly "System.Xml, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089" which has a higher version "4.0.0.0"
than the version "2.0.0.0" in the current target framework. Test1
我不知道它从哪里得到这与 .NET 4 有任何关系的想法。我在 Debug 文件夹中找到了 ClassLibrary1.dll.metagen,这是我唯一能想到的地方获取这些对程序集 v4 的引用:
ImageRuntimeVersion: v4.0.30319
Assembly ClassLibrary1, Version=1.0.*, Culture=Invariant Language (Invariant Country):
hash=SHA1, flags=PublicKey
Assembly mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly Microsoft.VisualC, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a:
hash=None, flags=None
Assembly mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly Microsoft.VisualC, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a:
hash=None, flags=None
Class Class1: AutoLayout, AnsiClass, Class, Public, BeforeFieldInit
Void .ctor(UInt16): PrivateScope, Public, HideBySig, SpecialName, RTSpecialName
Interfaces:
System.IDisposable
Methods:
Init(UInt16): PrivateScope, Public, HideBySig
Input(Byte): PrivateScope, Public, HideBySig
GetValue(): PrivateScope, Public, HideBySig
Dispose(): PrivateScope, Public, Final, Virtual, HideBySig
我试过编辑文件但没有成功。我也尝试在 C++ 项目中将工具集切换到 Visual Studio 2012 (v110) 但没有成功。任何帮助将不胜感激。
似乎有人已经在 VS 论坛网站上解决了 exact same issue,但最终放弃了尝试解决它。
相关问题:
How to build with v90 platform toolset in VS2012 without VS2008, using Windows SDK?
ClassLibrary1.vcxproj
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B2C66274-DF38-473F-B759-C7E2E7A1E8A3}</ProjectGuid>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>ClassLibrary1</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Class1.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Stdafx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssemblyInfo.cpp" />
<ClCompile Include="Class1.cpp" />
<ClCompile Include="Stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="app.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="app.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
Test1.csproj
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{160BE075-BAF3-48CE-8CB3-E607D5F91A50}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Test1</RootNamespace>
<AssemblyName>Test1</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="TestClass1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ClassLibrary1\ClassLibrary1.vcxproj">
<Project>{b2c66274-df38-473f-b759-c7e2e7a1e8a3}</Project>
<Name>ClassLibrary1</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
因此,在 this answer (it's no longer available on the VS website) and installing it, I found that it's also not possible to build against 3.5 with VS2010; you need to have 2008 installed! This was an absolute nightmare, but the workaround in this answer 中找到 link 到 VS2010 Express 后,我终于可以在 VS2012 上构建目标 .NET 3.5。
<rant>
从实现它的耗时来判断(即便如此,有变通方法),我们只能得出结论,如果开发人员不这样做,微软显然就赚不到钱了以最新最好的为目标。为什么您要将工具版本与框架紧密结合在一起,这超出了我的理解。</rant>
我有一个带有 C++/CLI Class 库项目的 VS2012 解决方案,目标是 .NET 3.5 并使用 Windows7.1SDK 作为平台工具集,根据 MSDN 是在不安装相应版本的工具集(即 Visual Studio 2008)的情况下以以前版本的框架为目标的正确方法:
You can use the Windows7.1SDK platform toolset to target the .NET Framework 2.0, 3.0, 3.5, and 4, and the x86, Itanium, and x64 platforms.
CLI/C++ 项目启用了公共语言运行时支持 (/clr)。
我想在 C# 中使用 C++ 项目中声明的 class,因此我创建了一个面向 .NET 3.5 的 C# 项目并添加了对 CLI 项目的引用。但是,在构建使用 C++ 项目中声明的类型的 C# 时,我得到:找不到类型或名称空间名称 'Class1'(是否缺少 using 指令或程序集引用? )
奇怪的是 IDE 似乎能够找到类型(绿色)并且 IntelliSense 显示了该类型可用的方法。
解决方案结构
Solution Test1
|
| ClassLibrary1 (C++)
| Class1.h
| Class1.cpp
|
| Test1 (C#)
| TestClass1.cs
ClassLibrary1.h
public ref class Class1
{
public:
Class1(unsigned short int initValue);
~Class1(void);
void Init(unsigned short int init);
void Input(unsigned char data);
unsigned short int Getalue(void);
private:
unsigned short int _value;
};
TestClass1.cs
static void Main(string[] args)
{
var t = new Class1(0xFFFF); //also tried with global::Class1, no cigar
}
更奇怪的是,VS 将对 C++/CLI 项目的引用识别为目标 v4.0.30319。
它还会发出类似
的警告Warning 5 The primary reference "D:\Test1\Debug\ClassLibrary1.dll" could not be resolved because it has an indirect dependency on the .NET Framework assembly "System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" which has a higher version "4.0.0.0" than the version "2.0.0.0" in the current target framework. Test1
我不知道它从哪里得到这与 .NET 4 有任何关系的想法。我在 Debug 文件夹中找到了 ClassLibrary1.dll.metagen,这是我唯一能想到的地方获取这些对程序集 v4 的引用:
ImageRuntimeVersion: v4.0.30319
Assembly ClassLibrary1, Version=1.0.*, Culture=Invariant Language (Invariant Country):
hash=SHA1, flags=PublicKey
Assembly mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly Microsoft.VisualC, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a:
hash=None, flags=None
Assembly mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089:
hash=None, flags=None
Assembly Microsoft.VisualC, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a:
hash=None, flags=None
Class Class1: AutoLayout, AnsiClass, Class, Public, BeforeFieldInit
Void .ctor(UInt16): PrivateScope, Public, HideBySig, SpecialName, RTSpecialName
Interfaces:
System.IDisposable
Methods:
Init(UInt16): PrivateScope, Public, HideBySig
Input(Byte): PrivateScope, Public, HideBySig
GetValue(): PrivateScope, Public, HideBySig
Dispose(): PrivateScope, Public, Final, Virtual, HideBySig
我试过编辑文件但没有成功。我也尝试在 C++ 项目中将工具集切换到 Visual Studio 2012 (v110) 但没有成功。任何帮助将不胜感激。
似乎有人已经在 VS 论坛网站上解决了 exact same issue,但最终放弃了尝试解决它。
相关问题:
How to build with v90 platform toolset in VS2012 without VS2008, using Windows SDK?
ClassLibrary1.vcxproj
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B2C66274-DF38-473F-B759-C7E2E7A1E8A3}</ProjectGuid>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>ClassLibrary1</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies />
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Class1.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Stdafx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssemblyInfo.cpp" />
<ClCompile Include="Class1.cpp" />
<ClCompile Include="Stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="app.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="app.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
Test1.csproj
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{160BE075-BAF3-48CE-8CB3-E607D5F91A50}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Test1</RootNamespace>
<AssemblyName>Test1</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="TestClass1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ClassLibrary1\ClassLibrary1.vcxproj">
<Project>{b2c66274-df38-473f-b759-c7e2e7a1e8a3}</Project>
<Name>ClassLibrary1</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
因此,在 this answer (it's no longer available on the VS website) and installing it, I found that it's also not possible to build against 3.5 with VS2010; you need to have 2008 installed! This was an absolute nightmare, but the workaround in this answer 中找到 link 到 VS2010 Express 后,我终于可以在 VS2012 上构建目标 .NET 3.5。
<rant>
从实现它的耗时来判断(即便如此,有变通方法),我们只能得出结论,如果开发人员不这样做,微软显然就赚不到钱了以最新最好的为目标。为什么您要将工具版本与框架紧密结合在一起,这超出了我的理解。</rant>