Solve pygame binascii.Error: Incorrect padding?
Solve pygame binascii.Error: Incorrect padding?
我正在为 class 中的最终项目制作游戏。我对 pygame 和整个游戏开发这件事还很陌生。我用这个 video 作为我的指南。
我使用 Tiled 为我的游戏制作了一张地图,但是当我尝试使用 pygame 运行 时,我得到了这个:
Traceback (most recent call last):
File "C:\Users\Rose\Desktop\mp2 shits\shit.py", line 114, in <module>
Game().main(screen)
File "C:\Users\Rose\Desktop\mp2 shits\shit.py", line 58, in main
self.tilemap = tmx.load('tileMap.tmx', screen.get_size())
File "C:\Users\Rose\Desktop\mp2 shits\tmx.py", line 835, in load
return TileMap.load(filename, viewport)
File "C:\Users\Rose\Desktop\mp2 shits\tmx.py", line 714, in load
layer = Layer.fromxml(tag, tilemap)
File "C:\Users\Rose\Desktop\mp2 shits\tmx.py", line 255, in fromxml
data = data.decode('base64').decode('zlib')
File "C:\Python27\lib\encodings\base64_codec.py", line 42, in base64_decode
output = base64.decodestring(input)
File "C:\Python27\lib\base64.py", line 325, in decodestring
return binascii.a2b_base64(s)
binascii.Error: Incorrect padding
[Finished in 5.0s]
这是我的代码:
import pygame
import tmx
class Player(pygame.sprite.Sprite):
def __init__(self, location, *groups):
super(Player, self).__init__(*groups)
self.image = pygame.image.load('red.gif').convert()
self.rect = pygame.rect.Rect(location, self.image.get_size())
self.resting = False
self.dy = 0
def update(self, dt, game):
last = self.rect.copy()
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
self.rect.x -= 150 * dt
if key[pygame.K_RIGHT]:
self.rect.x += 150 * dt
if self.resting and key[pygame.K_SPACE]:
self.dy = -500
self.dy = min(400, self.dy + 40)
self.rect.y += self.dy * dt
new = self.rect
self.resting = False
for cell in game.tilemap.layers['triggers'].collide(new, 'blockers'):
if last.right <= cell.left and new.right > cell.left:
new.right = cell.left
if last.left >= cell.right and new.left < cell.right:
new.left = cell.right
if last.bottom <= cell.top and new.bottom > cell.top:
self.resting = True
new.bottom = cell.top
self.dy = 0
if last.top >= cell.bottom and new.top < cell.bottom:
new.top = cell.bottom
self.dy = 0
game.tilemap.set_focus(new.x, new.y)
class Game(object):
def main(self, screen):
clock = pygame.time.Clock()
background = pygame.image.load('bg.png')
self.tilemap = tmx.load('tileMap.tmx', screen.get_size())
self.sprites = tmx.SpriteLayer()
start_cell = self.tilemap.layers['triggers'].find('player')[0]
self.player = Player((start_cell.px, start_cell.py), self.sprites)
self.tilemap.layers.append(self.sprites)
fps = 30
running = True
while running:
dt = clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
self.tilemap.update(dt/1000., self)
pygame.display.set_caption("Little Red")
screen.blit(background, (0,0))
self.tilemap.draw(screen)
pygame.display.flip()
if __name__ == '__main__':
pygame.init()
width = 1024
height = 480
screen = pygame.display.set_mode((width, height))
Game().main(screen)
在此先感谢那些愿意提供帮助的人!
编辑:这是我的地图的样子...
tmx file
看起来 tmx.py
无条件地尝试对数据进行 base64 解码和 zlib 解码,而不检查数据的实际格式。最新版本的 Tiled 默认为 CSV 格式的数据,因此请确保在Tiled的Map Properties中将tile图层数据格式改为base64+zlib。
创建新地图时,您只需设置一次,因为 Tiled 会记住您的偏好。
我正在为 class 中的最终项目制作游戏。我对 pygame 和整个游戏开发这件事还很陌生。我用这个 video 作为我的指南。
我使用 Tiled 为我的游戏制作了一张地图,但是当我尝试使用 pygame 运行 时,我得到了这个:
Traceback (most recent call last):
File "C:\Users\Rose\Desktop\mp2 shits\shit.py", line 114, in <module>
Game().main(screen)
File "C:\Users\Rose\Desktop\mp2 shits\shit.py", line 58, in main
self.tilemap = tmx.load('tileMap.tmx', screen.get_size())
File "C:\Users\Rose\Desktop\mp2 shits\tmx.py", line 835, in load
return TileMap.load(filename, viewport)
File "C:\Users\Rose\Desktop\mp2 shits\tmx.py", line 714, in load
layer = Layer.fromxml(tag, tilemap)
File "C:\Users\Rose\Desktop\mp2 shits\tmx.py", line 255, in fromxml
data = data.decode('base64').decode('zlib')
File "C:\Python27\lib\encodings\base64_codec.py", line 42, in base64_decode
output = base64.decodestring(input)
File "C:\Python27\lib\base64.py", line 325, in decodestring
return binascii.a2b_base64(s)
binascii.Error: Incorrect padding
[Finished in 5.0s]
这是我的代码:
import pygame
import tmx
class Player(pygame.sprite.Sprite):
def __init__(self, location, *groups):
super(Player, self).__init__(*groups)
self.image = pygame.image.load('red.gif').convert()
self.rect = pygame.rect.Rect(location, self.image.get_size())
self.resting = False
self.dy = 0
def update(self, dt, game):
last = self.rect.copy()
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
self.rect.x -= 150 * dt
if key[pygame.K_RIGHT]:
self.rect.x += 150 * dt
if self.resting and key[pygame.K_SPACE]:
self.dy = -500
self.dy = min(400, self.dy + 40)
self.rect.y += self.dy * dt
new = self.rect
self.resting = False
for cell in game.tilemap.layers['triggers'].collide(new, 'blockers'):
if last.right <= cell.left and new.right > cell.left:
new.right = cell.left
if last.left >= cell.right and new.left < cell.right:
new.left = cell.right
if last.bottom <= cell.top and new.bottom > cell.top:
self.resting = True
new.bottom = cell.top
self.dy = 0
if last.top >= cell.bottom and new.top < cell.bottom:
new.top = cell.bottom
self.dy = 0
game.tilemap.set_focus(new.x, new.y)
class Game(object):
def main(self, screen):
clock = pygame.time.Clock()
background = pygame.image.load('bg.png')
self.tilemap = tmx.load('tileMap.tmx', screen.get_size())
self.sprites = tmx.SpriteLayer()
start_cell = self.tilemap.layers['triggers'].find('player')[0]
self.player = Player((start_cell.px, start_cell.py), self.sprites)
self.tilemap.layers.append(self.sprites)
fps = 30
running = True
while running:
dt = clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
self.tilemap.update(dt/1000., self)
pygame.display.set_caption("Little Red")
screen.blit(background, (0,0))
self.tilemap.draw(screen)
pygame.display.flip()
if __name__ == '__main__':
pygame.init()
width = 1024
height = 480
screen = pygame.display.set_mode((width, height))
Game().main(screen)
在此先感谢那些愿意提供帮助的人!
编辑:这是我的地图的样子... tmx file
看起来 tmx.py
无条件地尝试对数据进行 base64 解码和 zlib 解码,而不检查数据的实际格式。最新版本的 Tiled 默认为 CSV 格式的数据,因此请确保在Tiled的Map Properties中将tile图层数据格式改为base64+zlib。
创建新地图时,您只需设置一次,因为 Tiled 会记住您的偏好。