在 Pebble 上读写持久数据

Reading and writing persistent data on Pebble

我正在为 Pebble 制作一个非常简单的射箭场分数跟踪应用程序,但在会话之间存储和检索整数值时遇到问题。存储和检索的行为工作正常,但由于某些奇怪的原因,只检索了 1 个值,然后将其填充到第二个变量中,因此它们都是相同的。

粘贴我的完整代码,包括我在尝试弄明白时的调试日志记录。即使在卸载 window 时所有值都是正确的,但是在下一次 window 加载时检索值时,它似乎只得到 1... ?

/*  TODO
    - Show time bar along top of screen
*/

#include <pebble.h>

uint32_t keyTotal,keyTargets;
static Window *window;
static TextLayer *text_layer_SCORE,*text_layer_TARGETS,*text_layer_TOTAL,*text_layer_TITLE;
int score,targets,total;
char targetText[]="Targets: ";
char scoreText[]="Score: ";
char totalText[]="TOTAL: ";
char currentScore[]="Score: xxxx";
char currentTotal[]="TOTAL: xxxx";
char currentTargets[]="Targets: xxx";

static void logValues(char *string) {
  APP_LOG(APP_LOG_LEVEL_INFO, string);
  APP_LOG(APP_LOG_LEVEL_DEBUG, "----- SCORE: %i", score);
  APP_LOG(APP_LOG_LEVEL_DEBUG, "----- TOTAL: %i", total);
  APP_LOG(APP_LOG_LEVEL_DEBUG, "----- TARGETS: %i", targets);
}

static void updateScore() {
  snprintf(currentScore,sizeof(currentScore),"%s %d",scoreText,score);
  text_layer_set_text(text_layer_SCORE, currentScore);

  logValues("----- AFTER UPDATE SCORE");
}

static void updateTotal() {
  snprintf(currentTotal,sizeof(currentTotal),"%s %d",totalText,total);
  text_layer_set_text(text_layer_TOTAL, currentTotal);

  logValues("----- UPDATE TOTAL");
}

static void updateTargets() {
  snprintf(currentTargets,sizeof(currentTargets),"%s %d",targetText,targets);
  text_layer_set_text(text_layer_TARGETS, currentTargets);

  logValues("----- AFTER UPDATE TARGETS");
}

static void updateAll() {
  updateTotal();
  updateTargets();
  updateScore();

  logValues("----- AFTER UPDATE ALL");
}

static void persistValues() {
  persist_write_int(keyTotal, total);
  persist_write_int(keyTargets, targets);

  logValues("----- AFTER PERSIST VALUES");
}

static void resetValues() {
  score = 0;
  total = 0;
  targets = 0;
  persist_write_int(keyTargets, 0);
  persist_write_int(keyTotal, 0);

  logValues("----- AFTER RESET VALUES");
}

static void select_click_handler(ClickRecognizerRef recognizer, void *context) {
  total = total + score;
  ++targets;
  updateAll();

  logValues("----- AFTER SELECT PRESSED");
}

static void up_click_handler(ClickRecognizerRef recognizer, void *context) {
  // text_layer_set_text(text_layer, "Up");
  score++;
  updateScore();

  logValues("----- AFTER UP PRESSED");
}

static void down_click_handler(ClickRecognizerRef recognizer, void *context) {
  // text_layer_set_text(text_layer, "Down");
  score--;
  updateScore();

  logValues("----- AFTER DOWN PRESSED");
}

static void up_long_click_handler(ClickRecognizerRef recognizer, void *context) {
  //Window *window = (Window *)context;
}

static void up_long_click_release_handler(ClickRecognizerRef recognizer, void *context) {
  //Window *window = (Window *)
  resetValues();
  updateAll();
}

static void click_config_provider(void *context) {
  window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
  window_single_click_subscribe(BUTTON_ID_UP, up_click_handler);
  window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
  window_long_click_subscribe(BUTTON_ID_UP, 3000, up_long_click_handler, up_long_click_release_handler);
}

static void window_load(Window *window) {
  Layer *window_layer = window_get_root_layer(window);
  GRect bounds = layer_get_bounds(window_layer);

  logValues("----- START OF WINDOW LOAD");

  score = 0;

  // Get previous total (if it exists)
  if(persist_exists(keyTotal)) {
    total = persist_read_int(keyTotal);
  } else {
    total = 0;
    //persist_write_int(keyTotal, total);
    APP_LOG(APP_LOG_LEVEL_DEBUG, "----- PERSIST TOTAL NOT FOUND, SETTING: %i", total);
  }

  // Get previous targets (if it exists)
  if(persist_exists(keyTargets)) {
    targets = persist_read_int(keyTargets);
  } else {
    targets = 0;
    //persist_write_int(keyTargets, targets);
    APP_LOG(APP_LOG_LEVEL_DEBUG, "----- PERSIST TARGETS NOT FOUND, SETTING: %i", targets);
  }

  APP_LOG(APP_LOG_LEVEL_DEBUG, "----- PERSIST END, TOTAL IS CURRENTLY: %i", total);
  APP_LOG(APP_LOG_LEVEL_DEBUG, "----- PERSIST END, TOTAL IS CURRENTLY: %i", total);

  window_set_click_config_provider(window, (ClickConfigProvider) click_config_provider);

  text_layer_TITLE = text_layer_create(GRect(0, 0, bounds.size.w, bounds.size.h));
  text_layer_SCORE = text_layer_create(GRect(0, 40, bounds.size.w, 35));
  text_layer_TARGETS = text_layer_create(GRect(0, 80, bounds.size.w, 35));
  text_layer_TOTAL = text_layer_create(GRect(0,120, bounds.size.w, 50));

  text_layer_set_text(text_layer_TITLE, "ScoreTracker");

  text_layer_set_text(text_layer_SCORE, currentScore);
  text_layer_set_text(text_layer_TARGETS, currentTargets);
  text_layer_set_text(text_layer_TOTAL, currentTotal);

  updateAll();

  text_layer_set_text_color(text_layer_TOTAL, GColorWhite);
  text_layer_set_text_color(text_layer_TARGETS, GColorWhite);
  text_layer_set_text_color(text_layer_SCORE, GColorBlack);
  text_layer_set_background_color(text_layer_TITLE, GColorGreen);
  text_layer_set_background_color(text_layer_TOTAL, GColorBlack);
  text_layer_set_background_color(text_layer_SCORE, GColorLightGray);
  text_layer_set_background_color(text_layer_TARGETS, GColorBlue);
  text_layer_set_text_alignment(text_layer_TITLE, GTextAlignmentCenter);
  text_layer_set_text_alignment(text_layer_SCORE, GTextAlignmentLeft);
  text_layer_set_text_alignment(text_layer_TARGETS, GTextAlignmentLeft);
  text_layer_set_text_alignment(text_layer_TOTAL, GTextAlignmentCenter);

  // Fonts
  text_layer_set_font(text_layer_TITLE, fonts_get_system_font(FONT_KEY_GOTHIC_28_BOLD));
  text_layer_set_font(text_layer_SCORE, fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD));
  text_layer_set_font(text_layer_TARGETS, fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD));
  text_layer_set_font(text_layer_TOTAL, fonts_get_system_font(FONT_KEY_GOTHIC_28_BOLD));

  layer_add_child(window_layer, text_layer_get_layer(text_layer_TITLE));
  layer_add_child(window_layer, text_layer_get_layer(text_layer_SCORE));
  layer_add_child(window_layer, text_layer_get_layer(text_layer_TARGETS));
  layer_add_child(window_layer, text_layer_get_layer(text_layer_TOTAL));

  logValues("----- END OF WINDOW LOAD");
}

static void window_unload(Window *window) {
  text_layer_destroy(text_layer_SCORE);
  text_layer_destroy(text_layer_TARGETS);
  text_layer_destroy(text_layer_TOTAL);
  text_layer_destroy(text_layer_TITLE);
  persistValues();

  logValues("----- END OF WINDOW UNLOAD");
}

static void init(void) {
  window = window_create();
  window_set_click_config_provider(window, click_config_provider);

  window_set_window_handlers(window, (WindowHandlers) {
    .load = window_load,
    .unload = window_unload,
  });
  const bool animated = true;
  window_stack_push(window, animated);

  logValues("----- END OF INIT");
}

static void deinit(void) {
  window_destroy(window);
}

int main(void) {
  init();

  APP_LOG(APP_LOG_LEVEL_DEBUG, "Done initializing, pushed window: %p", window);

  app_event_loop();
  deinit();
}

这是 运行 上述应用程序代码的日志输出,进行了一些分数更改,退出并重新加载应用程序。

[INFO] ocess_manager.c:419: Heap Usage for App <ScoreTrack: Total Size <62480B> Used <628B> Still allocated <0B>
[INFO] button_click.c:19: ----- START OF WINDOW LOAD
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[DEBUG] button_click.c:126: ----- PERSIST TOTAL NOT FOUND, SETTING: 0
[DEBUG] button_click.c:135: ----- PERSIST TARGETS NOT FOUND, SETTING: 0
[DEBUG] button_click.c:138: ----- PERSIST END, TOTAL IS CURRENTLY: 0
[DEBUG] button_click.c:139: ----- PERSIST END, TARGETS IS CURRENTLY: 0
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- END OF WINDOW LOAD
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- END OF INIT
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[DEBUG] button_click.c:213: Done initializing, pushed window: 0x20020c0c
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 1
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UP PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 1
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 2
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UP PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 2
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 3
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UP PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 3
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- AFTER UP PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 4
[DEBUG] button_click.c:22: ----- TARGETS: 1
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 4
[DEBUG] button_click.c:22: ----- TARGETS: 1
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 4
[DEBUG] button_click.c:22: ----- TARGETS: 1
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 4
[DEBUG] button_click.c:22: ----- TARGETS: 1
[INFO] button_click.c:19: ----- AFTER SELECT PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 4
[DEBUG] button_click.c:22: ----- TARGETS: 1
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 8
[DEBUG] button_click.c:22: ----- TARGETS: 2
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 8
[DEBUG] button_click.c:22: ----- TARGETS: 2
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 8
[DEBUG] button_click.c:22: ----- TARGETS: 2
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 8
[DEBUG] button_click.c:22: ----- TARGETS: 2
[INFO] button_click.c:19: ----- AFTER SELECT PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 8
[DEBUG] button_click.c:22: ----- TARGETS: 2
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 12
[DEBUG] button_click.c:22: ----- TARGETS: 3
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 12
[DEBUG] button_click.c:22: ----- TARGETS: 3
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 12
[DEBUG] button_click.c:22: ----- TARGETS: 3
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 12
[DEBUG] button_click.c:22: ----- TARGETS: 3
[INFO] button_click.c:19: ----- AFTER SELECT PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 12
[DEBUG] button_click.c:22: ----- TARGETS: 3
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 16
[DEBUG] button_click.c:22: ----- TARGETS: 4
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 16
[DEBUG] button_click.c:22: ----- TARGETS: 4
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 16
[DEBUG] button_click.c:22: ----- TARGETS: 4
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 16
[DEBUG] button_click.c:22: ----- TARGETS: 4
[INFO] button_click.c:19: ----- AFTER SELECT PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 16
[DEBUG] button_click.c:22: ----- TARGETS: 4
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 20
[DEBUG] button_click.c:22: ----- TARGETS: 5
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 20
[DEBUG] button_click.c:22: ----- TARGETS: 5
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 20
[DEBUG] button_click.c:22: ----- TARGETS: 5
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 20
[DEBUG] button_click.c:22: ----- TARGETS: 5
[INFO] button_click.c:19: ----- AFTER SELECT PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 20
[DEBUG] button_click.c:22: ----- TARGETS: 5
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 24
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 24
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 24
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 24
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER SELECT PRESSED
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 24
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER PERSIST VALUES
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 24
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- END OF WINDOW UNLOAD
[DEBUG] button_click.c:20: ----- SCORE: 4
[DEBUG] button_click.c:21: ----- TOTAL: 24
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] ocess_manager.c:419: Heap Usage for App <ScoreTrack: Total Size <62480B> Used <628B> Still allocated <0B>
[INFO] button_click.c:19: ----- START OF WINDOW LOAD
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 0
[DEBUG] button_click.c:22: ----- TARGETS: 0
[DEBUG] button_click.c:138: ----- PERSIST END, TOTAL IS CURRENTLY: 6
[DEBUG] button_click.c:139: ----- PERSIST END, TARGETS IS CURRENTLY: 6
[INFO] button_click.c:19: ----- UPDATE TOTAL
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 6
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER UPDATE TARGETS
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 6
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER UPDATE SCORE
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 6
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- AFTER UPDATE ALL
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 6
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- END OF WINDOW LOAD
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 6
[DEBUG] button_click.c:22: ----- TARGETS: 6
[INFO] button_click.c:19: ----- END OF INIT
[DEBUG] button_click.c:20: ----- SCORE: 0
[DEBUG] button_click.c:21: ----- TOTAL: 6
[DEBUG] button_click.c:22: ----- TARGETS: 6
[DEBUG] button_click.c:213: Done initializing, pushed window: 0x20020c0c

我尝试使用数据结构来保存和检索这些值,但我终究无法弄清楚这是如何完成的。 Pebble 开发站点上的示例不够详细,我无法填补空白。对于这样的事情仍然只是一个爱好编码器所以可能有一大堆我在这里完全缺少的基础知识。非常感谢任何帮助!

想通了。我将键值误解为您想要保存到存储中的整数,而不是值在存储中所在位置的实际键值。因此,每次我保存和检索值时,它都会根据当时的值从不同的位置保存和检索。

查看下一页中的 Persist Counter 代码示例对我有所帮助 https://developer.pebble.com/examples/

相关代码如下

#define NUM_TOTAL_DEFAULT 0
#define NUM_TARGETS_DEFAULT 0
#define NUM_TOTAL_PKEY 1
#define NUM_TARGETS_PKEY 2

...

static void persistValues() {
  persist_write_int(NUM_TARGETS_PKEY, targets);
  persist_write_int(NUM_TOTAL_PKEY, total);
}

... 

static void init(void) {
  // SET PERSISTENT VALUES IF EXISTS
  total = persist_exists(NUM_TOTAL_PKEY) ? persist_read_int(NUM_TOTAL_PKEY) : NUM_TOTAL_DEFAULT;
  targets = persist_exists(NUM_TARGETS_PKEY) ? persist_read_int(NUM_TARGETS_PKEY) : NUM_TARGETS_DEFAULT;

...

}

static void deinit(void) {
  // SAVE VALUES IN TO PERSISTENT STORAGE
  persistValues();

  window_destroy(window);
}